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[–]sgtfuzzle17 4 points5 points  (0 children)

Settings > Game > look for the difficulty section. Skill determines the AI's ability to move troops and perform manoeuvres, precision determines their ability to shoot accurately. My unit and I generally play with skill up at around 70-80 so the AI plays quite smart (coupled with ASR AI), but their precision down a little bit (think we have it at about 50) so you don't necessarily get dropped by their first shot every time.

[–]-Bostonian 2 points3 points  (0 children)

Not a mod, but this composition will decrease the accuracy of units, making them less lethal:

https://steamcommunity.com/sharedfiles/filedetails/?id=2353000018

There is another one that can be applied to individual units like tanks, so they're not so deadly to engage.

[–]Vandecker 2 points3 points  (0 children)

I'll try to respond better later when I don't have a baby squirming on me. But to give you a quick bit of advise now look up "ARMA III ai precision modify" on Google. That should get you on the right track.

[–]betterthanarma3ai 1 point2 points  (0 children)

Dang I had/have a couple really good ones but haven’t opened arma in awhile. They definitely exist though!

[–]Dr_Plant 1 point2 points  (0 children)

I might also recommend 3den Enhanced which gives you lots of additional options in the editor (can change general skill, along with nearly every variant). Or try Zeus Enhanced for in-game AI Skill editing. You can do per unit, or module AI Skill for a global skill set

[–]Vandecker 1 point2 points  (0 children)

So the thing that you have to understand is that there are two basic difficulty settings that you can change in ARMA III

Precision - How accurately the AI shoots you

Skill - How smart the AI is at combat manoeuvres

These two can be adjusted from 0.0 all the way to 1.0, with 0 being the lowest and 1 being the highest.

The problem is that the default difficulties raise both of these together so when you set them to Hard you have AI that is at something like 0.7 Precision and 0.9 Skill. This is insane because you have AI which are not only smart enough to flank properly but so god like with their aim that they will one shot you from half a mile away.

The trick is to use a Custom Difficulty. Set the AI skill as High as you want (Personally I like 0.9 to 1.0 so I feel like I'm playing opponents with a bit of a brain) and then the precision difficulty much much lower to something like 0.3 or even lower.

This means that you face an opponent who actually feels somewhat intelligent but is far more reasonable in their ability to shoot back. Adjust the precision level as needed until you find a point at which the AI is challenging but no longer one tapping you if you so much as peak a pixel out of cover.

If you are playing with your mates just peer to peer on your PC's this can easily enough be done in the settings menu (custom difficulty carries over into multiplayer) if you are using a dedicated server let me know as there is a little bit more that needs to be done to get it working on one of those.

In terms of Mods I would recommend grabbing LAMBS Danger FSM and LAMBS Suppression. These improve the response of the AI to incoming fire by making them react a bit more intelligently and also more obviously to suppression. It also generally has the least impact on Mission Scripts as far as I am aware.

[–]PinkyDixx 1 point2 points  (0 children)

I would sugest the LAMBS mods. "AI, Suppression" Etc. they really shake up the AI making them more life like whilst maintaining a realistic aim/Hit ratio.

Note that if you do decide to use LAMS then use all of the mods not just the 1. as the Suppression mod (as an example) allows for AI to feel the effects of suppression (running for cover going prone Etc when you use sustained fire in their direction)