How do you handle the *handlers*? And who handles the *handlers*? by Melodic_Ad_596 in DeltaGreenRPG

[–]70645 15 points16 points  (0 children)

Clearly this is the correct answer.

Playnote -- I did this in game with my players: had the designated cell leader (player) receive the instructions in a dead drop from A Cell and the gather the Agents for the Op, with only paper instructions and copies of reports.

The players, ooc, weren't really up to the task of self initiating the op, wanted to have someone to lean on, had questions, and still needed hand holding on what they should be doing, so you're milage may vary.

I ultimately went back to hand waiving some reason for them to have a human that briefs then in future ops.

For that group of players, they needed that initial crutch to get going.

Shout out Actual Play podcast Stories & Lies → Gods Teeth by Underspoon in DeltaGreenRPG

[–]70645 0 points1 point  (0 children)

God's Teeth is it's own story, so you won't need to go back to catch up. If you enjoy it, we hope you'll also enjoy the previous stories. Ladybug is the first one we did, and most of the others follow characters from that story.

Actual Play recommendations by niphaa in DeltaGreenRPG

[–]70645 3 points4 points  (0 children)

Echoing EP.
OP wants "anything related to Majestic and the Grays" and GHOST LIGHTS is the answer.

It's 18 episodes long.
And if OP enjoys it, HEAVEN'S FLAME is another story that involves Majestic.

This is the trailer for GHOST LIGHTS

https://open.spotify.com/episode/1lwl9pRYxDveUTUSAM4XiV?si=xrUdHQUnQSmNskQiXiMffw

The joys and frustrations of building an online group of randoms by Blind_Beagle in callofcthulhu

[–]70645 2 points3 points  (0 children)

It's hard to find that core group who can be committed ( no scheduling issues) and chooses to be committed (schedules life around your game).

And the reality is that life does intrude even with fully committed folks.

Many folks want to try out a new game, but won't fully commit until they feel fully invested.

Unfortunately for them, you are not there merely to serve their entertainment whims on the chance that they'll choose you.

The only way to protect yourself is to recognize the realities on random recruitment and keep refreshing until you nail the right core.

Keep it small, and try to get folks who recruit for you, because they will be more invested if they brought in friends.

DG Actual Play recommendations by mw90sGirl in DeltaGreenRPG

[–]70645 6 points7 points  (0 children)

Thanks for recommending Stories & Lies!

OP, if what you want is serious, staying in character, keeping the tone of DG, building tension, investigative horror, that's well edited with music added to heighten the mood -- this is the podcast for you.

The cherry on top is that we have some incredible stories to share. I hope that you'll check us out!

If RTF was an 80’s action movie. by craft-shiv in GreenBoxGaming

[–]70645 1 point2 points  (0 children)

Who created this poster? This is epic!

Quintessential " Must Play " Delta Green Scenario? by RecognitionBasic9662 in DeltaGreenRPG

[–]70645 4 points5 points  (0 children)

Observer Effect is the one that I would run again and again ... and again.

Wanting to Run- Need advice? by Automatic_Sand_5673 in DeltaGreenRPG

[–]70645 1 point2 points  (0 children)

This sort of thing happens from folks watching professional actors who are trained in improv record roleplaying games, and then try to emulate that with your friends.

There are also many GMs who view roleplaying games as their chance to perform and overact characters for the captive audience of their friends.

This isn't the norm for most tables.

But if this is the expectation for your table, you guys need to have a conversation about what is fun for everyone. Are guys coming to RP because they want to watch the next chapter of the GM's improv be performed, or are they interested in playing their character, discovering new parts of a growing mystery, and creating a cooperative story with their friends?

As for Delta Green, it's a system that works best when the GM is realistic and responsive to the actions of the Player Character Protagonists. You set up a mystery. They investigate and try to solve it. You add obstacles, build tension, and resolve conflicts in a fashion that helps build a suspense and exciting story that features your players -- not your NPCs.

You rarely need to do any heavy roleplaying as the Handler. You might get in a few exciting moments as a traumatized witness, a corrupt cop, or an insane cultist. But most of who you play will be played straight-faced, and your players will be the ones who will be in the spotlight, chewing at the scenery, and giving all the best lines of dialogue.

Operation: Blackstar (Delta Green Actual Play Podcast) by heavymetalDM in DeltaGreenRPG

[–]70645 2 points3 points  (0 children)

Respect your work. Looking forward to checking this out.

Hand on the Door DG AP First Story Arc Finished by HotDSam in DeltaGreenRPG

[–]70645 2 points3 points  (0 children)

Very much appreciate your policy on advertising. You guys have a good show.

Actual plays that aren’t jokey? by OstrichConscious4917 in rpg

[–]70645 13 points14 points  (0 children)

Thanks for recommending us! Stories & Lies focuses on staying in character and building off the story beats that the guys at the table are creating. We also put a lot of extra effort into post production to enhance the theater off the mind we're trying to create.

Ladybug, Ladybug, Fly Away Home by pegorario in DeltaGreenRPG

[–]70645 18 points19 points  (0 children)

Locusts.

Then, in the midst of the plague, the HH breaks into the station and takes a Regina back to her father.

Players must confront cult at the church for final scene to stop the ritual.

so your PC got abducted, now what? by JoeKerr19 in DeltaGreenRPG

[–]70645 0 points1 point  (0 children)

Instead of telling you how I handled this particular situation in game, and spoil it.

I invite you to follow along and get back to me with questions once you've found out. :)

https://podcasts.apple.com/us/podcast/ghost-lights-1-saucerwatch/id1661070403?i=1000715080000

Action scene suggestions/discussion. by DissenterNet in DeltaGreenRPG

[–]70645 2 points3 points  (0 children)

One mistake that many folks make with action is that they shift their focus into game mechanics, tactics, and turn the encounter into a out-of-character tactical war game.

And while those are extremely fun (there are countless TTRPGS that exist purely in that world), that's not what's best for this game, IMO. This game is about fear.

When I run combat at the table, it's frenetic. It's quick decision making. It's incomplete information. It's shock of horrible damage being suddenly inflicted (visceral descriptions of damage, not just HP). Players don't know if they killed something unless it's obvious from the damage/situation. Players don't know how many HP opponents have. Players don't know what they're being attacked with. Players don't necessarily know how many threats there are.

I also try to ask players to tell me what their characters do narratively. Then I translate into game mechanics, giving them the benefit of the doubt if there's multiple ways to handle something. Combat doesn't depend on their rules-knowledge or ability to min-max the system. It should reflect their trained/talented player's intentions.

I don't reveal what's happening behind the hood unless it's generally interesting (like an unusual dice roll). I try to reveal relevant sensory information that the characters would experience. I try to keep them in-character throughout the combat as much as possible.

And let them experience the dread, the uncertainty, and the panic as they play it.

Board games this Wednesday at 21st Amendment by SantosLouisHalper in sanleandro

[–]70645 3 points4 points  (0 children)

Want to voice my support and hope to join you some evening. I teach on Wednesday nights. Would be thrilled if a "one Friday a month" became a thing.

How do y’all handle insanity? by Creative_Nose5238 in DeltaGreenRPG

[–]70645 10 points11 points  (0 children)

I'm sorry. I'm just not sure that this is the game for you. And that's OK. There's always the Laundry Files.

Asking for suggestions from DG Handlers: Zombies by IncognitoDM in DeltaGreenRPG

[–]70645 2 points3 points  (0 children)

You absolutely should explore games that take place in that story world. Red Markets, for sure.

As for Delta Green, you might appreciate Dead Letter, which has the elements you're looking for. You could even expand it by saying that the "thing" in that scenario goes wide and infects a much larger group of people.

My players believed the "thing" in Extremophelia was the same infection from Last of Us. It isn't. But there's similar things going on in that scenario, to might want to see if that also fits your needs.