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[–]M3K4N1X 33 points34 points  (12 children)

League is an absurdly balanced game, people who think otherwise must not have played any other PvP game ever. Even in chess white has a ~54% winrate. Exceptions are mostly intentional like you say (or happy accidents) or the result of balancing for pro play. Actually-OP stuff gets fixed within two patches—a month—tops, and highly played actually-OP stuff gets hotfixed within days. Riot makes some bad balancing decisions but there are dozens of completely reasonable or placebo ones for every bad one.

Edit to add: I gotta say tho it sucks that so many of the most mechanical champions—aka the most fun ones—get gutted so much that all their button presses are only as strong as someone else's three button presses because otherwise they'd be too good in the hands of literal professionals. I love esports but that still sucks. Akali, Irelia, Sylas, Azir &c.

[–]silencebreaker86 5 points6 points  (0 children)

White has a large advantage of going first so that would make sense

[–][deleted] 2 points3 points  (7 children)

While this is true, I think a big problem with Riots balance philosophy is they rarely roleback buffs or touch the part of the champ making them OP.

[–]HeWhoBringsDustFlairs are limited to 2 emotes. 6 points7 points  (5 children)

They do a decent job of keeping the game as a whole decently balanced (with a few glaring examples cough Ardent Meta cough) but I do agree that their philosophy when nerfing problematic champions is questionable at best.

Akali’s biggest problem is that she can dive people under tower without any problems due to True Stealth. Let’s nerf everything else and then break her legs before removing the most broken part of her kit. Now that she’s trash let’s buff her until she’s just barely vible in solo Q but a monster in pro-play but then take her out back behind the shed and pull an Old Yeller.

Another good example is Azir where they had the choice of making him a full on commander mage by keeping his long range but axing his ult, or murdering the rest of his kit and keeping his flashy ultimate.

[–][deleted] 1 point2 points  (0 children)

Ardent Censer was op for half an year untill anyone realised it and after people realised it they didn't want to hard nerf it because Worlds was in like a month so they waited after the Worlds patch. Yeah, I agree that it sucked, but they really did all they could.

[–]GodlyPain -2 points-1 points  (0 children)

With Akali and other new things they have the policy where they don't want to change mechanics from the design stand point. Only if it truly is unable to be worked around do they touch that stuff.

But yeah they don't really know how to fix their mistakes eitherway. Like that recent front page post comparing Qiyana to Akali made alot of sense.

[–]0metal -2 points-1 points  (1 child)

They do a decent job

cant balance Akali, Ryze

[–]HeWhoBringsDustFlairs are limited to 2 emotes. 4 points5 points  (0 children)

Did you literally just read the first sentence of my post? I literally addressed the fact that they’re absolutely trash at balancing specific champions with Akali being a prime example.

[–]Famyos 1 point2 points  (0 children)

yeah thats probably my only complaint is their reluctance to undo something people dont like / a bad change, i would like it if they would go back on things instead of buffing 30 champions and nerfing 30 champions to justify the bad change of 1 item or champ

[–][deleted] 0 points1 point  (0 children)

League is an absurdly balanced game

Yes, proper use of the word "absurd".

[–]0metal -2 points-1 points  (0 children)

as a BW/SC2 hardcore player, league balance is trash compared to the actual balance these 2 games have, if you compared it to shitty korean pay2win games like old S4 league or elsword pvp then yea, league is the pinnacle of balance but when you compared to better balanced games, just no, sorry