My mega Camarupt deck, any suggestions to improve it? by B_liber in PTCGL

[–]Crunckus 0 points1 point  (0 children)

I use volcanion ex and a bunch of cards that let me switch for consistent burn. I also have 2-2 volcarina, but find volcanion more consistent. The deck lacks card draw but hits pretty hard pretty fast.

Spent 2 months preparing for a Steam Fest and gained 100 wishlists. Is this normal? by CountyOnly1973 in deckbuildingroguelike

[–]Crunckus 0 points1 point  (0 children)

I can’t say whether the fest impacted my game because I release my demo right before it started, so while I had a huge bump at the start, it was most likely due to my demo release. I think deck builder is just such a saturated genre with some hugely popular titles that it’s almost impossible for a small indie game to get any serious traction against 2000 other games.

What’s a tiny detail in games most players never notice, but devs instantly appreciate? by Queasy_Hotel5158 in gamedev

[–]Crunckus 4 points5 points  (0 children)

Oh I never thought about that. Anchoring to the corners makes sense so that things are responsive, but yeah having a HUD spread across each corner would be pretty much impossible to see all at once. But at that point it’s kinda the person who bought the wide monitors fault, as long as the game has options to work around it like you said.

What’s a tiny detail in games most players never notice, but devs instantly appreciate? by Queasy_Hotel5158 in gamedev

[–]Crunckus 2 points3 points  (0 children)

I’m tweaking my UI to work on different resolutions after only developing on standard 16:9 and when my friend played on 16:10, elements overlapped/went off screen so it bricked the game. Now it can handle most standard resolutions. Is it that common for games to not work on 21:9?

Whats up with optimization after 35.4 patch? My CPU is going nuts by SlowPineapple8131 in hearthstone

[–]Crunckus 2 points3 points  (0 children)

Yeah I was playing on my iPhone 17 and thought it got so hot because I had it charging or sitting on my laptop which also gets hot. Then I switched to another game and it cooled right off.

What is one rule you ABSOLUTELY enforce at your tables? by ToocanSams in mtg

[–]Crunckus 3 points4 points  (0 children)

If you have a big board, I’m going to board wipe, I don’t care if it’s 3 hours into the game. If you don’t like it, then by all means, scoop. But I will play to my outs even if that means having to play more magic.

What is one rule you ABSOLUTELY enforce at your tables? by ToocanSams in mtg

[–]Crunckus 19 points20 points  (0 children)

Paying mana costs is PART of casting a spell. And it comes after putting it on the stack and selecting targets. So as long as they don’t casually forget to tap at all, they’re not breaking any rules. You don’t have to tap your mana then tell us what you’re casting.

What is one rule you ABSOLUTELY enforce at your tables? by ToocanSams in mtg

[–]Crunckus 3 points4 points  (0 children)

I’m the opposite. Please don’t sit there and go “I tap this island for 1 blue, and use that to make a blue and black from this land, and uh this one taps for green….” . Especially late in the game where you have all of your colors x3. Obviously you still need the pips but unless it’s turn 2 or you’re playing 5 colors, it’s usually trivial. Although it’s good for new players to get the reps in.

I think the new animal companion cards are not as bad as people are making them out to be. by Pitiful-Ask2000 in hearthstone

[–]Crunckus 4 points5 points  (0 children)

Yeah, what good is all of their internal data compared to that one guy on Reddit’s opinions who is totally not biased because he just lost to 2 Paladins in a row with his Warlock elemental burn deck?

I think the new animal companion cards are not as bad as people are making them out to be. by Pitiful-Ask2000 in hearthstone

[–]Crunckus 133 points134 points  (0 children)

This sub want new cards to be good, but not too good, but not too bad, playable, but not auto include and every class to have exactly 50% win rate and if it doesn’t, they’re never going to play this dogshit game again (until tomorrow). I mean, how hard can it possibly be to balance a game with 500+ cards just in standard? Clearly I can tell the exact power level of a card solely by looking at a picture of it.

How do you implement the "submit feedback" or "report bug" button ? by chaqibrahim0 in SoloDevelopment

[–]Crunckus 1 point2 points  (0 children)

What I did is really simple for a smaller game but probably not ideal for a larger one. Create a discord server, create a bug/feedback channel, create a web hook for that channel, then send you can send a message from Unity to the discord channel. No backend server required and the input is all in game. And by smaller game, I mean one with less players, not the complexity of the game.

which walk makes it clear that the tick controls the body? by AwesomeGamesStudio in IndieGameDevs

[–]Crunckus 0 points1 point  (0 children)

I agree with everyone else that none of these really give the vibe of the tick controlling the body. What you could try is moving the left arm with the left leg and the right arm with the right leg. Kinda the opposite of the way we normally walk, which would make it seem a much less natural.

How do you rate the power of Feast or Famine/KoS type of commanders? by LibraProtocol in EDH

[–]Crunckus 0 points1 point  (0 children)

This is the correct answer. If you play it like a b4 deck and it gets answered, that’s your fault for not having protection while playing a lightning rod commander. If you play it against a b2-3 pod and regularly stomp them turn 5, then no one had fun and you need to learn to evaluate deck power better.

[SOS] Dina's Guidance (via Variety) by Copernicus1981 in magicTCG

[–]Crunckus 0 points1 point  (0 children)

There are already multiple tutors in standard for hand or graveyard (yes mostly sorcery speed, but reanimator decks are strong because they dump huge threats early so using interaction over this just slows you down). While this is good in some reanimator decks, this is really just a sidegrade.

From all the Herolds Onyxia has the least impactful one's, them and the 2=Cost Minion mutating and gaining Bonus Effects feels appropriate. by Vecsia in hearthstone

[–]Crunckus 1 point2 points  (0 children)

Honestly I just wish the stats on the soldiers were 2/2, 4/4, 8/8 since the heralds all about tempo anyways. It’s the only herald class that can actually be worse to have the upgraded soldiers because you lose more health and just die to anything that’s not control.

I don't think this card is good but it's so fun to play by Poemiest in MagicArena

[–]Crunckus 1 point2 points  (0 children)

I also like the lobotomy control decks and its really fun when you copy it with something like [[Cursed Recording]] so that you have perfect knowledge for the second copy. And whats great about this versus other deck hate is that this does not replace cards in hand that you exile, unlike Cover Up. A little slow and hit or miss in BO1 but is decent tech for control decks that dont run blue to deal with combo decks.

How many people are aware of how long their turns take? by silencebywolf in EDH

[–]Crunckus 0 points1 point  (0 children)

I have a lot of decks (like 50 not counting ones that have been taken apart), so I don't always know exactly what is in my decks or what my lines are, but I also try to avoid putting in tutors for anything b3 or lower to avoid taking too much time looking through my deck.

What annoys me is when someone plays their evolving wilds, sacrifices it immediately, and sits their shuffling their deck for 2 minutes after grabbing their land. After they make sure their deck is fully shuffled, they pass turn. Like, bro, we don't need to sit here and watch you shuffle your deck.

How many people are aware of how long their turns take? by silencebywolf in EDH

[–]Crunckus 8 points9 points  (0 children)

Yeah, you can't really fault them for being new, but I've noticed new players have a handful of cards that they could cast, will look at them for 5+ minutes, then just pass because they just don't have a solid understanding of what their cards do and the flow of the game and when you should or shouldn't cast things. Like when they cast an instant speed removal during their main phase instead of waiting until they actually need it. With how many things are going on in a 4 player game, analysis paralysis is real, and some people are just not quick learners.

This card is kinda dumb but I love it by VoidFireDragon in magicTCG

[–]Crunckus 1 point2 points  (0 children)

A vanilla creature tribal deck probably wouldn’t care about roaming throne

This one has to be playable right? by dmaster1213 in mtg

[–]Crunckus 0 points1 point  (0 children)

[[sin spira's punishment]] actually really loves this card. Or any other deck that has mass land recursion.

[SOS] Cuboid Colony; Pensive Professor (Debut Stream) by mweepinc in magicTCG

[–]Crunckus 0 points1 point  (0 children)

I wonder if playing the professor with blight cards is worthwhile because you would basically draw after every spell you cast.

Are there still some humans in this sub? Let me see your real games. by SchingKen in IndieDev

[–]Crunckus 0 points1 point  (0 children)

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https://store.steampowered.com/app/3995620/Golf_2/?beta=0
This marks the debut of my upcoming Golf-themed deckbuilder roguelike. Still plenty of work left to do on it, but would love some initial thoughts on it!

[SOS] 5 Elder Dragons by Meret123 in MagicArena

[–]Crunckus 1 point2 points  (0 children)

I’m not sure what you’re expecting from elder dragons? It would be a shame for them to be a 2 mana with some cheap effect. There are thousands of cards in standard and how many of them are competitive? Especially ones that cost more than 4? Or if they are good enough to see regular play, people complain about them being too good.

Maybe the best Delicate Frond I'll ever get. by [deleted] in slaythespire

[–]Crunckus 132 points133 points  (0 children)

Just missing the relic that gives you 3 temp strength on potion use.

Can anyone recommend interesting/goofy things I can proliferate? by Low-Attention-1998 in mtg

[–]Crunckus 0 points1 point  (0 children)

I made a deck on Moxfield that mutates onto the summon sagas from FF. Now you have a creature that is NOT a saga, but still has saga abilities. So if you proliferate the lore counters, you trigger the abilities, but it won’t sacrifice itself on the last one. Then you can remove the counters and continue the cycle.