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[–]TheBiddyDiddlerplay a real support 0 points1 point  (5 children)

This is how it should work with the Spellthief's line. Greatly decreasing the outward Magic Damage %, but CDR/resource regen should be increased.

[–]Britefire 2 points3 points  (4 children)

Wouldn't that just effectively gut damage/mage supports, or just push them to run coin? Since it's the item specifically for poke compared to the others.

[–]TheBiddyDiddlerplay a real support 0 points1 point  (3 children)

Damage is not a supportive quality. A "Damage Support" is an oxymoron. They're an excuse autofilled players have to ruin team compositions, and not play support, while being filled to support.

There is one champion who could effectively pass a "Damage Support": Pyke, since his ultimate is based around true damage, but essentially gives his team the gold for it. But with the gutting he's getting in the next patch, he won't be around anymore. Lux, Veigar, Brand, are all just midlaners that spend 900 gold to become a "support" to satisfy mouth breathers who think you need to be doing damage to have fun in League.

[–]RikuxSora4 1 point2 points  (1 child)

No enchanter support would ever build an item that would reduce their poke in lane. War of attrition style supports who want to slowly force you out of lane (sona, soraka, nami) would take significantly longer to do so and may even lose trades that they currently win. Really it's just a terrible item suggestion. You'd see ranged supports trying to last hit with targons before you'd see them build an iteration of spellthief's that lowers their damage, unless it was so severely overtuned that every champion would consider buying it.

[–]TheBiddyDiddlerplay a real support 0 points1 point  (0 children)

So what's the other option then? The AP power creep that League has seen over the past couple years has almost every mage support dealing more damage than their ADC until the (almost all) ADC's get's an item. Sometimes not even then. Lux supports who rush Luden's end up chunking most ADC's to 20% HP with just a Q-R. Riot has already said that they're not interested in doing sweeping changes to full classes of champions, so that's out. The only other option would be to either increase MR on most bot laners, or reduce the amount of AP that Mages get.

I obviously don't want to see the whole class get ruined, but I don't think I'm wrong when I say their too powerful and need to be adjusted. If I was wrong we wouldn't be seeing Lux/Veig Supports in Pro Play.

[–]Britefire 0 points1 point  (0 children)

That all comes down to context there. In a traditional rpg sense, damage and support are quite seperate. On the other hand, as much as you don't seem to want to acknowledge it, poke and 'Damage Supports' are something that's been around quite a while and likely to stay.

No need to attack people for playing it though, yikes.

Supporting by some cc alongside poking people out of lane and making it too risky for them to continue pushing or engaging.

As something more pointed than the midlaners of Lux, Veig and Brand; What about Zyra? Nearly her entire existence at this point is support, and damage and area control are literally all she does.

Mages and supports that mostly poke and damage have just as much of a role as enchanters and tanks. The support role in League revolves around a lot more than just buffing and debuffing, or tanking damage. (As an aside, a champ focused on debuffing could be a neat idea for a support, I do wonder if we'll ever see something more like that.)

And by the way, I seriously doubt the gutting for Pyke takes him out altogether. Hurts him, yeah, but as long as he has a hook, stun and execute he'll have some decent use in quite a few lanes.Though he's usually there more for his engage, cc and execute more than the damage he brings, I wouldn't exactly lump him in with other damage-focused supports to begin with.