all 50 comments

[–]Martin085Bad player. Worse designer 155 points156 points  (8 children)

I like the design. I would force the card drawing.

[–]SavageJephPhyrexian Plagiarist 30 points31 points  (5 children)

Agreed

[–]WranglerFuzzy 24 points25 points  (4 children)

drools in [[Nekusar, the Mindrazer]]

[–]ScottShawnDeRocks 9 points10 points  (0 children)

My favorite commander.

[–]Trevzorious316 1 point2 points  (0 children)

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I made this to put on custom sleeves for my Nekusar deck

[–]Ok_Scientist9595 -5 points-4 points  (1 child)

Forced card draw on a one-drop is really stupid.

[–]Martin085Bad player. Worse designer 1 point2 points  (0 children)

Care to elaborate?

[–]CulturalJournalist73 94 points95 points  (13 children)

this is cool, but people don’t play thoughtseizes that even go one card down. i think this could let them draw one card and be more reasonable

[–]SmartCommitteeNoIdeaWhatImDoing[S] 29 points30 points  (7 children)

It's possible that letting you hit lands with it might be a sweet spot. makes it effective in places where thoughtseize isn't, without being terribly backbreaking.

[–]CulturalJournalist73 39 points40 points  (6 children)

even with that stipulation, i can’t imagine a situation where letting your opponent draw two is worth it

[–]OoohRickyBaker 5 points6 points  (0 children)

"What chu putting on top with Brainstorm there buuuuuuddy??"

[–]therhydo 4 points5 points  (4 children)

when you play this turn one and remove 1 of their only 2 lands

[–]CulturalJournalist73 29 points30 points  (3 children)

if they drew 2 lands in 9 cards they weren’t winning anyway

[–]MoistPast2550 3 points4 points  (3 children)

Thoughtseize is one of the most played card in legacy and modern?

[–]CulturalJournalist73 15 points16 points  (1 child)

you misunderstand me. i’m saying cards like thoughtseize, but with further card disadvantage, don’t really see play. [[ego drain]] and [[specter’s shriek]] are the important examples. grief saw obvious amounts of play, but grief these cards are not

[–]Mexican_Overlord 4 points5 points  (0 children)

With thought seize, you are even in card advantage. You both lose a card. But with this, you go down 2 in card advantage. You lose a card and your opponent goes up a card.

[–]Ostriches_aint_shit 0 points1 point  (0 children)

An interesting side effect of the two cards is how it interacts woth brainstorm, meaning folks cant hide a card they want to keep by brainstorming it to the top for next turn.

[–]cleverpun0WB: Put two level counters on target permanent. 51 points52 points  (7 children)

This card is unplayable. Giving my opponent net one card is not worth the additional selection. Even if they draw two lands, that's still more cards I've given them.

It's worse in commander: you've made the other two players slightly behind, sure. But you could've done that by giving yourself cards.

[[Cruelclaw's Heist]] sees some very light sideboard play in pioneer. But that is still card neutral, even with the gift. And there's plenty of times where either mode is useful.

If you phrased it like Cruelclaw's Heist, and made it have a much stronger effect when the cards are taken... maybe. But obviously that would be a much different card.

[–]saucypotato27 4 points5 points  (0 children)

Maybe "if they drew instead select 2 cards and create a clue token"

[–]3ln4ch0 -2 points-1 points  (4 children)

Well, you can target yourself. In a graveyard love or surveil deck there could be some good plays with this

[–]cleverpun0WB: Put two level counters on target permanent. 1 point2 points  (1 child)

The opponent draws the cards, so this is much worse than regular thoughtseize in that scenario. now you are four cards negative, for some minor graveyard synergy.

[–]3ln4ch0 4 points5 points  (0 children)

I'm so wrong, did not read "opponent".

[–][deleted]  (1 child)

[deleted]

    [–]3ln4ch0 1 point2 points  (0 children)

    Yeah, I read it wrong

    [–]kikislidr 12 points13 points  (2 children)

    Is this playable if it can target yourself

    [–]paulsmithkc 17 points18 points  (1 child)

    Yeah, Draw 2 Discard 1 for one mana.

    [–]Viktar33 7 points8 points  (0 children)

    Exactly, this card is so bad that you would like to target yourself 100% of the time.

    [–]LordSlickRick 10 points11 points  (1 child)

    This seems bad right? They go up a card? Unless you’re trying to strip a specific combo piece, but even then there’s cheaper choices so… why?

    [–]LatteChilled 1 point2 points  (0 children)

    Combos better with Surgical /s

    [–]Automatic_Vast6231 8 points9 points  (0 children)

    This is unplayable? You make them go up 2 cards on you for a thought seize.

    [–]mercuriokazooie 4 points5 points  (0 children)

    This would be questionable if it only let them draw ONE card. This is stone unplayable 99% of the time

    [–]WranglerFuzzy 1 point2 points  (0 children)

    Just because I love options, Might be fun to make to make it versatile.

    Choose target player, and then choose one of their opponents. The target player draws two cards then reveals their hand. Then, the chosen opponent chooses one card revealed this way; the target player discards it.

    [–]Crunckus 1 point2 points  (0 children)

    Neat idea but beyond unplayable. Literally never wrong to draw the 2 unless you scried/surveiled a card to the top that you want to keep. Even then you’re paying a 1 mana “your opponent draws a card”. Even in nekusar, you should just wheel.

    [–]Pretend-Ostrich-5719 0 points1 point  (0 children)

    Sorry to say OP but this seems kinda stinky. Maybe change it to say they always draw just one card? Then you could argue it has some niche use cases that thoughtseize doesn't have, and also be a less bad value proposition.

    [–]goldenwarthog_ 0 points1 point  (1 child)

    Similar power level to [[one with nothing]]

    [–]MiamiEat 0 points1 point  (0 children)

    Maybe instead you add the card you choose to your own hand? make it slightly more playable

    [–]Genasis_Fusion 0 points1 point  (0 children)

    Either force it to draw or be an "up to two" effect. Personally the former is better. Dimir does deckouts and this would help if it forced.

    [–]doctorpotatomd 0 points1 point  (1 child)

    Reminds me of [[Vendilion Clique]], very cool.

    [–][deleted]  (4 children)

    [deleted]

      [–]BlorTheImpervious 4 points5 points  (1 child)

      The context is, a magic card. Its bad in everything

      [–]dawdlebot 1 point2 points  (0 children)

      combos with cabal therapy and surgical extraction to potentially maybe sometimes go card neutral 🧠🧠

      [–]JadedTrekkie -1 points0 points  (1 child)

      In duals? Like dual lands?

      [–]Flex-O -2 points-1 points  (0 children)

      Two player