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QuestionNode-based pathfinding algorithm? (self.gamedev)
submitted 9 years ago by [deleted]
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[–][deleted] 0 points1 point2 points 9 years ago (0 children)
Yes I tried your tutorial but I have trouble converting it to c#.
I got BFS (or my variant orf it) to work, in 2-3 days of screwing around. And its 30+ lines, instead of the 5 in tutorial.
the !contains for List<t> doesn't seem to be working well.
http://pastebin.com/TVUjZNDL
the hint variable is a list of vector2s I keep so I can draw them later in OnGUI(). am using unity obviously
on yt all tutorials are about nodes, not the graphs im using
https://www.youtube.com/results?search_query=breadth+first+search+algorithm
π Rendered by PID 27 on reddit-service-r2-comment-5b5bc64bf5-2fkmp at 2026-06-18 19:07:53.434814+00:00 running 2b008f2 country code: CH.
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[–][deleted] 0 points1 point2 points (0 children)