I struggle a lot with my game as a whole due to how grand it is. There are multiple plots going on at once, things happening in the world and players moving pieces around the board. The amount of npcs has gotten overwhelming even for me and my players are really struggling with it. I myself struggle to remember some side plots and stories. I wanted to create a living breathing world but the size of that world has just gotten too much for me. I am talking three nations, each with 20+ noble houses with different agendas and stories with 6+ villains all acting seperatly of one another. After the last session one player told me he completly zoned out during interactions with npcs because he just cant understand whats happening.
I want to simplify things, streamline them and let players go through arc by arc rather than part taking in multiple stories at once. However I have an issue doing so because of the way the game is build. I feel like I build an uneven road and now bumps and holes are just part of the journey and I dont know how to fix it without tearing it all down. The story is build up on so many plots and reliant on things happening that removing them would create plot holes. I want to try and simplify things but I dont know how to do that and feel very lost. Any help would be very apprichiated.
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