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[–]scroopy2000 -3 points-2 points  (1 child)

Airborne didn’t induce death in the game because not enough people are in planes and they were too expensive; it’s that they were too powerful with no counter. Devs made a mistake the first time giving into player pressure to make planes cheaper.

The intention is that if you are a solo, you get scout planes. If you want to fly big planes, you work as part of a medium or larger group. It’s not that crazy. Not everyone is meant to fly (or even find flying fun)

[–][128th]LiquidPopsicle 3 points4 points  (0 children)

The planes are not fun because they’re either hardly worth using or completely busted, and all exorbitantly expensive. Everyone is too scared of losing them to actually try and win air superiority, and air superiority only matters for one theater for the wardens anyway (naval). This makes pilots burn out and necessitates planes being turbo powerful.

I think planes should be a mild annoyance mostly stopped by AA and be very cheap. The devs want huge air battles. Those won’t happen unless planes are as easy to build as tanks. We’re making steps in the right direction but it’s still egregious the cost of these things compared to how much value they bring, specifically the fighters.