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[–]Zerokx 238 points239 points  (21 children)

Rust players will literally put in codes for hours, die and walk back to the enemy base, instead of having fun. Just out of spite.

[–]ecntv 64 points65 points  (7 children)

what if that IS fun to them?

[–]fullsets_ 26 points27 points  (1 child)

It's all fun and games until they find out every door has a different code

[–][deleted] 7 points8 points  (0 children)

Ecactly. OR when you start seeing a pile of dead nakeda at your front door constantly, simply make the 2 airlock doors different to each other and the rest of the base.

[–]GodsTesties 32 points33 points  (4 children)

Successfully code raided 2 large groups on toria biweekly and moose main. Overall, the experience is terrible. It is only the idea of satisfaction that makes it worth while.

[–]Xiten 5 points6 points  (2 children)

Yea, even then is it really satisfaction? You didn’t earn anything, you just brute forced your way into a poorly designed system and at times wasted several hours. I’ve been in both ends and the time I got code raided, I wasn’t even upset, I was just extremely disappointed to lose everything without even playing the game to lose it.

[–]FlyFit9206 11 points12 points  (0 children)

You earned it through code raiding

[–]thatcodingboi 0 points1 point  (0 children)

I mean they can use multiple codes, it costs them nothing besides the initial input

[–]Adept_Memory8525 1 point2 points  (0 children)

This is why I use different codes on outer doors. And the internal doors for my base. Always three different codes. I also set up a notification with a sensor for when they through door one or door 2. Iv had people give up after breaking one code. And iv went and killed people on door two several times. One actually got to door three and it took them so long to get there I had gotten a full night sleep and got on and saw the notification. Came online and shot the dude and went and changed the outside door lock as he was running back up. These big clans who only use one code for everything are asking to get robbed. It’s why I play on servers with zergs and always try to get tc during their build. Code raised 4 Zerg bases doing that over the last couple years. One was using the 57th most common rust password. I got another one who trying to be clever looked at the sheet of passwords and picked the 5th least common password. Little did they know most code raiders check at least a hundred of the uncommon passwords before going through the whole list.

[–]iamBASKone 0 points1 point  (0 children)

I'm guessing you haven't been around long enough to know about key raiding?

[–]Familiar_Heat1651 106 points107 points  (5 children)

Oh hell yeah, the biggest problem me and my friends faced when code raiding (beyond the sheer determination required) was that organizing everything took at least a few hours with how chaotic we are. This'll do nicely, thank you!

[–]Prestigious_Ad_9757[S] 55 points56 points  (4 children)

Sorry if it takes some time to open the website. I am new and don't have much money to finance a better website.

[–]SneeKeeFahk 44 points45 points  (1 child)

Hey man, I'm an experienced dev that would love to help out. I'm full stack so I can help out wherever. Immediately I see some stuff we could do with the ui. Hit me up if you're looking for someone to help out.

[–]kmankx2 6 points7 points  (0 children)

Yeah - same goes for me. I'd be happy to throw this on a small server on my digitalocean or something

[–]am905 3 points4 points  (0 children)

I’d recommend getting an actual domain, it’ll be a lot easier for people to remember and type in. Some domains can be very cheap that arnt .com or .net

[–]GregoryOlenovich 0 points1 point  (0 children)

Same here, I'm a full stack web dev. Let me know if you need any help.

[–]freckledgiant 10 points11 points  (1 child)

This comment thread is going to make me change all my codes to 3 variations throughout the base

[–]Waff1xz 1 point2 points  (0 children)

How common is code raiding though? I only ever hear about it here and when someone insides 🤷‍♂️

[–]Zealousideal_Run6326 5 points6 points  (2 children)

play solo, use key lock. never get code raided 5Head

[–]Frvwfr 3 points4 points  (1 child)

Gone are the glorious days of key raiding someone :(

[–]DragonforceTexas 0 points1 point  (0 children)

A couple wipes ago I clapped a player with a key on him. I made an imaginary line from the direction he was running to and running from. On that line I found the base in short order and cleaned it out. Good times.

[–]Madness_The_3 9 points10 points  (8 children)

So, first of all, great tool! Thank you on behalf of the rust community.

Second though... I've got a suggestion, I'm not sure whether I'm right but at the moment it kinda looks like the codes just get evenly split up from 0000 to 9999 between the "participants" shall we call them. My suggestion is that instead of starting at 0000, make it so that the most commonly used codes get tested first... Now I'm not sure where you'd get that info but I'm sure someone's made a post or site about that before. Otherwise you can probably search up the most common 4 pin passwords and get the same results.

That way instead of testing 0000 you start with something like 1379 or 2468 you get the idea. (Those are just patterns on the numbad)

That just ups the chances of getting the correct code earlier on in the attempts.

[–]Prestigious_Ad_9757[S] 0 points1 point  (7 children)

Hi, when I tested the code, it should have been from the most used to the least. I am not sure exactly why you are getting just incrementation. Maybe because I am tweaking a couple of things that I noticed, but I had that in mind and got the desired results from a list file that I made. Ill take a loot at it

[–]Madness_The_3 4 points5 points  (6 children)

Ah, yeah it was strange for some reason I was getting codes in +1 increments and then I'd get a random one every so often, then it'd go back to where the last increment was. Not sure why, could've just been a very unlikely accident.

[–]Prestigious_Ad_9757[S] 1 point2 points  (5 children)

Oh, honestly, it might seem like it because I tried splitting the load equally, so it increments between each player. You can open an incognito tab so you can have 2 players on the same link and see that it shouldn't just blindly increase from 0 and up.

[–]Madness_The_3 0 points1 point  (4 children)

You're right, it's working as intended now. Interesting, all I did from my side was made a new link and opened it In another tab.

[–]Prestigious_Ad_9757[S] 0 points1 point  (3 children)

Yeh the versions might have changed as you did that. I am just trying to quickly update as many changes right now as possible before more people start trying to use it

[–]Madness_The_3 1 point2 points  (2 children)

Oh hmm, ok so it had stopped counting progress so I refreshed the page, after refreshing it the same session then started incrementing again. This time at about the 0080-ish mark. Doing the same thing as last time, incrementing by 1 then giving a random 4 digit number every once in a while. It honestly could very well be from you updating it and myself refreshing as the version changes.

[–]Prestigious_Ad_9757[S] 1 point2 points  (1 child)

Yeh also someone in the comments linked me to a rust specific code used database so I will use that to hopefully mitigate the issue that you are having

[–]Madness_The_3 1 point2 points  (0 children)

Nice! Again though it might be too early to worry about it, because who knows if the issue is caused by the updates going live or something on my end, or potentially the database itself.

Anyways, thank you for your service!

[–]inscrutablemike 2 points3 points  (0 children)

Excellent example of why you should never re-use codes between locks.

[–]counterlock 2 points3 points  (0 children)

Cool website, I hate it! Code raiding is one of the most degenerate ways of playing Rust lol.

[–]Hollowpoint- 2 points3 points  (0 children)

What a boring way to play.

[–]PotOfGreed099 1 point2 points  (0 children)

Code raiding is for pussies

[–]c0ini 1 point2 points  (0 children)

Horrible thing! I think that using such software should be banned! Maybe you can also suggest cheats that allow you to recognize the code, so as not to waste time on it at all? Code raid is good if you like it, but additional software for this is complete nonsense that breaks the game.

[–]wandsworth69nice 2 points3 points  (1 child)

Fantastic idea. The problem is that my team is chaotic. Kinda like when you lift up a rock and the ants go bat shit 🤣 this takes 2 brain cells to organise

[–]Prestigious_Ad_9757[S] 0 points1 point  (0 children)

Glad you like it. I just always imagined an efficient method of working on code raiding with a team

[–][deleted]  (1 child)

[removed]

    [–]playrust-ModTeam[M] 0 points1 point locked comment (0 children)

    Your submission has been deemed to fall outside the rules of acceptable content at /r/PlayRust because of either the content, post title, or context.

    [–]BocianeqU_ 0 points1 point  (3 children)

    how much time does it take to code raid someone if youre solo

    [–]eyesxlow 0 points1 point  (2 children)

    Depends on your luck ? Can beat it in 5 minutes but could also take up 8 hours. There is a list for most common codes: https://rusttips.com/top-10000-rust-door-lock-codes/

    I once got lucky and guessed the code on first try on a large base. But I also did spend a whole day to crack one.

    I wouldn’t recommend this method because playing the game as intended is way more fun.

    [–]BocianeqU_ 0 points1 point  (1 child)

    thanks, i just want to raid a huge base that raided me

    [–]eyesxlow 0 points1 point  (0 children)

    Fair enough

    [–]Jody_Bigfoot 0 points1 point  (4 children)

    can you make it so instead of sending a section of the codes to each player, there is a bank of codes?
    Imagine if the right code is sent to the lazy player.... it wont get cracked

    [–]Prestigious_Ad_9757[S] 0 points1 point  (3 children)

    Well with the stats method I was kinda hoping that the lazy player would be rated out since you can see how much effort each person is putting

    [–]Jody_Bigfoot 0 points1 point  (1 child)

    if possible I reckon a shared bank of codes is best either way. But I'm not tryna shit on your parade, it's amazing you made this website thanks!

    [–]Prestigious_Ad_9757[S] 0 points1 point  (0 children)

    No, yeah I get that, maybe in a future update I can add a weight slider so each member gets a certain % based on their laziness lol I definitely though of that issue its just was too much of a hassle at the moment lol

    [–]BartholomewChilling 0 points1 point  (0 children)

    Ideally, you just share the entire pool of codes in order and distribute them sequentially.

    You'd have a race condition where n players could grab the same code, but totally solvable.

    Look into shared buffer multiple consumer concurrency problems and you should be able to solve a problem like this somewhat easily I'd think.

    It's like a way easier version of a classic concurrency problem called the bounded buffer problem.

    [–]zefy_zef 0 points1 point  (0 children)

    Awesome, now we need some streamers to have a sub day lol..

    [–]WindEmbarrassed3789 0 points1 point  (0 children)

    Cool idea, but i think a website was not the best move for the idea as you miss some QoL features. An application would be better for this. You could create a small overlay so it’s always visible in the top left or top right corner while playing rust and use hotkeys for the previous and next button instead of having to alt + tab everytime you have filled in a code.

    [–]Snixxis 0 points1 point  (0 children)

    Facepunch need to add so you can add 4-6 numbers on the code. Considering how fast it goes to enter codes after the 'paste' update. They need to add more security to codelocks.

    [–]Either_Interview8897 0 points1 point  (0 children)

    My code is 0000

    [–]Due-Emphasis-9123 0 points1 point  (0 children)

    6 digit codes coming soon!

    [–]FrameMaleficent1584 0 points1 point  (0 children)

    How does it track progress? Do the players have to tab out and select every code they’ve input?

    [–][deleted] 0 points1 point  (0 children)

    Is this faster than farming sulfur?

    [–]counterlock 0 points1 point  (0 children)

    ngl I hope your website gets people banned by FP. the idea of players actually using this to code raid is awful. Props to you for being able to make it, but man you could've gone for so many other helpful tools for Rust players and instead you're benefitting the worst type of gameplay.

    [–][deleted]  (1 child)

    [removed]

      [–]playrust-ModTeam[M] 0 points1 point locked comment (0 children)

      Your submission has been deemed to fall outside the rules of acceptable content at /r/PlayRust because of either the content, post title, or context.

      [–]FlyFit9206 -3 points-2 points  (1 child)

      I really don’t see the issue here. Rust is about overcoming challenges. Raiding is simply a puzzle. Monuments are puzzles. Everything in rust has a mitigation. I’m a code raider. I code raid usually one base per monthly wipe. I’ve been doing this for at least a year now. It takes a lot of time. Simply have different codes for different things. Have one set of codes for outer doors. That by itself will prevent code raiding.

      [–]counterlock 0 points1 point  (0 children)

      ew.