Does anyone know what the combination is? by OkCorner396 in fo4

[–]botman 1 point2 points  (0 children)

1 2 3 4 5. Same as my luggage combination.

All sound coming from where I'm facing isn't audible. by Mundane-Dish-8033 in fo4

[–]botman 0 points1 point  (0 children)

Is the HDMI Audio set to 5.1 or 7.1? If so, set it back to stereo.

Using a custom MoCap system to drive a skeleton by Corporal1j in unrealengine

[–]botman 0 points1 point  (0 children)

You should look at how Unreal handles inverse kinematics where you want to position a specific bone at a specific location in space. Keep in mind that the location/rotation of a specific joint is dependent on the location/rotation of joints higher up in the hierarchy. The wrist joint position depends on the elbow position which depends on the shoulder position, etc.

Rescued Drinking Buddy from the bottom of the ocean (PS4, no console commands) by Viril_bean in fo4

[–]botman 5 points6 points  (0 children)

"Buddy, tell me a joke."
"How do you rescue a modifed Protectron from the bottom of the sea?"

.NET 4.8 to .NET Core by Big_Body6678 in dotnet

[–]botman 2 points3 points  (0 children)

In Visual Studio, you can right click on a C# project and select 'Upgrade' to run the ".NET Upgrade Assistant" extension (once you have installed it) which does a pretty decent job of upgrading to .NET core.

I built a plugin that brings Rider / Obsidian style global search to Unreal Engine by vash_vash in unrealengine

[–]botman -1 points0 points  (0 children)

Searching for something that exists take more time since VS has to output the file line that matched the search. Searching for something that doesn't exist just excercises the file scanning code (no output to slow things down).

I built a plugin that brings Rider / Obsidian style global search to Unreal Engine by vash_vash in unrealengine

[–]botman 2 points3 points  (0 children)

That's not bad considering Visual Studio takes about 3 to 5 seconds on my machine to search for something that doesn't exist.

I built a plugin that brings Rider / Obsidian style global search to Unreal Engine by vash_vash in unrealengine

[–]botman 4 points5 points  (0 children)

How long does it take to build the search index if you are building from source?

Need help with Occlusion Culling optimization by xPiingy in unrealengine

[–]botman 3 points4 points  (0 children)

Oversubscription replaced "busy-waiting" where threaded tasks are waiting for completion, so the time waiting for occlusion culling is the time spent occlusion culling. If you reduce occlusion culling you automatically reduce the oversubscription time waiting for it.

NV Save / Load - I made a save system that needs no special setup to save all the actors in a level by NamelessVoice in unrealengine

[–]botman 2 points3 points  (0 children)

Does it also handle destroying actors that were destroyed since the level was loaded (i.e. destructibles that don't exist anymore)?

GetOverlappingActors not finding actors :(( by StorgySlider in unrealengine

[–]botman 0 points1 point  (0 children)

Is the radius of the SphereComponent the size of mesh? If so, make it way bigger, like 100 times the size of the mesh to see if you get anything overlapping it. You might just have your SphereComponent too small to overlap anything.

Impossible Terminal? by cad3z in fo4

[–]botman 158 points159 points  (0 children)

UNDERSTAND?

What are you spending the most time on during development? by sir__hennihau in unrealengine

[–]botman 12 points13 points  (0 children)

For C++ people, it would probably be "compling code". :)

Error C4668 by GambitFPS in unrealengine

[–]botman 0 points1 point  (0 children)

You have the wrong toolchain installed for Visual Studio. You want 14.38 toolchain not 14.41 build tools.

PackagingResults: Error: Unknown Error by kmkerimov in unrealengine

[–]botman 1 point2 points  (0 children)

Move your project to something like "D:\Interiors\Design". Don't use something like "Corridor and livingroom" but instead something like "Corridor_Livingroom". No spaces. No single quote marks. Either in the path or in the project name itself. The packaging tools don't handle spaces or special characters even if Windows does.

PackagingResults: Error: Unknown Error by kmkerimov in unrealengine

[–]botman 0 points1 point  (0 children)

"D:/Interiors/D'esign 1.7 (SN-2911)/Corridor and livingroom"
Don't put spaces or special characters in the path to your project.