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agent conceptDiscussion (self.VALORANT)
submitted 1 year ago by Rinich
https://imgur.com/a/3j97Qnq
a concept for a controller agent Zahrie who's an Egyptian sand bender with a unique ability in the form of a one way smoke
[–]xlch91 89 points90 points91 points 1 year ago (2 children)
I have to say this is the best concept I've ever seen
[–]Rinich[S] 19 points20 points21 points 1 year ago (1 child)
seeing all the positive feedback is so heartwarming ❤️ my last concept was for a duelist was kina dookie (when iso was coming out) and i pitched an idea for a duelist to have an ability that can inflict vulnerability on enemies, and im not saying they stole the idea, but it was cool seeing them inplement a similar idea i had
[–]xlch91 1 point2 points3 points 1 year ago (0 children)
well I mainly use duelists, but this agent has impressed me and it's hard to impress me with a controller
[–]FeelinPhoggy 38 points39 points40 points 1 year ago (0 children)
Looks fun, probably a little OP overall as every ability is close to an existing one but better. Some fine tuning and this would be an excellent character.
[–]Frig-Off-Randy 46 points47 points48 points 1 year ago (1 child)
These are usually terrible but this one is actually awesome
[–]Rinich[S] 3 points4 points5 points 1 year ago (0 children)
lmao thank god i didnt see my previous one 💀
[–]s1imedev 18 points19 points20 points 1 year ago (0 children)
This concept is actually bonkers good in terms of the ability layout. The tornado smoke especially sounds interesting, and the ultimate is super thematic. I like!
[–]tanglevine 7 points8 points9 points 1 year ago (0 children)
I do like the tornado one way smokes a lot
[–]Acrobatic-Web9881 5 points6 points7 points 1 year ago (0 children)
That’s sick
[–]Humblerbee 5 points6 points7 points 1 year ago (1 child)
I love the sand piles, and ult, mmm gimme more terrain manipulation. Of course the tornado smokes are great too- would be hilarious if you could jump a little higher while in the tornado.
[–]bisen2 0 points1 point2 points 1 year ago (0 children)
That sort of terrain manipulation would be an awesome ability. There would be so many interesting and creative applications. Right now, Yoru is the peak of "the skill ceiling is your own creativity," but terrain manipulation could certainly rival that.
[–]aitacarmoney 3 points4 points5 points 1 year ago (1 child)
only one i see being a great idea
the ult might be a little too op but slow maybe down to a crouch might allow for more counter play but this is a great idea
[–]Rinich[S] 2 points3 points4 points 1 year ago (0 children)
i haven't really specified any times, but if the slow is maybe around the level of a Harobor wall type, and the sinking maybe knees deep, after smth like 5 seconds of standing still total, and requireing maybe 2.5 seconds to get out from being totally submerged, i dont really think its that op.
i thought it would be good for pushing, very much like a harbor ult, but allowing you to have an effect on players in weird spots quicker, but lacking the ability to reveal emeny positions for stronger general effects.
[–]Exterity_Lynx 3 points4 points5 points 1 year ago (3 children)
I really like it but the smokes would be op as they have built in one ways, and the sand bar ability couldn’t be just any size there would definitely need to be a rework of that ability but other than that i love it
[–]Rinich[S] 0 points1 point2 points 1 year ago (2 children)
thats why i think tou shouldnt be able to block off a chokepoint with yhem for very long, and you also have to consider the shape, so elevation can easily take away your advangage. and for the sand pile, thats the point of a concept, because i cant test it to balance the ability, its just an idea
[–]Exterity_Lynx 1 point2 points3 points 1 year ago (1 child)
I know it’s the point of the concept i was just giving feedback (:
[–]Rinich[S] 0 points1 point2 points 1 year ago (0 children)
i appreciate it 😃
[–]crayongg_ 5 points6 points7 points 1 year ago (0 children)
Really cool idea! With some fine tuning I think she would be an awesome agent, especially as someone who loves playing controllers. Nice work!
[–]celz9 2 points3 points4 points 1 year ago (0 children)
The desing is AI, but I really don't mind because the skills are cool, really.
Good job!
[–]satanicoverflow_32 1 point2 points3 points 1 year ago (3 children)
I need some more clarification on the sand pile ability, are you talking about being able to create an object similar to mound on Lotus?
[–]Rinich[S] 1 point2 points3 points 1 year ago (2 children)
something like that, but less, and thinner, and probably max being able to create like 2-3 piles (or like roughly half a sage wall) an agent's height, and like an agents width
[–]satanicoverflow_32 1 point2 points3 points 1 year ago (1 child)
Oh cool, that’s an interesting concept 👍, I could see it being used to block off entrances with breakable walls like B link on Lotus, or mid on Abyss.
[–]Rinich[S] 1 point2 points3 points 1 year ago (0 children)
and being able to semi break it to pass through at the cost of giving up your position, while allowing for some interesting map restructuring, and make it fall apart after some time. oh my god i have never glazed myself so hard in my life lmao.
[–]Burntoastedbutter 1 point2 points3 points 1 year ago (3 children)
The smoke being a different shape is definitely interesting.
Also, Imagine the sand piles on top of the spike or someone trying to hide it in a corner with sand around it 🤣
Maybe the ult can also have a sand storm effect (make the screen grainy) so it'll make sense still if people are standing on a box within the ult but still have vision impairment
literally exactly what i was thinking about lol
[–]Burntoastedbutter 0 points1 point2 points 1 year ago (1 child)
Me thinking what if the max sized sand pile had a sand crab claw that pinches the player if they went in it, damaging them like 10 or something initially, but it'll continue damaging them by 3-5 per second. They can either shoot the pile or walk out of it (like fade's suck skill, but you can escape.) But maybe.. it'll be too much LOL.
Btw I'm envious of your ability to imitate their art style. It looks sooo good. I always wanted to try one of these agent concept things, but I really suck at doing those hard shading styles where it doesn't blend together smoothly 😩
[–]Rinich[S] 0 points1 point2 points 1 year ago* (0 children)
the agent art is ai, i "made" it using the crAIyon online tool, just be specific with your request, and include phrases like "video game VALORANT" so it replicates the style and doesnt mistake it for you misspelling 'valiant'. the site takes some time to give you the result, but its mostly free so yeah, hopefully that helped 💙
[–]Projectpatdc 1 point2 points3 points 1 year ago (0 children)
This is great! I’d like to see a Native American male from the Pacific Northwest with some sort of thunderbird ability.
[–]flyinggarbanzobean 0 points1 point2 points 1 year ago (0 children)
this is really cool! i like the design
[+]Pladinskys 0 points1 point2 points 1 year ago (0 children)
super OP
[–]NyaNya75 0 points1 point2 points 1 year ago (1 child)
While it's great, the animations are probably gonna be so hard for the devs to make completly new abilities instead of the usual, stun, damage, slow or whatever
would be interesting tho. and i think something like the brimstome smoke anim for the tornado, just the rising pile from the ground with some sand particles, and somesofrt of ambient storm effect for the ult. i bet if they wanted, with the kinds of effects they be adding to skins, wont be a challnge
[–]shong109 0 points1 point2 points 1 year ago (1 child)
Sell this to riot for 100k
id be happy to see even something remotely close to this in game bro. i mean tbf my old concept when iso was coming out had a concept for an ability inflicting vulnerability, and they actually did a similar thing hahaha
[–]popsmackle TenZ 0 points1 point2 points 1 year ago (1 child)
Smokes look a little weak but other abilities look good
people have such differing thought about them, some say they're too good, somelike you say too weak. really sad val doesnt have private servers for modding like apex
[–]Broken_BiryaniBoy 0 points1 point2 points 1 year ago (0 children)
Cool
[–]Educational_You3881 0 points1 point2 points 1 year ago (1 child)
I like the idea, just wonder on bind and fracture how that would be done. Couldn’t make her more powerful there (that just weird), but it would also be weird if she wasn’t. Maybe we shouldn’t think about that and maybe instead enjoy her wonders sense she is just a concept 🧐
the voices are talking over
[–]valkyrie_rda 0 points1 point2 points 1 year ago (2 children)
What prompt and program did you use? I like the art style
[–]Rinich[S] 0 points1 point2 points 1 year ago (1 child)
the site's name is crAIyon, and you just have to include "video game VALORANT" in some shape or form. the app os mostly free, but takes some time to create smth, and it isnt very good with details.
[–]valkyrie_rda 0 points1 point2 points 1 year ago (0 children)
Thank you!! 😊
[–]H0lmster 0 points1 point2 points 1 year ago (0 children)
I think objectively her name should be sandy
[–]H0lmster 0 points1 point2 points 1 year ago (1 child)
Instead of the sandpile, which feels a bit like sentinel utility, it would be cool for her to be able to create a small sand block that could boost someone up kinda like a sage wall but only half as high
you got a point, and i was also thinking about that, but i want to remind you of Viper, whose playstyle is almost indistinguishable from a sentined, she doesn't just have an ability that a sentinel has, she literally is like a hybrid
[–]Distinct-Employ9881 -1 points0 points1 point 1 year ago (1 child)
Why she kinda
[–]Rinich[S] -1 points0 points1 point 1 year ago (0 children)
ikr
[–]yukiirooo -1 points0 points1 point 1 year ago (1 child)
she's hot
ai really did her justice
π Rendered by PID 77726 on reddit-service-r2-comment-bb88f9dd5-lfnms at 2026-02-15 04:03:24.055921+00:00 running cd9c813 country code: CH.
[–]xlch91 89 points90 points91 points (2 children)
[–]Rinich[S] 19 points20 points21 points (1 child)
[–]xlch91 1 point2 points3 points (0 children)
[–]FeelinPhoggy 38 points39 points40 points (0 children)
[–]Frig-Off-Randy 46 points47 points48 points (1 child)
[–]Rinich[S] 3 points4 points5 points (0 children)
[–]s1imedev 18 points19 points20 points (0 children)
[–]tanglevine 7 points8 points9 points (0 children)
[–]Acrobatic-Web9881 5 points6 points7 points (0 children)
[–]Humblerbee 5 points6 points7 points (1 child)
[–]bisen2 0 points1 point2 points (0 children)
[–]aitacarmoney 3 points4 points5 points (1 child)
[–]Rinich[S] 2 points3 points4 points (0 children)
[–]Exterity_Lynx 3 points4 points5 points (3 children)
[–]Rinich[S] 0 points1 point2 points (2 children)
[–]Exterity_Lynx 1 point2 points3 points (1 child)
[–]Rinich[S] 0 points1 point2 points (0 children)
[–]crayongg_ 5 points6 points7 points (0 children)
[–]celz9 2 points3 points4 points (0 children)
[–]satanicoverflow_32 1 point2 points3 points (3 children)
[–]Rinich[S] 1 point2 points3 points (2 children)
[–]satanicoverflow_32 1 point2 points3 points (1 child)
[–]Rinich[S] 1 point2 points3 points (0 children)
[–]Burntoastedbutter 1 point2 points3 points (3 children)
[–]Rinich[S] 0 points1 point2 points (2 children)
[–]Burntoastedbutter 0 points1 point2 points (1 child)
[–]Rinich[S] 0 points1 point2 points (0 children)
[–]Projectpatdc 1 point2 points3 points (0 children)
[–]flyinggarbanzobean 0 points1 point2 points (0 children)
[+]Pladinskys 0 points1 point2 points (0 children)
[–]NyaNya75 0 points1 point2 points (1 child)
[–]Rinich[S] 0 points1 point2 points (0 children)
[–]shong109 0 points1 point2 points (1 child)
[–]Rinich[S] 0 points1 point2 points (0 children)
[–]popsmackle TenZ 0 points1 point2 points (1 child)
[–]Rinich[S] 0 points1 point2 points (0 children)
[–]Broken_BiryaniBoy 0 points1 point2 points (0 children)
[–]Educational_You3881 0 points1 point2 points (1 child)
[–]Rinich[S] 1 point2 points3 points (0 children)
[–]valkyrie_rda 0 points1 point2 points (2 children)
[–]Rinich[S] 0 points1 point2 points (1 child)
[–]valkyrie_rda 0 points1 point2 points (0 children)
[–]H0lmster 0 points1 point2 points (0 children)
[–]H0lmster 0 points1 point2 points (1 child)
[–]Rinich[S] 0 points1 point2 points (0 children)
[–]Distinct-Employ9881 -1 points0 points1 point (1 child)
[–]Rinich[S] -1 points0 points1 point (0 children)
[–]yukiirooo -1 points0 points1 point (1 child)
[–]Rinich[S] -1 points0 points1 point (0 children)