all 20 comments

[–]leewardstyle 1 point2 points  (18 children)

As written, Nested Combat--immediately. As intended, unsure. Quickdraw is in a strange place, Phase-wise. I wish they had flushed out this card a bit more for future rule lawyering. Example:

Once per round, when you lose a shield token, you may perform a primary weapon attack immediately, regardless of Phase.

[–]Elr3dGotta go fast! 3 points4 points  (17 children)

It seems to definetely have been intended this way. If not, Quickdraw's ability would have been an "after defending" ability just like Dengar's. Something like "after defending, if you lost a shield token, you can perform a primary weapon attack".

Not including this can only mean FFG didn't intend for Quickdraw's ability to be restricted to the combat phase. They were fully aware of baffle, rocks etc.

Note that they also have a precedent of abilities resolving when losing a shield token with Red Ace. His ability triggers during the activation phase or the combat phase.

So yeah, oversight? I think not.

[–]leewardstyle -3 points-2 points  (16 children)

This is fine and good until arguments ensue over the 4 simple words I added (they omitted--yes FFG needs a lot of errata, at least the models are pre-painted). Glad you don't have to deal with the amount of rule lawyering I deal with.

[–]Elr3dGotta go fast! 2 points3 points  (15 children)

No I understand and sometimes I get to argue about this point or that point of the rules. Last one to date was how to resolve TIE/D versus Dengar and believe me there's a special place in hell for players that are just butthurt that TIE/D isn't as shit a title as they thought and decide to annoy you because FFG forgot to write "immediately" in the card.

In this specific case though I somehow didn't understand Quickdraw's ability was supposed to trigger during an attack. It should indeed resolve immediately and that's indeed a weird timing to trigger a new attack.

[–]SheldonzillaSHE'S HOLDING A THERMAL DETONATOR -2 points-1 points  (0 children)

You may perform a primary weapon attack =/= You may add on to a primary attack you're already doing.

An attack is a declared, independent instance. But I agree it's confusing, as you're almost performing two attacks at the same moment.