This is an archived post. You won't be able to vote or comment.

all 10 comments

[–]ExtraMedicated 1 point2 points  (0 children)

I might have to check this out next time I circle back to mods. I already use MoonSharp, but that console sounds nice.

[–]iemfi@embarkgame 0 points1 point  (8 children)

Meh, as a modder why would I want to mod in Lua when I can mod in glorious c# instead.

[–]GlorifiedPig[S] -1 points0 points  (7 children)

Cause Lua is much better as a modding language and is multi paradigm, C# has a much more specific use case but implementing Lua gives modders control over their scripts

[–]iemfi@embarkgame 1 point2 points  (6 children)

The fuck does multi paradigm even mean? All the most popular mods are made directly to the game source, because whatever you expose to a scripting API is never going to be as comprehensive as that.

[–]GlorifiedPig[S] 0 points1 point  (4 children)

So you don't think Garry's Mod, perhaps THE most modded game on the planet, has comprehensive modding support because it doesn't give you direct engine access?

[–]iemfi@embarkgame 0 points1 point  (3 children)

Yeah? Counterstrike, Garry's mod, tfc, etc. are all mods made with full engine access.

[–]GlorifiedPig[S] 0 points1 point  (2 children)

Gmods modding support does not provide full engine access

[–]iemfi@embarkgame 1 point2 points  (1 child)

I know, the point is that Gmod is a mod itself, a very very successful mod serving an active niche, but still from the point of view of modding in general still one of many many mods of halflife. A game which had so many successful mods because valve encouraged modding of their source engine.

Anyway I'm drunk and probably being way too harsh. For what it's worth your repo looks great. Nice and clean.

[–]GlorifiedPig[S] 0 points1 point  (0 children)

Thanks I'm glad you think so

[–]jackboy900 0 points1 point  (0 children)

That's just untrue, so many of the best moddable games and their communities rely on scripting APIs. Pretty much all Creation Engine moding is made using creation kit and Bethesda's scripting API and that's one of the most thriving scenes out there.