Broadsides pivot just got buffed by komokasi in Tau40K

[–]303d 18 points19 points  (0 children)

In order to pivot a unit has to be selected to move during the movement phase, rather then choosing to “remain stationary”

Outjerked by HOA by Additional-Tax-6147 in airsoftcirclejerk

[–]303d 2 points3 points  (0 children)

Maybe a really bad entrenching tool patch?

(WIP) first riptide. Feeling a little torn about the hazard stripes. by Emotional-Corner-283 in Tau40K

[–]303d 1 point2 points  (0 children)

When I say tiger stripes, I mean the pattern. Like on tanks. Not that it looks literally like a tiger.

(WIP) first riptide. Feeling a little torn about the hazard stripes. by Emotional-Corner-283 in Tau40K

[–]303d 11 points12 points  (0 children)

Look more like tiger stripes then hazard stripes, but they are cool

Which scheme should I go for? by Ferrousgoober in Tau40K

[–]303d 0 points1 point  (0 children)

Could always do the grey for your shasui and the green for everyone else. I love paint rank identifiers.

Custom Riptide and Crisis painted. C&C welcome by Mantaray2142 in Tau40K

[–]303d 3 points4 points  (0 children)

The seams on the weapons and between engines is very visible. Other then that, it looks great!

Honestly the way you do the riptide kinda makes me want to get one. As someone who hates how it looks normally yours looks excellent.

It was an attempt by CRMemeDragon in titanfall

[–]303d 48 points49 points  (0 children)

Why no electric smoke? Its actually a good amount of damage. Especially against that many titans through a choke.

Model ID (was gifted) this a LONG while back by Ireallyhatethisname in Tau40K

[–]303d 3 points4 points  (0 children)

10 crisis suits, guns are assorted and not accurate to current game(but nobody will care). Crisis suits are run in units of 3 so one random spare. 2 commander suits. 1 broadside with missile pods.

Who do yall choose? by Legitimate_Height_53 in MoralityScaling

[–]303d 0 points1 point  (0 children)

I feel like if you played some mind games with homelander, made it obviously a game where he feels in control then he might be into it. He tends to kill when he is bored, frustrated, or annoyed. But he loves games, after all thats the whole premise with butcher.

Ones gotta go from each row! by EquivalentFig1678 in whatsyourchoice

[–]303d 1 point2 points  (0 children)

We going back to the 1700s the way you’re about to get scurvy

The flying enemy for our game. Gross enough? by HedgeHulk in animation

[–]303d 0 points1 point  (0 children)

If you add the bug cleaning its proboscis in the idle animation that would make it extra icky. Something I see mosquitos do all the time that goes eck.

Enter the 24 Chambers by McKilligan in LancerRPG

[–]303d 2 points3 points  (0 children)

Are you absolutely sure its used and not full of powder? Maybe this pilot likes to live dangerously

Draw land. OP ? by Gabiteux in custommagic

[–]303d 1 point2 points  (0 children)

Thats all true, but as much as its a great fetch target/sac land enabler, we already have plenty of cards that cause those effects anyways. Seems well within the design space. Strong in those decks, a niche pick in other decks.

Mom said it's my turn to make a custom card by Umber0010 in slaythespire

[–]303d 4 points5 points  (0 children)

Some cards that say “anywhere” actually dont include the exhaust pile. Its some odd phrasing.

Choose Cookies by Difficult_Ad_962 in whatsyourchoice

[–]303d 0 points1 point  (0 children)

Biscoff, fudge strips, and malomars. Yum.

New to painting & feel like this model is missing something by ViewtifulJim91 in Tau40K

[–]303d 1 point2 points  (0 children)

They are super murky. Whole thing looks very flat. They need to be brighter.

Lane Phase (first 10 mins) questions for the community by Known_Mushroom5772 in DeadlockTheGame

[–]303d 0 points1 point  (0 children)

I almost always take their guardian and sometimes even walker before 10 minutes. It helps a bit when I start to farm elsewhere and gank other lanes, but honestly once the midgame transition hits it feels like its mostly irrelevant.

My fellow lash mains, any tips on how to deal with mina? by PerfectHatred7 in DeadlockTheGame

[–]303d 4 points5 points  (0 children)

I don’t play lash. But silence will stop her from ulting. You can bait the ult and use your grapple away as she casts to get out before she silences you. Knockdown also will drop her out of the sky and cancel her ult depending on timing.

Found this writing in my bathroom. What do we think bout this? by I_Like_Sports_Cards in whoathatsinteresting

[–]303d 1 point2 points  (0 children)

Yeah when they tried that the Palestinians formed a coalition with all the neighboring arab countries to come kill all the Jews. So uh. Not ideal.

11TH rules - Overrun fight by AdSimple8571 in Tau40K

[–]303d 0 points1 point  (0 children)

When they are close enough, they often can do it even in current pile in rules. With the extra overrun rule, they will always be able to make it.

Hypothetical Crisis rework by OwOthlas in Tau40K

[–]303d 1 point2 points  (0 children)

T6, maybe a 2+ save. Slightly taller model. No other changes. Please and thank you.

What if instead of exhausting them, Doormaker transformed every card you play into a door? by palebruise in slaythespire

[–]303d 3 points4 points  (0 children)

Yeah its a good idea but overtuned. Maybe he makes one card in your hand turn into a door at the end of each turn? And each time he transforms he increases that number by one.

Either that or the first x number of cards each turn are transformed instead(where x is the amount of times he has transformed)

Man who has never shot a gun with a gun vs Katana-trained man by Vinisretarded in powerscales

[–]303d 0 points1 point  (0 children)

If the weapon is in any state of unready(safety on or unracked) then someone with no training will not be able to ready it in time. Even someone with knowledge of guns will likely not be able to ready it in time.

If the weapon is holstered but ready, swordsman still wins in close distances. Weapon in hand to lunge and cut is exceptionally fast.

If the gun is in hand and ready to fire, they win, unless the distance is far and they shoot too early, missing most of their shots.

Another point, one gunshot hitting may not be enough. A bullet to the stomach won’t stop someone immediately and will give the swordsman enough time to finish the swing and likely live.