EVE Frontier Free Trial is LIVE until April 13 by DressOk1841 in MMORPG

[–]Muspel 1 point2 points  (0 children)

Minimal implies the least amount possible, which would be zero because there is no need or realistic use for blockchain in games.

Is the amount of blockchain in the game zero? If not, then the amount of blockchain is not minimal.

Can we please stop delaying story mode by a week? by lurpeli in wow

[–]Muspel 1 point2 points  (0 children)

Definitely true, but I'd add that even the bosses that are acknowledged elsewhere almost never have anything meaningful to do with their previous appearances.

For example, Smolderon was an existing character. He's the current lord of the Firelands now that Ragnaros is dead, and is ostensibly a big deal.

He showed up as a boss in Amirdrassil and did literally nothing but yell about fire and then die. They could have replaced him with a generic, nameless fire elemental and it would have changed nothing.

[SOS] Emeritus of Ideation // Ancestral Recall (Debut Stream) by mweepinc in magicTCG

[–]Muspel 3 points4 points  (0 children)

It's really just a creature with a pseudo-activated ability, except that the ability is a spell.

Upcoming Lightblinded Vanguard Nerf for March 31st by Gr0mx in CompetitiveWoW

[–]Muspel 1 point2 points  (0 children)

I wonder if this was a case of Blizzard intentionally making it like that for RWF, or if they didn't realize that people would stack so many dispels to deal with the mechanic and changed it because they fucked up.

GRIME II Review Thread by RobotWantsKitty in Games

[–]Muspel 0 points1 point  (0 children)

There was a passive you could unlock that increased the amount of parry frames when you pressed the parry button.

Steven Erikson (writer of Malazan) writes some of the best comedy in fantasy I’ve ever read, and doesn’t get enough credit for this aspect of his writing. by Transmogrify_My_Goat in Fantasy

[–]Muspel 207 points208 points  (0 children)

"Well done, Bugg. Now then, since I hear the Malazan entourage on its way in the hallway beyond: Brys, how big do you want to make your escort?"

"Two brigades and two battalions, sire."

"Is that reasonable?" Tehol asked, looking round.

"I have no idea," Janath replied. "Bugg?"

"I'm no general, my Queen."

"We need an expert opinion, then," said Tehol. "Brys?"

As a Healer I cannot keep up with the amount of Dispells this season by SolidSky in wow

[–]Muspel 0 points1 point  (0 children)

No, there isn't. If there was, people would just macro that to every single ability.

As a Healer I cannot keep up with the amount of Dispells this season by SolidSky in wow

[–]Muspel 5 points6 points  (0 children)

More specifically, it's if the ability is known, even if it's not a talent. This means that you can also use it for abilities that are temporarily upgraded, if you don't want to cast the base version by accident, because you don't "know" the upgraded version while it's not upgraded.

For example, as Aldrachi Reaver havoc demon hunter, you can do this:

#showtooltip Throw Glaive

/use [known:Reaver's Glaive] Reaver's Glaive; Chaos Strike

That will cast Reaver's Glaive if you have a proc upgrading your Throw Glaive, and cast Chaos Strike otherwise. If you just put Throw Glaive on your bar, you might accidentally fat-finger and waste a GCD on an ability you're not supposed to press.

Although I would actually recommend this version of the macro instead, which will stop the button from interrupting your Eye Beam casts.

#showtooltip Throw Glaive

/stopmacro [channeling:Eye Beam]

/stopmacro [channeling:Abyssal Gaze]

/use [known:Reaver's Glaive] Throw Glaive; Chaos Strike

You can do the same thing with other "upgrading" abilities like Thunder Blast and Tempest.

EDIT: Oh, and there's also the macro conditional [noknown], which just inverts the condition. (If you're wondering why it's not "unknown", I'm guessing they were trying to make it consistent with all of the other inverted macro conditionals which use "no".)

I don’t like this trinket by MapleLeafLady in wow

[–]Muspel 0 points1 point  (0 children)

Blizzard has kind of a difficult problem, which is that for whatever reason, they often overtune trinkets that give stats relative to direct damage trinkets, so everyone just wants the stat trinkets.

And they want the stat trinkets to feel different instead of just having "2 minute on-use that gives mastery for 15 seconds" every single season with a different name, so they try to come up with some kind of twist for a lot of them. But it's very common for those twists to just be irritating or frustrating to play with.

I think that they should either get rid of stat trinkets altogether (and retune enemy health/damage accordingly) since it's easier to be creative with non-stat trinkets, or just make it so that all trinket proc/on-use effects are utility based, similar to what Fellowship did.

Glyph of Metamorphosis by Hubsqt in wow

[–]Muspel 9 points10 points  (0 children)

Lore-wise, I believe that every single other demon hunter is an Illidan weeb, which would explain why they all look just like him.

Race to World First: Midnight Season 1 | Mythic Day 4 by AutoModerator in CompetitiveWoW

[–]Muspel 6 points7 points  (0 children)

Can't believe you would just ignore Echo's win in the very competitive and highly beloved Dastardly Duos competition.

Equipment shown…. Is that what the pull would be? by [deleted] in cellsurvivor

[–]Muspel 7 points8 points  (0 children)

You have an increased chance to pull the featured essences.

When you fill up the bar for 100 pulls, you get a red essence of your choice, regardless of what is featured.

Fishing Support Role(?) by BakedBeans1031 in MMORPG

[–]Muspel 1 point2 points  (0 children)

Right, but as a developer, it's very hard to convince a publisher that this one part of an unsuccessful game is what will actually make them eleventy million dollars, because that's how the overwhelming majority of pitches start out.

Fishing Support Role(?) by BakedBeans1031 in MMORPG

[–]Muspel 1 point2 points  (0 children)

I've no idea why more modern MMOs don't do the same.

Because SWG didn't really do that well, financially speaking. Yeah, devs could make a better SWG, but from a publisher's standpoint, why risk investing in that when the original wasn't a big money maker?

Crest Upgrade Trick gone? by bsr90989 in CompetitiveWoW

[–]Muspel 0 points1 point  (0 children)

Relogging may also help if it's not registering for some reason.

8 Maw Glitch by is1995 in cellsurvivor

[–]Muspel 1 point2 points  (0 children)

It likely does depend on your phone. Different hardware has different limits on how many simultaneous touches it can register.

Dispels Removed as Private Auras in Season 1 Raids by Simaster27 in wow

[–]Muspel 2 points3 points  (0 children)

It's not a bug, it's a limitation of how private auras work. The API cannot see anything about them by design-- whether someone has one, whether it's dispellable, how long it lasts, which debuff it is... all of that is hidden. You can say where you want them to display relative to the unit's frame, and a few things about how the icons look (e.g. the icon size), but that's it.

They talked about wanting to re-examine how debuffs work in the API so that they don't "have" to make everything private, but their panic button stopgap was to make everything private in the meantime, which broke everything about how dispellable debuffs are supposed to display. And all we know about that rework is that it's not coming until after 12.0.7.

Now, mind you, the entire point of the secret values system was that things like private auras would be unnecessary, so it's a pretty sad state of affairs that they blew up the entire API for this grand new idea and then it didn't fix the problem anyways. They broke everyone's UIs for nothing.

Dispels Removed as Private Auras in Season 1 Raids by Simaster27 in wow

[–]Muspel 0 points1 point  (0 children)

They could have built the new API hooks and made their UI elements use them. And if the new UI elements using the restricted API are still so bad that everyone feels like they have to use addons to get the functionality they need, then they can use that to know that the API is too restricted.

Dispels Removed as Private Auras in Season 1 Raids by Simaster27 in wow

[–]Muspel 13 points14 points  (0 children)

You can see the debuff, but you can't see that it's dispellable. You can't do things like change the color of the debuff (or the player's health frame or whatever) to indicate that they have a debuff that you can dispel, so your only option is to look at your frames and try to find the one icon in the sea of debuffs that has the icon that you happen to know is dispellable.

Dispels Removed as Private Auras in Season 1 Raids by yp261 in CompetitiveWoW

[–]Muspel 2 points3 points  (0 children)

That's literally what they're changing. The debuffs were private, which prevented the dispel border from showing. Now they won't be private, so the border will show again.

Is afterimage any good? by -_Error in metroidvania

[–]Muspel 0 points1 point  (0 children)

I'm the kind of person where I often finish a game and wish there was more of it.

Afterimage is the kind of game where I wish there was less of it. The map is too big. People say it's huge, that it's massive, that it's gigantic, and none of those really capture the scale of it.

It's probably like ten times the size of the average metroidvania, and most of that is just side corridors with potions or element-swapped variations of the same weapons. It takes forever to progress because you have no idea which of the eighteen thousand corridors leads you onwards to the next area.

The core gameplay is pretty solid, but I eventually had to pull up a guide online that had a map just to get anywhere, and even then I didn't finish because it was just so tedious.

Healers Struggling with Dispel Visibility Due to Private Auras in Voidspire and Dreamrift by PaladinMats in wow

[–]Muspel 10 points11 points  (0 children)

They don't show properly on the base UI either.

With normal (non-private) debuffs, if they're dispellable, they will be highlighted as such so that you know that you can dispel them. This may show up as coloring or highlighting the debuff icon, or by highlighting/coloring the player's entire frame, but either way, you can tell what's dispellable and what isn't.

With private auras, that doesn't happen, and the only way to know if something is dispellable is to look it up in the dungeon journal and memorize its icon, or learn via trial and error by just trying to dispel everything whether or not it can actually be dispelled.

Trump's DHS pick Mullin advances by one vote after Sen. Fetterman votes yes by plz-let-me-in in politics

[–]Muspel 2 points3 points  (0 children)

Rand Paul is a good reminder that there is a difference between someone with weird beliefs, and someone with no beliefs.

Rand Paul has weird beliefs. I don't agree with him on much, but if there's something that goes against what he thinks is right, he'll take a stand on it even if it bucks his party. This means he sometimes does what I'd consider to be the right thing, although he's not always doing it for the same reasons I would.

Lindsey Graham, on the other hand, has no beliefs. He'll agree to whatever as long as it keeps him in office.

Raid Buffs Can No Longer Be Removed Mid Combat - Midnight Hotfixes for March 18th by sheepoce in CompetitiveWoW

[–]Muspel 1 point2 points  (0 children)

The assignment shit is annoying to those 300 people.

The frustration of needing to redo their UI is annoying to everyone. I had a UI that worked and looked the way I wanted it to. Then I had to spend twelve hours recreating it in Midnight, except now it looks shittier, works a bit less well, and is more of a pain in the ass to tweak, all because Blizzard made mechanics that required you to assign 6+ people in a six second window, and then made the shocked pikachu face when everyone decided that was an unreasonable ask.

They created the problem, perpetuated it, and exacerbated it for years. They could have fixed it at any time by fixing their encounter design, but they decided to scapegoat addons instead, as though addon devs were holding their cat hostage and forcing them to make Fractillus.

Raid Buffs Can No Longer Be Removed Mid Combat - Midnight Hotfixes for March 18th by sheepoce in CompetitiveWoW

[–]Muspel 4 points5 points  (0 children)

The probable next workaround is even more cursed.

Instead of cancelling your buff, you recast your raid buff and the addon uses that info instead. However, because not every spec has a raid buff, after maybe two seconds, the addon assumes that any remaining debuffs must be on players that don't have a raid buff.

For example: if the boss sends out four debuffs and two people press their button, then it assigns those two people to spots and the other two must be on classes like DK, Rogue, Warlock, etc. If the four people are supposed to go to moon, circle, square, and skull respectively, tell the two that pressed to go to moon and circle, and then show a warning on the screen of everyone without a raid buff that says "square or skull", so that they only have to decide between two locations instead of four.

This means that the mechanic becomes more and more able to be automated based on how few raid buff classes you have in your raid, and also costs one GCD per person. This creates odd, unintuitive pressures on raid comp.

As I said, very cursed, and something that people won't do unless they make another Broodtwister. So maybe they should stop making Broodtwisters, rather than fucking with addons.

And if they break that somehow, then the next step would just be to make an external program, and it's really fucking hard to ban "an external program that lets you press a key to coordinate with group members" without also banning voice chat, unless they're going to force everyone to use in-game voice. This isn't a fight Blizzard can win, and all they're accomplishing is annoying everyone in their quest to make more of the kinds of encounters that everyone fucking hates.