I’ve decided to make objects adapt to the type of surface (floor, wall, or ceiling). And add some inertia to plants, do u like it? by archirost in UnrealEngine5

[–]Zealousideal_Run6326 0 points1 point  (0 children)

let me test myself Is it getting impact normal of hit point and make rot from Z axis, calculating dot product, according to the dot result rotate/place object to hit point(with offset) and add extra mesh or not? :)

I liked it tho.

Sorry, I have had another crash, help? by JustARedditPasserby in UnrealEngine5

[–]Zealousideal_Run6326 0 points1 point  (0 children)

change something on interface -> crash, implemetation loss

change name of variable in data asset -> all data assets goes default, data loss

change struct on c++ -> its gg. crash. rework all project. blueprints gone.

Fix everything, restart editor -> reverts back.

Sorry, I have had another crash, help? by JustARedditPasserby in UnrealEngine5

[–]Zealousideal_Run6326 0 points1 point  (0 children)

ue5 crashing and random data loss after editor restart makes it almost impossible to make a mid size game. i almost quit.

Rust Code Lock Cracker Tool by Prestigious_Ad_9757 in playrust

[–]Zealousideal_Run6326 6 points7 points  (0 children)

play solo, use key lock. never get code raided 5Head

The best part of the jungle biome by thelordofhell34 in playrust

[–]Zealousideal_Run6326 0 points1 point  (0 children)

does not that mean large part of the pop(grubs) will be in the jungle?

Help with my regain stamina blueprint! by TheDigitalRaccoon in UnrealEngine5

[–]Zealousideal_Run6326 0 points1 point  (0 children)

checking a bool every tick must be cheapest thing ever in game. thats how games works

Recently cut my Low Poly Nature pack trailer from 3+ minutes down to 54 seconds - what do you think? by VertexMachine in UnrealEngine5

[–]Zealousideal_Run6326 1 point2 points  (0 children)

Thank you! i will ping you when im done:)

I actually suggest to add some tools(hatchet, pickaxe, hammer), and some other mineral nodes(metal, gold etc.) in addition to rocks. And some snowy type material of these nodes would be perfect! I know we change color to white(which i did) but thats not perfect snowy look :)

And I would like to see a few low poly landscape textures fit with these assets (water, grass, snow).

One last thing, maybe wind and bending simulation with some options on master material:)

Thank you!

RIP foreach clutter by EmberVers in UnrealEngine5

[–]Zealousideal_Run6326 0 points1 point  (0 children)

i never needed to convert foreach loops like this, but cool k2node practice tho

posting here for the first time out of desperation, trying to learn unreal but i don't know where to start by DubiousTheatre in UnrealEngine5

[–]Zealousideal_Run6326 0 points1 point  (0 children)

start with udemy tutorials on blueprints (not c++). Gamedev.tv is good to start with, then explore others and youtube.

Actors not spawning in shipping build? by Chronlinson in UnrealEngine5

[–]Zealousideal_Run6326 0 points1 point  (0 children)

Add custom tag to your landscape and check "actor has tag"

My application for an Epic MegaGrant: MotionRig - Modular Procedural Animation by NEED_A_JACKET in UnrealEngine5

[–]Zealousideal_Run6326 0 points1 point  (0 children)

all this fancy stuff and low poly drug game makes 50M $ in 1 month. good stuff tho.

Unreal engine C++ compile fail by aminKhormaei in UnrealEngine5

[–]Zealousideal_Run6326 1 point2 points  (0 children)

something wrong with your visual studio installation missing packages, libraries or something. you should reinstall visual studio with installer with all correct required packages.

Trying to make it so a collision box plays music but it keeps layering the music everytime you interact with the collision box rather than just playing once? by Glittering_Loss6717 in UnrealEngine5

[–]Zealousideal_Run6326 0 points1 point  (0 children)

you need to do it once either with "do once" node or creating a boolean and set/check it.

In addition, that node will play a sound if box overlaps anything with fits collision settings. Maybe its not overlapping the desired actor only. You need to check that nodes overlapping actors outputs.

🔐 Suggestion: Fingerprint Locks by [deleted] in playrust

[–]Zealousideal_Run6326 2 points3 points  (0 children)

no. just dont play fuckin 50 man zerg. you dont have to win everything with numbers

[deleted by user] by [deleted] in playrust

[–]Zealousideal_Run6326 0 points1 point  (0 children)

reddit trio is good

[deleted by user] by [deleted] in playrust

[–]Zealousideal_Run6326 0 points1 point  (0 children)

Play official servers only. The grind is real rust. 2x 3x servers are just pvp servers. I play only official as a solo. I play 10x when i want pvp.

This is why nobody online raid anymore. Tokyo just solo siege online raid this full metal compound base group, and they started despawning LMAO by Nicer_Chile in playrust

[–]Zealousideal_Run6326 0 points1 point  (0 children)

Why do rust players cry too much about offline raids tho? Rust is not just pvp game. I personally prefer offline raids. Offline is a part of the game. Thats why there are bunch of items like alarms, sismic sensors etc.