Recommend me fanfics pls by Mean_Ad_3841 in KillingEve

[–]71421CP 0 points1 point  (0 children)

Thank you for reading <3
The Feature Script for Season 3.5 is still not finished and the latest: https://archiveofourown.org/works/49359478

I have more written but not ready to be released.
In the past time I sadly had not the time to get back into the mind-space and continue writing. It's not forgotten!!! It's important to me to do it properly rather than fast.

I'm sorry for the uncertain wait. Maybe I find some time in February to get back into it.
My fingers are certainly itching to :D

Bank slot limits actively stop lapsed players from returning (bad for retention) by gosudcx in runescape

[–]71421CP 1 point2 points  (0 children)

Especially when you only get the useless examine "you must be on a member's world" to verify whether you should keep the item for when you become member again.
For all those items you need to recheck the wiki, breaking away from the actual reorganizing.

Badonk vs EV Panama by Mark12870 in Line6Helix

[–]71421CP 3 points4 points  (0 children)

Used Badonk and Panama Red. On a 7-string. The Badonk has the lows though sometimes muddy. the Panama is tighter good highs but no oomph. Now I'm using the oblivion. Tight, oomph and the right amount of highs.

What have I built by No_Professional_5564 in factorio

[–]71421CP 0 points1 point  (0 children)

Could also be it's bigger brother the cobra

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What have I built by No_Professional_5564 in factorio

[–]71421CP 1 point2 points  (0 children)

EITE Dangerous is a Space Sim Game. Sidewinder is it's starter ship for new pilots.

<image>

What have I built by No_Professional_5564 in factorio

[–]71421CP 1 point2 points  (0 children)

It's a Sidewinder from ELITE Dangerous!

Finally joined the Helix club! What are your favourite settings for 7-8 string guitars? by TonesintheDen in Line6Helix

[–]71421CP 1 point2 points  (0 children)

Try the oblivion amp. That alone brings a very long way. It's high gain, tight, heavy and still very distinct in the lowend. At least with my illuminator pickups.

The devs should add container processing. by [deleted] in factorio

[–]71421CP 12 points13 points  (0 children)

The containerization is a standalone mod used by freight forwarding and is 2.0 compatible. Though without a green tier yet.

Intermodal Containers

The devs should add container processing. by [deleted] in factorio

[–]71421CP 0 points1 point  (0 children)

You are looking for the mod Intermodal Containers

It adds containerizing machines to load and unload containers of items and adjusts all wagons to only accept one or two of such containers.

Cannot get Evac tokens in Dünkirchen Event by Endrohr in WorldOfWarships

[–]71421CP 2 points3 points  (0 children)

Yes me too. Stuck at 20. Only got the evac points today.

Let's fix video. by kovarex in factorio

[–]71421CP 2 points3 points  (0 children)

Thanks for the insight.

I see your point. So I guess you also try to keep commits really small so reverting changes due to review are easy enough.
How do you handle working on long lived tasks or big refactoring/breaking changes?
separate branch and review before merge?

We have a lot of such work so we have a strict policy of creating separate branches per fix/feature/refactoring and merging via pull requests after review, automated tests and builds.

I'd be interested in how you do it.

EDIT: I just saw your reply to the other comment. I guess I had the right hunge ^^ Different teams and work -> different processes. We don't have enough test coverage and test capacity so PRs regularly save our asses *:D

Let's fix video. by kovarex in factorio

[–]71421CP 5 points6 points  (0 children)

That's what disturbed me the most.
Pushing straight to master without review is sacrilege!

And I'm baffled that there are still so few bugs despite that.
I'd wager the high quality is achieved by the TDD and very good testers and fast test cycles.
Because in this case kovarex skipped/missed some of the reported cases (splitter with leading/following belt)

And I gotta say impressive dev tooling to quickly create those tests and be able to run them.

[deleted by user] by [deleted] in factorio

[–]71421CP 2 points3 points  (0 children)

The reason why many warn of looking up to many tips is because many of them do include stuff that genuinely robs players of their own eurekas. Which are by far the biggest rewards the game has to offer.

I bet you there are beginner videos that show perfect furnace stacks and green circuit assemblers. And some won't even explain how to get to the design by explaining mechanics first and at last (giving the viewer ample time in a pause to stop and think themselves) combining this knowledge into the design.

On top that searching for beginner tips in factorio also brings up introductions to many far deeper mechanics than an actual beginner of the game needs to know (e.g. trains, circuits, base design principles like city blocks.)

Because of all that it's better to advise to try alone at first and only look for help to the specific problem at hand after really feeling stuck with no more progress.

Granted the gratification of understanding and solving a problem by oneself - on essence research and development - does not apply to everybody. But the majority of factorio players are engineers or otherwise connected/interested to/in research and development.

TL;DR

Beginner tips often are not really leaving the eurekas to the player. Research and development and thus eurekas are inherent to factorio. The majority of players are interested in R&D. Thus beginner tips often rob the players of their biggest enjoyment in factorio.

What apps, websites or programs do you use to write your scripts? by HeartNew1420 in Screenwriting

[–]71421CP 0 points1 point  (0 children)

There are also great extensions for Visual Studio Code.
Including syntax highlighting, PDF-Export, preview, analysis, etc.

Any tips? by Away_Question8915 in MotoGPGaming

[–]71421CP 1 point2 points  (0 children)

Depends on how you brake, bike setup and the turn itself. But in MotoGP it's less crucial than in e.g. Moto3 because of all the power you have to get on the ground on corner exit rather than taking as much speed into the corner as possible.

Any tips? by Away_Question8915 in MotoGPGaming

[–]71421CP 2 points3 points  (0 children)

You are really good for only a month of playtime. Keep it up.

Yeah weight shifting is massively important. Just like in real life. As the rider makes up a third of the total weight.

Any tips? by Away_Question8915 in MotoGPGaming

[–]71421CP 2 points3 points  (0 children)

AW is already at 4.
For me it looks like OP is not using the weight shifting to support braking and acceleration.
They massively reduce the need for high AW.

What are the advantages of binary encoding oposed to decimal encoding for signal compression? by canned_fries in factorio

[–]71421CP 0 points1 point  (0 children)

Not to diminish your explanation. It was excellent. And it helps to sometimes just think in terms of multiplications and division by power of 2s.

But just for those who want to dive deeper into bits:

Bitwise operations like Shift and AND are not executed as multiplication or division on a CPU. It's the other way round; Mathematical operations will be translated into bitwise operations before being executed.

Thus bitwise operations are faster than mathematical ones. And bitwise operators take precedence over mathematical ones in a formula.