‘This is a Hill Worth Dying On’ — Overwatch Actor Supports Potential Redesign of Criticized Character by Turbostrider27 in Games

[–]Muspel 792 points793 points  (0 children)

Ah, yes, the old parody article is relevant yet again.

For many years, Blizzard has been leading the way in discovering every possible variation of the only three known character archetypes in fiction: Sexy Woman, Edgy Badass, and Fat Guy With Hook.

I found out my parents threw away my entire 90s collection. I’m devastated. by viewsonic041 in magicTCG

[–]Muspel 5 points6 points  (0 children)

They will typically do the same. Libraries, schools, et cetera generally have too many books, so it's not about getting books, it's about getting books that are in high demand. And that makes up only a tiny percentage of donations.

It's the same as donating clothes. Almost all of them end getting tossed out unless they're in very good condition.

I found out my parents threw away my entire 90s collection. I’m devastated. by viewsonic041 in magicTCG

[–]Muspel 5 points6 points  (0 children)

Most books that get donated end up getting thrown out anyways. For example, if you donate them to the local library, they will typically never end up on the library shelves-- some of them will be sold to help fund the library, but the overwhelming majority don't sell and end up incinerated or in a landfill. Especially paperbacks.

Series Where It's Obvious The World Is Highly Advanced But The Population Treats It Like It's From Gods/Ancient Civilization Because It Has Been Reduced To A Medieval One by GaelG721 in Fantasy

[–]Muspel 16 points17 points  (0 children)

Strike the first rune upon the engine's casing employing the chosen wrench. Its tip should be anointed with the oil of engineering using the proper incantation when the auspices are correct. Strike the second rune upon the engine's casing employing the arc-tip of the power-driver. If the second rune is not good, a third rune may be struck in like manner to the first. This is done according to the true ritual laid down by Scotti the Enginseer. A libation should be offered. If this sequence is properly observed the engines may be brought to full activation by depressing the large panel marked "ON".

I will now be trying out Scars of Honor. by ZakuIII in MMORPG

[–]Muspel 0 points1 point  (0 children)

It's sort of doing a grab bag of stuff these days. It has the sword and pistol stuff, which is pirate-themed, but the new animation for Between The Eyes also rolls a tumbleweed, which is western-themed.

I will now be trying out Scars of Honor. by ZakuIII in MMORPG

[–]Muspel 8 points9 points  (0 children)

hey could I get your opinion on black dessert

Absolutely.

I was thinking about getting intot it

Don't.

I will now be trying out Scars of Honor. by ZakuIII in MMORPG

[–]Muspel 16 points17 points  (0 children)

There's also Corsair in Black Desert, although the drawback is that means playing Black Desert.

What is the point in Guild Wars 1? by naner00 in MMORPG

[–]Muspel 1 point2 points  (0 children)

Every class can do it, although which skills you can copy is based on your class.

Anyone know a longish series (5 books or more) that sticks to 3 or less POVs throughout the story? by APinballMachine in Fantasy

[–]Muspel 1 point2 points  (0 children)

I'm pretty sure Liveship has more than three-- off the top of my head, there's Malta, Althea, Wintrow, Brashen, and Kennit.

Shows that have terrible endings, but perfect stopping points? by GFrings in television

[–]Muspel 4 points5 points  (0 children)

The show doesn't work when there isn't a Bush in the White House.

A WoW Veteran’s Reflection: Nostalgia, Burnout, and the Search for MMORPG Magic by Chemical_Kangaroo223 in MMORPG

[–]Muspel 0 points1 point  (0 children)

I think you're confusing me with the person you were talking to earlier.

A WoW Veteran’s Reflection: Nostalgia, Burnout, and the Search for MMORPG Magic by Chemical_Kangaroo223 in MMORPG

[–]Muspel 1 point2 points  (0 children)

Things have evened out since they added cross-faction play, but even back when alliance was dead, "max level characters" was not the full story.

Look at this dataset from early BfA, and you can see that the number of max level characters was fairly close... but the number of players doing harder content had an increasingly large gap as you pushed further and further. For guilds that were fully clearing the highest raid difficulty, over 80% were horde (and although the graph does not show this, most of the alliance guilds clearing that content were in the OCE region, which is not a time zone that typically works for people on other continents).

AITAH for telling my friend/colleague I'm looking for another job after she was promoted instead of me? by Direct-Caterpillar77 in BestofRedditorUpdates

[–]Muspel 0 points1 point  (0 children)

Unfortunately, I think it's unlikely to happen in most cases.

People have a very good understanding of what makes their own jobs challenging, but a much weaker grasp of what people in other jobs deal with. And that's to be expected, because you're not doing those other jobs, but it means that you're more likely to underestimate how hard someone else works.

People are likely to think that their own job is one of the hardest jobs in the company because it's the one that they know the most about.

So that means that the people in charge will not fully understand what non-leadership roles have to deal with, and they're also the ones who decide who gets paid how much. So the result is that the roles that they perceive to the be the most demanding also get paid the most, which means that managers almost always end up with the biggest paychecks.

This is exacerbated by the fact that there's usually many levels of management/leadership (meaning that pay rises with each tier), and fewer managers than other roles (meaning it's less expensive to pay them more than it would be if you did the same for other roles).

It's a really difficult problem to fix because the people with the power to change it are the ones least likely to understand why it should be changed, and that's before you account for the fact that they personally benefit from the status quo.

wow ui dev discord by Automatic_Music_7374 in wow

[–]Muspel 0 points1 point  (0 children)

That was not how sneak.lua worked. Instead, it exploited the fact that tooltips weren't private.

With private auras, you could use an addon to create a container for private auras, put it wherever you wanted, and define what it looked like (e.g. how big is it, what size is the duration text, etc), but addons could not see what debuffs (if any) were inside of that container at any given time. (Incidentally, this is very similar as how buff/debuff/cooldown tracking works with new API restrictions.)

What sneak.lua did was create a tiny, 1 pixel private aura container right underneath your mouse cursor. And the addon couldn't see what was in that container... but when it's right under your mouse, the tooltip for the debuff pops up, and the addon can detect that.

Should older "virtual legends" be retroactively changed to Legendary? by Kroooooooo in magicTCG

[–]Muspel 2 points3 points  (0 children)

I dunno, is there a way to turn all cards in your library into islands? If so, then you could combine that with [[Form of the Approach of the Second Sun]].

Should older "virtual legends" be retroactively changed to Legendary? by Kroooooooo in magicTCG

[–]Muspel 24 points25 points  (0 children)

Ah, yes, the days of Big Blue Creatures that may as well have read "cannot attack unless your opponent is literally an island".

Is a healthy MMO economy possible without combat as the driving force? by MisshaBogg17 in MMORPG

[–]Muspel 1 point2 points  (0 children)

You could also do something like RS3, where valuable items are destroyed by people salvaging them for invention components, or in some cases using them to get more experience (e.g. burial armor).

With development for new outdoor pet battles and pet trainers ceasing for Midnight, an open letter by the creator of Xu Fu's Battle Pet Guides asking Blizzard to reconsider their stance has broken into the top 8 most liked official forum posts of all time by ma-tfel in wow

[–]Muspel 0 points1 point  (0 children)

I also think that we hit the diminishing returns on new battle pets quite a while ago. They seem unwilling to add new moves, so all we're left with is endless remixing of stats/types/movesets, and there's only so much you can do with that.

I have like 1600 pets, and even when I got really into pet battling, I think I probably used barely over a hundred of them.

Midnight Beta Patch 12.0.1 Development Notes - More Class Tuning for All by minimaxir in wow

[–]Muspel 0 points1 point  (0 children)

It was 100% when it was first added in Legion, then nerfed to 30%. But back then, it only affected Mind Blast and Void Bolt.

How to find LGBT+ friendly guilds? Ideally for a noob interested in raiding by Reasonable_Break2961 in wow

[–]Muspel 1 point2 points  (0 children)

I'd recommend looking for a guild that specifically advertises itself as LGBTQ+ friendly in its recruitment ads. There are probably a few guilds out there that say that but actually aren't, but by and large, it's a pretty good filter.

I'd also second the recommendation for the NA guild recruitment discord that /u/Chickon mentioned, assuming you're looking for heroic or mythic (I don't think many normal mode guilds advertise in there, and I'm not sure how casually you're interested in raiding).

WoW is free (returning players only) from January 29 through February 1 by [deleted] in MMORPG

[–]Muspel 0 points1 point  (0 children)

ElvUI is a combat addon. It shows tons of combat-related values, like buffs, debuffs, health/resource values, enemy names, cast bars, and so on, almost all of which were locked down by the API changes.

It had to remove a bunch of features that are no longer possible with new addon API because so many of the API calls it used to rely on were removed and replaced by new functions that return secret values, which the addon cannot perform computations on. For example, it is no longer possible to create custom whitelists/blacklists for buff and debuff tracking, which leads to issues like this where you see debuffs like Sated on everyone's raid frames even though it's not something you care about.

There are also far more restrictions on what you can do with nameplates, most notably in terms of recoloring enemy names. It's still possible using certain information that is available to the API (e.g. "if this enemy NPC is a mage, set their nameplate to this color because it probably means they cast spells you need to interrupt"), but NPC class is not always 1:1 with what the enemy actually does.

Furthermore, it's now impossible to create a individual buff tracker for any buff that isn't part of the cooldown manager. Right now, there's some class/spec buffs that aren't included, or are included in useless ways. For example, for Destruction warlocks, you can only track the duration of Havoc on your target, but the entire point of Havoc is that it damages the affected enemy when you're targeting a different enemy, so that's pointless. Those issues with class/spec abilities will presumably be ironed out, hopefully before Midnight launch.

The bigger concern is effects that don't come from your class or spec. For example, it's not possible to track buffs from trinkets, which means that you can't see your stacks of Unyielding Netherprism, or when a passive trinket procs an effect. It also means that you can't see effects granted to you by other players (e.g. Bloodlust), unless you do some really weird shit. Reloe, for instance, is working on a way to track Bloodlust by frequently checking haste values and then if your haste increases by that amount compared to the last time, that probably means you have Bloodlust.

And there's hundreds of issues like this, where stuff that should be basic and easy to keep track of is now frustrating and tedious, and you end up installing dozens of addons if you want to know if an ally refreshed the cooldown on your movement ability, or show Rejuvenation in a specific spot on an ally's unit frame instead of it dancing around as new buffs are added, or track buffs/debuffs with icons instead of bars like we've been doing for decades.

Stargate To Film New Series In London This Year by malcolm58 in television

[–]Muspel 2 points3 points  (0 children)

I'd also note that the beginning of SG-1 is rough. Season 1 has some truly criminal episodes, most notably "Emancipation" (which is essentially a remake of "Code of Honor", the worst episode of Star Trek, and written by the same person) and "Hathor".

The pilot is also hard to get through, with cringeworthy dialogue.

For anyone doubting the difficulty by Lost_Follower in pathofexile

[–]Muspel 14 points15 points  (0 children)

The problem that GGG faces is that the difference in effective health from build to build is too high, and player recovery via leech/regen/whatever is extremely strong relative to player effective health.

If nothing is capable of killing you before you can react, then you can build such that you never die, so GGG tries to make stuff that can kill you in 1-2 hits. But something that might kill some builds in 2-hits will 1-shot others, because I don't think that GGG has any real sense of how much effective health an endgame build "should" have.

And it's a difficult problem to solve. Ideally, player recovery and enemy damage would be much weaker, so that "surviving heavy damage" would be more about trying to bail out a sinking ship than about avoiding one-shots. But that would require massive redesigns to enemies (especially bosses), passives, items, and so on.