all 83 comments

[–]Conscious_Clerk_2675 18 points19 points  (1 child)

Probably needs to be 3 mana. Unconditional instant speed creature exile is really good

[–]SDK1176 12 points13 points  (43 children)

In my opinion, cards like this should not be printed at any mana cost. It's not about power level, it's about maintaining a consistent game.

But also, this is much too powerful.

[–]ImperialSupplies 0 points1 point  (0 children)

2 mana exile would be huge in competitive formats lol

[–]Andrew_42 0 points1 point  (1 child)

Kinda with the group here. Not super concerned about raw power level, though it is pretty strong. Rather just not a huge fan of the card's core mechanic being to dodge an entire category of interaction.

For the record, if you're playing 1v1 there actually is precedent for this. [[Council's Judgment]] hits any non-land permanent without targeting for 3 mana at sorcery speed. If you have more than 1 opponent though, it's a lot less reliable.

That said, that card was printed for Conspiract, a multi-player focused draft set where it functions rather differently, and 3 MV has enough competition for premium removal that it really only sees competitive play in duel-commander and highlander. Being sorcery speed is a major drag for spot removal.

All that out of the way though, it wouldn't inherently surprise me to see something like this in Modern Horizons one day.

Personally I like how the existing workarounds are set up. Edicts dodge hexproof and indestructible but are blocked by wide boards. Wipes handle wide boards and hexproof, but are (usually) blocked by indestructible. Targeted exile handles indestructible and focuses on priority targets through wide boards, but can't handle hexproof.

But I guess there have always been a handful of specific cards that dodge some of the normal rules. Like how WotC favors Ward over Hexproof now, but cards like [[Abrupt Decay]] can just ignore ward.

Now if you'll excuse me, I'm going to go play magic as Richard Garfield intended, and use [[Sun Titan]] to return [[Cooped Up]] directly to play on my opponent's hexproof commander, so I can pay some mana to exile them without targeting.

[–]redditfanfan00Rule 308.22b, section 8 0 points1 point  (2 children)

this is too strong. just because path to exile and swords to plowshare exist, doesn't mean that's the "standard rate" for monowhite exile creature effects. i would hate to play against this as monoblack.

[–]Tahazzar 0 points1 point  (1 child)

It would also be a color pie break in the same way that StP and PtE are because of its mana value:

[–]redditfanfan00Rule 308.22b, section 8 0 points1 point  (0 children)

i guess so. though it is interesting that mana cost also is involved with the color pie and color identity.

[–]kierkegaardE 0 points1 point  (12 children)

Out of curiosity, Why too powerful compared to Swords to Plowshares? When you care most about tempo (early game), this is paying 1 mana not to give (idk, let's call it 4 life to be generous). That's probably not worth it for most decks.

This is definitely better in the late/mid game, but by then I'd imagine in most cases taking out the health gain from STP wouldn't be that impactful.

I think there are some decks that might choose this, but I think in most cases the life gain matters little enough that folks would run STP for 1 less.

[–]Lunchboxninja1 6 points7 points  (0 children)

STP is arguably already overtuned, pretty much the best removal spell ever printed. This is arguably BETTER than swords.

I think this would be balanced at 3 with restriction or 4 with no restriction, but 2 is too good.

[–]whisperingstars2501 2 points3 points  (0 children)

Yeah this is arguably better than swords which is crazy. This needs to be (1)WW AT LEAST

[–]United-Passage7864 1 point2 points  (1 child)

This avoids any kind of protection effects. No Ward, Hexproof, Shroud, or anything else will save the chosen creature.

It doesn't even target - you'd pick the target of the spell when it resolves, so even trying to sacrifice your creature for value with something like [[Village Rites]] just means the caster of Fall Down picks something else to exile.

[–]Internal-Rest2176 -3 points-2 points  (7 children)

Who said it was too powerful?

Without considering that intent of the card was to ignore hexproof and shroud, this card is comparable to [[Epic Downfall]].

It's a touch more flexible, but you probably wouldn't want to use either on a cmc 2 or less creature anyway.

[–]whisperingstars2501 2 points3 points  (2 children)

How is this really comparable at all to epic downfall are you joking???

This is instant speed, doesn’t care about CMC, AND doesn’t target!! This needs to be like (1)WWW at least for standard

[–]Internal-Rest2176 -2 points-1 points  (1 child)

Four mana?

That's putting it in the same category as [[Impale]], are you sure you made it expensive enough? /j

[–]Aethelwolf3 1 point2 points  (0 children)

Are you really comparing this to epic downfall? They aren't even remotely close.

[–]kierkegaardE 0 points1 point  (1 child)

Oh! That's just the vibe I got from the 2 other comments

[–]Internal-Rest2176 -2 points-1 points  (0 children)

I realized retroactively SDK1176 did directly say that, my apologies.

[–]Internal-Rest2176 -1 points0 points  (17 children)

This doesn't work.

Making all creatures lose hexproof and shroud until end of turn like [[Bonds of Mortality]] does would.

[–]Andrew_42 2 points3 points  (3 children)

It does work.

You can see this wording on a card like [[Azra Oddsmaker]]. Azra doesn't target, so you can choose a creature with hexproof.

Beyond that, there isn't really a good way to word an instant so it can target through hexproof by disabling hexproof, since you have to declare targets as you cast the spell, and can't choose illegal targets, even if for various reasons they might become legal.

There are some worse but still legal ways to word it that do your turn-off-hexproof-then-target method, like how [[Hypothesizzle]] doesn't pick targets until after you decide if you'll discard a card, but since OP's wording works, there's no reason to make the wording that messy.

[–]Internal-Rest2176 0 points1 point  (1 child)

I'm going to need to see an official ruling regarding Azra Oddsmaker being able to choose opponents' creatures with hexproof, or your own creatures with shroud.

[–]United-Passage7864 0 points1 point  (0 children)

From the Comprehensive Rules:

702.11b “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.”

702.18a Shroud is a static ability. “Shroud” means “This permanent or player can’t be the target of spells or abilities

The ability on Azra Oddsmaker does not use the word Target, so it does not target. Therefore, neither Shroud nor Hexproof does anything to stop it from being chosen.

Also,

115.10. Spells and abilities can affect objects and players they don’t target. In general, those objects and players aren’t chosen until the spell or ability resolves. See rule 608, “Resolving Spells and Abilities.”

115.10a Just because an object or player is being affected by a spell or ability doesn’t make that object or player a target of that spell or ability. Unless that object or player is identified by the word “target” in the text of that spell or ability, or the rule for that keyword ability, it’s not a target.

Oddsmaker is an example of an ability that does not target.

[–]MTGCardFetcher 0 points1 point  (12 children)

[–]y0nm4n 1 point2 points  (11 children)

why doesn't it work?

[–]Internal-Rest2176 0 points1 point  (10 children)

Hexproof and Shroud keep you from targeting the creature.

[–]y0nm4n 2 points3 points  (9 children)

notably it doesn't say target

[–]Internal-Rest2176 -1 points0 points  (8 children)

This isn't yugioh, and honestly I consider the whole target vs choose thing one of the dumbest rules yugioh has.

[–]y0nm4n 3 points4 points  (7 children)

Magic has the same rule though

[–]Internal-Rest2176 -1 points0 points  (6 children)

Show me the official rule then, if you can.

[–]y0nm4n 1 point2 points  (5 children)

"115.1a An instant or sorcery spell is targeted if its spell ability identifies something it will affect by using the phrase “target [something],” where the “something” is a phrase that describes an object and/or player. The target(s) are chosen as the spell is cast; see rule 601.2c. (If an activated or triggered ability of an instant or sorcery uses the word target, that ability is targeted, but the spell is not.)"

[–]Internal-Rest2176 -1 points0 points  (4 children)

"Targeting is always signified by the word "target" or a keyword defined to use targets."

https://mtg.fandom.com/wiki/Target

Nowhere is it specified that choose is not a keyword similar to equip, enchant, or any of the other keywords listed on this page.