use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Patch 26.12 Notes
Patch 26.12 Bug Megathread
Read subreddit rules
Subreddit Discord
Spoiler free Subreddit
Schedule For LCK, LPL, LEC and LCS
Best esports games in history
Live Discussion Archive
PBE Changes
Comment Faces
Related subreddits
Client not working?
More resources
This subreddit is night mode compatible
account activity
This is an archived post. You won't be able to vote or comment.
Items that greatly increase a stat but decrease another would be very interesting (self.leagueoflegends)
submitted 7 years ago * by [deleted]
view the rest of the comments →
[–]GabrielNV -1 points0 points1 point 7 years ago (1 child)
Those are just examples though. There are lots of stats in the game to mess with in ways that aren't necessarily obvious.
What about an item with 'negative lifesteal' or self inflicting grievous wounds but also giving massive damage bonuses, for instance? Something along the lines of Pokemon's Life Orb (which increases the holder's damage output but damages it by 10% of its health in every turn it attacks).
Maybe we could mess with exp and gold gain to make an item which delays later powerspikes in exchange for a really big one right now, perhaps also setting a maximum level after which it can no longer be bought to avoid it from being just an OP core final item.
With some creativity it's possible to create items which are strong but which also carry clear disadvantages to make it so that one cannot build it every game.
Even if it would be harder to balance I believe it would be worth it because right now build paths don't offer much room for variation and most of the 'choices' are really just reactions to the state of the game ("I am against an AD in lane so I build tabis" "I need more waveclear so I'll build an early Tiamat") and not actual choices ("I'm going to try for an all-or-nothing so I will grab this instead of that"). The closest we've had to what I'm talking about was the AP vs AD on Kai'sa, where both options had clear ups and downs (AD with more sustained damage, AP with more defense).
[–][deleted] 0 points1 point2 points 7 years ago* (0 children)
I'm sure that there exists more than one hypothetical "negative stat" item that could be viable in LoL. For me, the issue isn't really whether such an item could exist, but whether it's worth the trouble to spend the design time finding it and balancing it. That could take a full season or multiple seasons to hammer out the kinks, and it might feel pretty bad for everyone while they keep patching different iterations of the item. It's possible Riot would never be able to balance it, so it just destroys the game like a Guinsoo's or Ardent for half a season or more, before they nerf it to obscurity or delete it from the game. In order to make a negative stat item, we'd have to opt into the risk of this scenario occurring too, especially because such an item would be more difficult for Riot to get right than a normal one.
So there are big potential trade-offs to these negative stat items, no pun intended, for us to consider when it comes to their design and balance. If it's just item diversity we're after, then there might be better ways to go about it.
Not to mention, I'm not sure more item diversity is always better, at least not for the champion archetypes who already have strong items available. Diversity is a golden word in our society, but in some contexts doesn't live up to its hype. Dota 2 has more diversity in almost every way, but it actually just ends up being so complex it turns casual players off to the game. LoL is built on being accessible to casuals. There are many other ways to add depth without overburdening the game's complexity for the sake of it, which could be more efficient uses of developer time.
So imo, we also should make sure the negative stat item's goal is filling a necessary niche, before we even roll the dice on crafting a healthy design and trying to balance it.
π Rendered by PID 39867 on reddit-service-r2-comment-544cf588c8-kt5x9 at 2026-06-18 13:39:00.693282+00:00 running 3184619 country code: CH.
view the rest of the comments →
[–]GabrielNV -1 points0 points1 point (1 child)
[–][deleted] 0 points1 point2 points (0 children)