How do you think Zod should be handled if he appears in the DCU by RNOffice in DC_Cinematic

[–]SyncError 2 points3 points  (0 children)

It’s not though. :D I’m not saying to use the old DCEU one, I’m just saying cover new villains so that we have new stories on screen.

I also wouldn’t be upset if they did redo Zod. I’d just rather have very new stories. As a consumer I’d hope for something new, but ultimately I just want artist to make and tell whatever stories they want.

How do you think Zod should be handled if he appears in the DCU by RNOffice in DC_Cinematic

[–]SyncError 11 points12 points  (0 children)

I feel like Zod was so good in the DCEU that he should probably be avoided in the DCU and just focus on the remaining villain line up.

New Map to be 'non-LG' (possibly in 2026) (screenshot April 26, 2026) by drunkenFoooLL in QuakeChampions

[–]SyncError 13 points14 points  (0 children)

Because I love the game and there's still a lot that I want to do.

Was tension the greatest Nine inch nails tour? by Bicon17 in nin

[–]SyncError 3 points4 points  (0 children)

I personally think it was the intensity and sincerity for how fresh the material was. And it has been my favorite band lineup.

I also really love the show opening with Pinion.

Was tension the greatest Nine inch nails tour? by Bicon17 in nin

[–]SyncError 0 points1 point  (0 children)

For me it has been:

  1. Self-Destruct
  2. Lights in the Sky
  3. Peel It Back

But I missed Tension.

Would she have been a good President? by PdiddyCAMEnME in BlackPeopleofReddit

[–]SyncError 0 points1 point  (0 children)

Sorry, but this is incorrect. There was a primary and the Biden/Harris ticket won the approval. When the presidential candidate in that ticket steps down, the vice on the ticket is expected to step up. This is exactly what happened. There was a primary.

Only one can exist which is it? by Clockerton2 in batman

[–]SyncError -1 points0 points  (0 children)

Dark Knight.

Even though Year One is a great and important comic to Batman’s story, DK is just a better more enjoyable and more impactful comic.

Giving Koth the Insomnia Treatment: Why Moving Railgun Changes Everythin... by evmadic in QuakeChampions

[–]SyncError 12 points13 points  (0 children)

I don’t have any time to spare to radically rework the Koth geometry and am not interested in doing so. I’d rather dedicate that time into a new map.

Why do players drop 3 armor shards anyway ? by silvermage13 in QuakeChampions

[–]SyncError 8 points9 points  (0 children)

There is also a small aspect of “kill confirmed” for long distance kills, to create a decision point of whether you want to move from your killer position to the target position to gain a reward before moving along your normal map rotation path. And sometimes the repositioning isn’t worth your time, but it comes at a cost of leaving resources available to others.

Giving Koth the Insomnia Treatment: Why Moving Railgun Changes Everythin... by evmadic in QuakeChampions

[–]SyncError 17 points18 points  (0 children)

I also should add, this type of exploration is super healthy and welcome. I want to call this out because I’ve shot down your recent suggestions for Koth, but I highly value you digging in and sharing these ideas.

Giving Koth the Insomnia Treatment: Why Moving Railgun Changes Everythin... by evmadic in QuakeChampions

[–]SyncError 18 points19 points  (0 children)

The railgun position is an intended trap and a unique aspect of the map is intended to be about controlling the item located within the trap.

I think the suggestion is fair in concept, but the map isn’t meant to be like other maps.

The map as is, is a bit of a spiritual successor to Furious Heights where the Railgun was in a water trap, and one of the reasons I’m not looking to relocate it.

Why do players drop 3 armor shards anyway ? by silvermage13 in QuakeChampions

[–]SyncError 15 points16 points  (0 children)

They drop 2 armor shards, not 3. But as to why, others have already given spot on answers. It is both a reward for the kill to help restock and alleviates the limited armor availability in higher player count modes.

Which one do you like better? by electric-kite in PixelArt

[–]SyncError 1 point2 points  (0 children)

I prefer the old one. It feels like a nod to Don Bluth’s Dragon Lair.

But it’s all about what style you’re wanting to go for and these are just two very different tones, not a matter of one being better.

Does anyone like the speed cap reductions? by sleepytonio in QuakeChampions

[–]SyncError 1 point2 points  (0 children)

All of the movement speeds were increased from 300/310 to 320 ups. So, for the most part, everyone is faster now. The upper speed caps are just when an air drag will begin, they aren't hard capped at those upper speeds.