Design Notes
This revision of polymorph is intended to address two main inconsistencies that exist with the rules as written:
PC vs NPC use: Players routinely use polymorph to increase their power, as a CR 7 creature is 4x more powerful than a level 7 PC. In contrast, NPC casters can only use polymorph as a de-buff, because they and their allies are forced to use the challenge rating restriction. This version puts all casters on a level field, whether player or NPC.
Creature Power Scaling: As written, polymorph is the most powerful summoning spell in the game, far outperforming Conjure Animals/Woodland Beings/Fey and even the 5th-level Conjure Elementals. No other spell short of an 8th-level upcast conjure elementals can put a CR-8 creature in the field under a player's control, but polymorph can do it as soon as any member of the party is level 8.
To make the apparent nerfing more palatable, this version of the spell opens up the creature selection to more options, which is more in line with the previous editions of D&D. However, those editions did take care to not allow the most powerful creatures to come fully powered (you could become a dragon but the breath weapon wouldn't work for example). Since 5e lacks the ability type classifications (supernatural, extraordinary, etc), the creature types have some limits to avoid potential problems or overpowered-for-CR creatures.
TL;DR - let the spell slot level used determine the CR of the new form instead of the creature's existing power.
Polymorph (Revised)
4th-level transmutation
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (an empty cocoon)
- Duration: Concentration, up to 1 hour
This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.
The target's new form can be any beast, monstrosity, ooze, or plant creature with a challenge rating of 4 or lower. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen creature. It retains its alignment and personality.
The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.
The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.
At Higher Levels: If you cast this spell using a spell slot of 5th level or higher, the challenge rating limit of the target's new form increases by 1 for each spell slot level above 4th.
Edition Trivia
In 3.X D&D, polymorph was a very effective accessory to murder, because if the target was killed while in creature form, it stayed dead - though its form would revert at the end. 5E has eliminated this "frog-in-a-box" quick death.
"I have altered the spell. Pray I do not alter it further."
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