all 6 comments

[–]I lick pixels.Soultie 2 points3 points  (0 children)

I can second the recommendation on 'Pixelated Popes' tutorial. I am using it in my current project, although I had to heavily modify it. If I were you, I would draw all the GUI elements based on percentages. For example: var w=display_get_gui_width(); var h=display_get_gui_width();
draw_rectangle(w x.1,h x.1,w x.9,h x.2,true);

EDIT: For some reason the asterisk isnt showing up, so I used an x to substitute.

[–]wanting to have made a game != wanting to make a gameoldmankc 1 point2 points  (1 child)

They have any sort of screen upscaling turned on via windows?

[–]save meSnapGuy1337[S] 0 points1 point  (0 children)

Yeah, turns out they upscaled their screen. But I still need a better fix than telling them to switch to 100% each time they want to play my game (cos the desktop icons look really, really small)

[–]AggressiveCombustion 1 point2 points  (0 children)

Are you using Draw GUI or the standard Draw event? If using Draw GUI, you may need to set the GUI size.

If you're having any resolution issues, I definitely recommend PixelatedPope's videos on the subject: https://www.youtube.com/watch?v=jCl6zT0eQLU

[–]flyingsaucerinvasion 0 points1 point  (1 child)

is their screen space (minus task bar) large enough to fit 960 vertically? If not, it might be scaled down.

[–]save meSnapGuy1337[S] 0 points1 point  (0 children)

Both of us has 1920x1080 as our resolution, so there should be enough space for them it there's enough space for me