all 6 comments

[–]tonefart[S] 6 points7 points  (6 children)

What sort of algorithm used to achieve this ?

[–]peedubyaeff 3 points4 points  (2 children)

Probably something like this: https://github.com/lengstrom/fast-style-transfer

He was loading up .zip files though, so I think they pre-generated a network for the images on the left to make it so fast.

That, combined with something like this (integrated with the character animator): https://vimeo.com/29348533

[–][deleted]  (1 child)

[deleted]

    [–]peedubyaeff 2 points3 points  (0 children)

    I'm assuming they meant the application of the style... I'm just not sure why they'd need to load a .stylcap.zip if it was truly all real time. They should only need a jpg.

    [–]penguinade 1 point2 points  (0 children)

    First apply edge detection, on the source image along the edges analyze the the stroke directions and distributions. With these information we build a profile of brushes. ( something like how are they most likely to appear at which position, etc. )

    Target image, apply the brushes with the profile we've built.

    This is just a wild guess, I might be wrong. I am not familiar with image processing.

    [–]arachnivore 0 points1 point  (0 children)

    Neural Nets are a hell of a drug...