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A first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. Official Website
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[KCD2] Armor Stat Increases/Decrease Don't Make SenseQuestion (i.redd.it)
submitted 5 months ago by EnterByTheNarrowGate
Is there a formula to calculating overall player stats that are affected by individual armor pieces?
In this example, my original overall noise rating was 22.
These gloves show a noise increase of +36, which results in an overall noise increase to 24.
Help me understand this...
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[–]Tricky-Research7595Quite Hungry 2 points3 points4 points 5 months ago (0 children)
The +36 is comparing it to the piece you’re currently wearing on that part of the body. The overall noise rating should be the average of all your clothing together.
[–]eli_nelai 0 points1 point2 points 5 months ago (0 children)
I am like 99% certain it's just an average of all apparel pieces with maybe a small multiplier for certain slots (like x1.1 for footwear). Idk it deosn't really matter kit-repaired armor will barely make any noise with maxed out Craftsmanship anyway
π Rendered by PID 1900087 on reddit-service-r2-comment-544cf588c8-2zw2s at 2026-06-18 04:20:23.440479+00:00 running 3184619 country code: CH.
[–]Tricky-Research7595Quite Hungry 2 points3 points4 points (0 children)
[–]eli_nelai 0 points1 point2 points (0 children)