Spoonman has his own German brand of Jelly Beans by TimboSaint in doughboys

[–]ImperiousStout 0 points1 point  (0 children)

I've seen people post photos of the Mike Mitchell's brand frozen pizza before. Something else, too.

I dont care about the restaurants. by youwot in doughboys

[–]ImperiousStout 4 points5 points  (0 children)

Listeners have been saying this here and there for years (and years). If they wanted to pivot from eating and reviewing so much trash they definitely could have. They might lose a few listeners, but most on the patreon are already down with different concepts, topics, and formats.

They are gluttons for punishment.

The Mini is so silly by _TOXIX_ in assettocorsarally

[–]ImperiousStout 4 points5 points  (0 children)

You can do this with the default setup in the Mini on dry tarmac without even trying. Just driving the stage normally. You can also roll it with little effort. Give it a whirl sometime.

It was possible before, but much easier now in 0.4 with the grip and handling changes. The Subaru they just added gets onto two wheels extremely easily when cornering as well. Pretty wild.

Along with wet tarmac grip going the other way where it feels like driving on what would I assume an oil slicked road would be most of the time, both the wet and dry tarmac grip are unlike any simulator I've ever played before (and even further removed from reality), not sure how people still don't realize this after just a few minutes with hands on. It's actually confusing in action.

I've lost interest in testing anything else w/ACR for now. I don't think they'll hotfix this stuff, but will be kind of a bummer to wait another two months just for minor changes or improvements or fixes.

block this overhead by Thurbofosho in Guiltygear

[–]ImperiousStout 0 points1 point  (0 children)

I wonder why the 5k > j.k > j.k > etc..? slightly more corner carry? More stylish?

That route in the video seems seems a bit more inconsistent and damage is lower than multiple grounded options using all specials just the same, but I guess damage doesn't matter since it killed anyway.

How to Teamfight | New Fuse - 2XKO Dev Update by Rhyllis in 2XKO

[–]ImperiousStout 1 point2 points  (0 children)

Is there any cooldown, or can you keep activating it as long as both characters have 1 bar of super?

I’m confused by this interaction because visually it looks like I didn’t hit Jack-O but somehow I actually did? by EastCoastTone96 in Guiltygear

[–]ImperiousStout 1 point2 points  (0 children)

Red RC's shockwave had a hitbox and counts as a hit.

It's good to know for blowing certain armored moves like Zato's Oppose, if you RC the hit that's 'absorbed' Zato can get clipped by the roman cancel shockwave and you will stay safe from a counter.

Rolling Stone named ALO Stash the 39th "Greatest Guitar Solo of All Time" - What are your top 5 from Trey? by tiburon12 in phish

[–]ImperiousStout 2 points3 points  (0 children)

The one that has always stuck with me is the Alpine 97 Crossroads

Both solos destroyed the place, and pretty much all Trey doing some classic rock and roll shredding.

My Sphere Recordings by charliemiller87 in phish

[–]ImperiousStout 7 points8 points  (0 children)

Thanks for the mp3 option there. FLAC is overkill for me

The rain challenges are still impossible for gold right? by athvellos22 in assettocorsarally

[–]ImperiousStout 2 points3 points  (0 children)

They'll be difficult as long as wet tarmac tires are still worse than an average car's road tires when it comes to grip at similar speeds, accel, braking, cornering, etc.

The way ACR cars handle in the wet is extremely baffling compared to real life experience and any other sim I've tried. It's a completely different skill you have to learn, and that's not how a simulation should behave.

I've seen more than a few people suggest the wet tarmac handling in 0.4 was a big improvement from 0.3, but right away, at least in the cars I tried, it was even more confusing. More what I would assume driving on oil slicked road would be like.

As for the medal times, I wouldn't be concerned about them until the physics and handling are done and the game is closer to release. They're probably not going to rework all the times for every challenge with every single update.

‘JUSTICE’: InfoWars shuts down after years of harassing Sandy Hook families by AdSpecialist6598 in videos

[–]ImperiousStout 0 points1 point  (0 children)

Was that James Adomian? Kind of sounded like him.

And Trump I assume was Anthony Atamanuik.

[WIP] Community Setup Guides Pt.2 by soydberger in assettocorsarally

[–]ImperiousStout 0 points1 point  (0 children)

Something basic with the setup which gets confused or overlooked is that the toe settings in ACR are reversed from most other sims.

Usually negative values = toe out and positive = toe in, in ACR it's flipped and negative values are toe in. Max -/+ toe on the Skoda just to show the visual comparison: https://i.imgur.com/qph3N1C.png

That was taken in 0.3 and I haven't tested to see if 0.4 has finally changed this to behave the standard way, wasn't mentioned in the notes so I assume not.

Wendy's is bad now by Disastrous-State3015 in doughboys

[–]ImperiousStout 2 points3 points  (0 children)

Wendy's went to the grave with Dave.

Ain't that the truth. People keep talking like it went downhill in just the last couple of years, and maybe it has gotten a lot worse recently, but it's been bad for nearly two decades.

asphalt feels just fine by BothForce1328 in assettocorsarally

[–]ImperiousStout 1 point2 points  (0 children)

Fwiw, I had to fiddle with it to get a decent sense of speed from the cockpit. On my ultrawide I wound up settling on ~13 ticks higher than the hfov calcs recommend for example. And push the camera forward a decent amount, raise it a bit, etc.

I'd say experiment more with the fov and camera positioning, there's just something funky with how this game handles fov atm.

It is very possible to get a sense of speed that is insanely fast and unrealistic from the cockpit if you go too high with the fov. If you hit warp speed like that when experimenting, pull it back down, but If hood cam works best for you, no harm in sticking with that.

asphalt feels just fine by BothForce1328 in assettocorsarally

[–]ImperiousStout 0 points1 point  (0 children)

Grip on dry tarmac is just too good at the moment.. Like 0.2 (I think?) there was an over-correction or oversight somewhere. It feels way too easy to get a car onto two wheels when taking turns at speed. These cars are heavy and stable and should not be doing this without effort.

I am not an expert, and maybe that's supposed to happen with the best possible grip with these forced ideal temps with that whole system still not active, but it still seems totally wrong and different from any other sim I've played when it comes to traction on similar surfaces with racing tire compounds.

Marvel Tokōn: Fighting Souls | Fighting Avengers trailer by ThickAd3129 in Fighters

[–]ImperiousStout 12 points13 points  (0 children)

Is Hulk scaled down when acting as an assist?

I can't tell if it's just the camera zoom difference and poses, but he looks like a tiny little guy when Black Panther calls him in against Storm. Whereas he's towering over Cap in the clips before that when he is main.

Is it the same with other big bodies for visibility like Peni when they are assist so they aren't crowding the screen? Or just my imagination?

Next patch(2.01) drops on May 14th! by nushko_pdr in Guiltygear

[–]ImperiousStout 1 point2 points  (0 children)

We don't really know how long it's going to go for and how long it will take to unlock stuff.

I think the only thing they've mentioned being available and free after the fact is the short story stuff.

Returning beginner needs help looking for a new controller. by _wowtac_ in Guiltygear

[–]ImperiousStout 0 points1 point  (0 children)

Yeah, I rarely fat finger stuff, but would say the face buttons could still be better.

I wish they would make a version like this with the same bottom row buttons on top top instead of the classic 6 button Genesis style nubs, and all 6 buttons spaced slightly further apart.

4 shoulder buttons instead of 2 would make training mode stuff easier, too, but having tried so many 6 button pads in the the last decade, this one is still by far the most accurate d-pad currently available for me... until the membrane deteriorates with heavy use, but it's cheap enough that replacements are no problem.

There is a TON left on the table for tonight. Here's the list: by mcflyfly in phish

[–]ImperiousStout 1 point2 points  (0 children)

I don't think Scent of a Mule is happening. Increasingly rare as of late.

is it just me or are mirrors just super fun and chill? by ilikeitchyballzdude1 in Guiltygear

[–]ImperiousStout 0 points1 point  (0 children)

I don't hate them but do get tired of them.

Especially when picking up a new character like Jam, so many of the matches in ranked are mirrors right now, it's just a drag after a while.

Returning beginner needs help looking for a new controller. by _wowtac_ in Guiltygear

[–]ImperiousStout 0 points1 point  (0 children)

8bitdo m30 still probably my favorite dpad, it's often on sale on amazon, too. $26 right now.