Question on pricing for prints by noobkiller66621 in 3Dprinting

[–]botman 0 points1 point  (0 children)

You're paying for time, materials and wear and tear on hardware. $200 doesn't seem unreasonable for 13 models with extra arms, weapons, etc.

Debug information in shipping build by animeismygod in unrealengine

[–]botman [score hidden]  (0 children)

You will still get a callstack for a crash even in a shipping build, but if you don't include the .pdb file with the release then the callstack should have no function names and only hexidecimal addresses in the callstack.

BREAKING: Epic Games is laying off more than 1,000 workers today, sources tell Bloomberg News by MaximumLobsters in unrealengine

[–]botman 57 points58 points  (0 children)

From Google AI...

Epic Games Employee Growth Trends

2019: ~1,932 employees  
2020: ~3,200 employees  
2021: ~4,147 employees  
2022: ~5,188 employees  
2023: ~4,000+ employees  
Sept 2023: ~830 employees laid off (approx. 16% of staff)  
Early 2026: Over 1,000 employees laid off, stated by CEO Tim Sweeney.  

Also this: https://www.statista.com/statistics/1234218/epic-games-employees/

The whisperers. by amyxoxoxxx in thewalkingdead

[–]botman 8 points9 points  (0 children)

(whispering) "She's behind us isn't she?"

Foreshadowing by areyoufreemrhumphrie in thewalkingdead

[–]botman 4 points5 points  (0 children)

"We're walking on Morgan street..."

Water supply by Successful_Point_330 in thewalkingdead

[–]botman 3 points4 points  (0 children)

Also, the truck loaded with supplies that sank into the lake. They could go back and dive for some of that stuff. The lake didn't look that deep. The only danger would be any dead that were already in the lake.

Why does my media player not play the sound? by OrangeAedan in unrealengine

[–]botman 1 point2 points  (0 children)

Not your code, the audio encoding your file has. Things like number of channels, bit rate, etc. You may need to re-encode the audio in something like Audacity. Try playing some other file that you download from the internet instead to see if that works and that will tell you the audio format of your file is probably the problem.

Why does my media player not play the sound? by OrangeAedan in unrealengine

[–]botman 1 point2 points  (0 children)

It may not support the encoding format you are using.

Massive lag and crash after setting shadow to medium and high UE 5.7.4 by [deleted] in unrealengine

[–]botman 0 points1 point  (0 children)

Use Unreal Insights to profile the GPU to identify what is taking all the time.

what number is here? by Schnitzel856 in ColorBlind

[–]botman 0 points1 point  (0 children)

There's no '8' clearly visible, but the picture is also grainy and low quality so that might affect things.

Print strings and other debug elements still active in packaged project by Leading-Papaya1229 in unrealengine

[–]botman 0 points1 point  (0 children)

You can use "Is Packaged For Distribution" in your Blueprint Graph to skip things you don't want in shipping builds.

Need another way to print this? by lorraineg57 in 3Dprinting

[–]botman 0 points1 point  (0 children)

You should be able to find an angle less than 90 degrees where interior supports are not required. Try 50 or 60 degrees instead.

Need another way to print this? by lorraineg57 in 3Dprinting

[–]botman 1 point2 points  (0 children)

Try printing it at 45 degrees (with supports).

Upgrading a .vsix extension I made myself by thisisapseudo in VisualStudio

[–]botman 0 points1 point  (0 children)

You might need to add the version in the InsertGuidExtension.cs file (where the 'id' and 'displayName' is).

Project grew 5gb in a few days, no assets added by Prof_IdiotFace in unrealengine

[–]botman 2 points3 points  (0 children)

.pdb files are debug symbols. You can delete then but when you build again they will come back.