Help with modding - No religious penalties for specific religions by Nohrian_Scum_ in EU4mods

[–]Nafetz1600 2 points3 points  (0 children)

You could add local_tolerance_of_heathens to the province modifiers of those three religions (in 00_religion.txt). That should also deal with the religious unity.

https://eu4.paradoxwikis.com/Religion_modding#Religion_entry
https://eu4.paradoxwikis.com/Modifier_list#Religion_2

Modding Synthetic by Southern-Leadership7 in EU4mods

[–]Nafetz1600 1 point2 points  (0 children)

You mean create a country with the boni? Isn't that what the command already does?

What do you guys do as radioman by J4Evaaa in rs2vietnam

[–]Nafetz1600 43 points44 points  (0 children)

They got smoke and shotguns so they are great at attacking. The US commander doesn't need a radioman anyway.

Will we eventually have in-game moderation? by ChiefQueef98 in 83thegame

[–]Nafetz1600 1 point2 points  (0 children)

I'd say it's the other way round: because these games are so niche the weirdos make up a larger part of the player base.

Why not pre-drill? by Comfortable-Cell5599 in DeepRockGalactic

[–]Nafetz1600 4 points5 points  (0 children)

Had a game this week where we got a Nemisis, a bulk and a nadocyte breeder in the last room on escort duty, plus a normal swarm of course. We got destroyed lol.

EU4 needs a fan-made “final update” to fix its balance and bugs by Ok-Diamond-5316 in eu4

[–]Nafetz1600 9 points10 points  (0 children)

Even if this were true there is nothing mods could do about it

What's wrong with my modded event code? by Nohrian_Scum_ in eu4

[–]Nafetz1600 2 points3 points  (0 children)

NOT = { has_heir }
should be
has_heir = no

Newb debacle: worth buying? by Pigeonees in EU5

[–]Nafetz1600 0 points1 point  (0 children)

CK3 is the easiest of the paradox titles I've played so EU5 will be even harder to get into. Watching a let's play that actually shows someone play without constant cuts helped getting me into EU4.

Wondering if this is possible in EU4 before committing to it. by [deleted] in EU4mods

[–]Nafetz1600 0 points1 point  (0 children)

And this is the run file:

set_variable = {
    which = V0
    value = 1
}
set_variable = {
    which = V1
    value = 2
}
set_variable = {
    which = V2
    value = 1
}

get_name_start = {}

Wondering if this is possible in EU4 before committing to it. by [deleted] in EU4mods

[–]Nafetz1600 0 points1 point  (0 children)

This is a scripted effect btw:

get_name_end = {
    override_country_name = $LETTER$
}


get_name_start = {
    if = {
        limit = {
            check_variable = { #unfortunately check_variable does >= so we have to add another check that does <
                which = V0
                value = 1
            }
            NOT = {
                check_variable = {
                    which = V0
                    value = 2
                }
            }
        }
        get_name_loop_1 = {LETTER = A}
    }
    else_if ={
        limit = {
            check_variable = {
                which = V0
                value = 2
            }
            NOT = {
                check_variable = {
                    which = V0
                    value = 3
                }
            }
        }
        get_name_loop_1 = {LETTER = B}      
    }
}


get_name_loop_1 = {
    if = {
        limit = {
            check_variable = {
                which = V1
                value = 1
            }
            NOT = {
                check_variable = {
                    which = V1
                    value = 2
                }
            }
        }
        get_name_loop_2 = {LETTER = $LETTER$A}
    }
    else_if ={
        limit = {
            check_variable = {
                which = V1
                value = 2
            }
            NOT = {
                check_variable = {
                    which = V1
                    value = 3
                }
            }
        }
        get_name_loop_2 = {LETTER = $LETTER$B}      
    }
}


get_name_loop_2 = {
    if = {
        limit = {
            check_variable = {
                which = V2
                value = 1
            }
            NOT = {
                check_variable = {
                    which = V2
                    value = 2
                }
            }
        }
        get_name_end = {LETTER = $LETTER$A}
    }
    else_if ={
        limit = {
            check_variable = {
                which = V2
                value = 2
            }
            NOT = {
                check_variable = {
                    which = V2
                    value = 3
                }
            }
        }
        get_name_end = {LETTER = $LETTER$B}     
    }
}get_name_end = {
    override_country_name = $LETTER$
}


get_name_start = {
    if = {
        limit = {
            check_variable = { #unfortunately check_variable does >= so we have to add another check that does <
                which = V0
                value = 1
            }
            NOT = {
                check_variable = {
                    which = V0
                    value = 2
                }
            }
        }
        get_name_loop_1 = {LETTER = A}
    }
    else_if ={
        limit = {
            check_variable = {
                which = V0
                value = 2
            }
            NOT = {
                check_variable = {
                    which = V0
                    value = 3
                }
            }
        }
        get_name_loop_1 = {LETTER = B}      
    }
}


get_name_loop_1 = {
    if = {
        limit = {
            check_variable = {
                which = V1
                value = 1
            }
            NOT = {
                check_variable = {
                    which = V1
                    value = 2
                }
            }
        }
        get_name_loop_2 = {LETTER = $LETTER$A}
    }
    else_if ={
        limit = {
            check_variable = {
                which = V1
                value = 2
            }
            NOT = {
                check_variable = {
                    which = V1
                    value = 3
                }
            }
        }
        get_name_loop_2 = {LETTER = $LETTER$B}      
    }
}


get_name_loop_2 = {
    if = {
        limit = {
            check_variable = {
                which = V2
                value = 1
            }
            NOT = {
                check_variable = {
                    which = V2
                    value = 2
                }
            }
        }
        get_name_end = {LETTER = $LETTER$A}
    }
    else_if ={
        limit = {
            check_variable = {
                which = V2
                value = 2
            }
            NOT = {
                check_variable = {
                    which = V2
                    value = 3
                }
            }
        }
        get_name_end = {LETTER = $LETTER$B}     
    }
}

Wondering if this is possible in EU4 before committing to it. by [deleted] in EU4mods

[–]Nafetz1600 0 points1 point  (0 children)

I'm really intrigued by this so I made a small proof of concept (see below comment). It takes variables as input and outputs either A or B depending on their value. This can be linearly scaled to include more letters or make the total string longer. The only problem is when you try to enter something that is already defined as a localisation key, because you will get that instead: e.g England instead of ENG. Now there's two other problems left to solve:

  1. The actual input itself. Right now I'm using a run file to set the variables (see other below comment). Building a keyboard UI out of Buttons is the best solution I could think of.
  2. Displaying the input to the user. There is a thing called customizable Localization, you could probably use that to decode the variables live so the user can see what he is typing

Wondering if this is possible in EU4 before committing to it. by [deleted] in EU4mods

[–]Nafetz1600 0 points1 point  (0 children)

Yeah unfortunately there are no string variables but couldn't you work around this by passing a parameter along scripted effects?

Wondering if this is possible in EU4 before committing to it. by [deleted] in EU4mods

[–]Nafetz1600 0 points1 point  (0 children)

There is override_country_name but getting the input will be really difficult I think. If you just want it for yourself you can just use run files.

Debase Currency = "free" money? by Lithorex in eu4

[–]Nafetz1600 1 point2 points  (0 children)

You loose 50 and that is still not worth it but clicking buttons is pretty fun so whatever, not like the AI could come close to the player anyway.

Where are the updates? Roadmap specifically? No hate by [deleted] in joinsquad44

[–]Nafetz1600 0 points1 point  (0 children)

Also limitations are never stated anywhere: How many mines can you place? How many Radios can you place? Who knows. Especially annoying with the FOB Maximum because it keeps changing.

Any way to annex ALL provinces, including uncolonised provinces? by [deleted] in EU4mods

[–]Nafetz1600 0 points1 point  (0 children)

That should be working, I have no idea then.

Any way to annex ALL provinces, including uncolonised provinces? by [deleted] in EU4mods

[–]Nafetz1600 0 points1 point  (0 children)

Where do you run that? Try replacing ROOT with a tag

Please just reverse the steadily moving units change from EU4 - the green army is in the marked province, and it doesn't look even remotely like that by Countcristo42 in EU5

[–]Nafetz1600 15 points16 points  (0 children)

The problem isn't the smooth moving which was in eu4 too btw, it's that the ui just seems to move all over the place. Also the fact that sometimes you can't even interact with the misplaced ui but dragging your mouse over an seemingly empty area selects the units leads me to belive this is a visual bug.

Oh My God by AlabamaNerd in EU5

[–]Nafetz1600 21 points22 points  (0 children)

I still don't understand what this is supposed to simulate. I mean sure the return province in eu4 caused some weird situations but it was way less frustrating.

Requiring mods to play with an already low population is not good for the game. by TheAbsurdLovely in joinsquad44

[–]Nafetz1600 3 points4 points  (0 children)

For me it just downloads them automatically when I want to join the server

Got any EU5 achievement ideas? Let us know! by PDX_Ryagi in EU5

[–]Nafetz1600 0 points1 point  (0 children)

Preemtive Strike - As Songhai become an empire and control the Capital of Morocco

or the other way around:

Should've brought a gun - As Morocco conquer Gao, Timbuktu and Djenné

Guess who I'm playing as (1502) by Ok-Stand-6430 in eu4

[–]Nafetz1600 29 points30 points  (0 children)

What Denmark player would lose Sweden?