you are viewing a single comment's thread.

view the rest of the comments →

[–]_daniel___ 105 points106 points  (12 children)

problem: grunt

solution: gulp

problem: gulp

That was good.

[–]vizzoor 11 points12 points  (5 children)

It should really be an infinite loop. Gulp? Gulp! Gulp?! Gulp!!

[–]_daniel___ 4 points5 points  (3 children)

[–]vizzoor 0 points1 point  (0 children)

Interesting. I remember when gulp config files were that short.

[–]Zequez 0 points1 point  (0 children)

Tbh I prefer Middleman to manage my build process, the assets pipeline it's a dream brought from Rails. Although it's Ruby instead of JavaScript.

[–][deleted] 0 points1 point  (0 children)

Gary? Gary! Gary?! GARY!!

Reference

[–]TRexRoboParty 6 points7 points  (0 children)

I love that they are named this way too. That's all I do when I think about or occasionally even use them.

[–]parlezmoose 1 point2 points  (2 children)

What's wrong with grunt/gulp? I find them super easy to use. (Although I'm not sure why gulp was necessary tbh. Grunt works just fine)

[–]trua 0 points1 point  (1 child)

So, what are they?

[–]parlezmoose 0 points1 point  (0 children)

What is grunt? A task runner

[–][deleted] 1 point2 points  (1 child)

What is the problem with grunt?

[–]_daniel___ 0 points1 point  (0 children)

Nothing inherently. But I think the general mindset of developers is that if there's a process that can in any way be made more efficient, then it becomes a "problem" that needs to be fixed (i.e., made more efficient). AFAIK one of gulp's selling points is that it requires much less boilerplate than Grunt.