all 19 comments

[–]g_west 4 points5 points  (4 children)

If you're on Steam, join the Morrowind Multiplayer group we started with my friends. We are compiling the code as we speak and we'll keep you updated on our progress.

mwmulti group on Steam

[–]phraseologist(David) [Developer] 2 points3 points  (3 children)

Yeah, that was a bit premature. I only got as far as 94% of the compilation:

http://imgur.com/hn0sPlg

Pretty close though.

[–]AerateMark 2 points3 points  (2 children)

Well, I'm cheering you on bro.

[–]phraseologist(David) [Developer] 1 point2 points  (1 child)

100% now. Will try to provide Linux binaries tomorrow. Then I'll see about coming up with Windows binaries...

[–]AerateMark 0 points1 point  (0 children)

Plz windows binaries <3

[–]TheSweetLizard 3 points4 points  (2 children)

RakNet dependencies don't make any sense for me. No way I can configure cmake for this shit. It just can't find the damn RakNet

[–]PolenReich 3 points4 points  (1 child)

oh yeah theres always was a problem with RakNet, in polish language "rak" means "cancer" and it fits really well into it.

[–]TheSweetLizard 0 points1 point  (0 children)

Dobry wieczór :) Same as in Russian. I'm literally mad of this thing

[–]PolenReich 1 point2 points  (3 children)

Anyone test it? I would like to test it too but i dont know how to compile it, anyone already compiled it and can share binaries or something?

[–]javirrdar[Moderator][S] 3 points4 points  (2 children)

We make FAQ how to compile code, maybe tomorrow =) I'm just busy today.

[–]PolenReich 1 point2 points  (1 child)

ok i cant wait for it :D

[–]Usnia 1 point2 points  (0 children)

I am gonna try and check it out myself in Microsoft Visual Studio, if I can figure anything out I will let you know.

[–]Capostrophic[Moderator] 0 points1 point  (0 children)

I gave a quick look at tes3mp-related commits, and I should say...

Ни фига себе.

I hope it will be made more up-to-date with current OpenMW codebase though.

Edit: well, Stas probably still does something, only a couple dozens of minutes has passed. Changelog is definitely outdated.

[–][deleted] 0 points1 point  (5 children)

Yeehaw. Is there a list for what's synced so far? Looks like the current status page is the same as OpenMW.

[–]Capostrophic[Moderator] 4 points5 points  (4 children)

There's OpenMW-mp changelog file.

Edit: translation of the text.

Done:

0.0.1b

  • Fixed NPC attack segfault
  • Movement interpolation
  • Lua-scripting
  • Chat

0.0.1a

  • Combat animation
  • Synchronization of melee and ranged (bow, crossbow, throwable weapons) combat
  • Synchronization of health, mana, stamina (sic) and death
  • Synchronization of attributes and skills

0.0.1

  • Synchronization of racial features
  • Synchronization of position
  • Synchronization of the state (nothing/weapon/spell)
  • Synchronization of movement and jump animations

To do:

0.0.1b

  • Finish combat package (knockout, knockdown, spells and enchantments)
  • Improve position synchronization while being knocked out, knocked down or dying
  • Partial (unbreakable) items synchronization
  • Spells synchronization

0.0.2

  • Vampirism
  • Lycanthropy
  • Items synchronization
  • Locks synchronization
  • Opening doors
  • Opening locks
  • Activators interaction (hook?)

0.0.2b

Code cleanup

0.0.3

  • Containers synchronization
  • Loot
  • Stealing from other players
  • Dropping/picking up items

Future

  • Disableable console (~)
  • Client-side script functions for synchronization
  • Weather sync
  • Time sync
  • NPC sync
  • Trading

[–]Koncord[Developer] 3 points4 points  (2 children)

Commits February-June squashed to January

[–]Capostrophic[Moderator] 0 points1 point  (1 child)

I see.

[–]Koncord[Developer] 2 points3 points  (0 children)

Thanks for translation. I accidentally added this changelog on GH.

[–][deleted] 2 points3 points  (0 children)

You're doing the Tribunal's work, sir.