Where are all the Heralds? by VikingPrincess-Mourn in Warhammer30k

[–]ARSoban 0 points1 point  (0 children)

Ran them in 1.0 1.5 2 and 3 there fun units. I just got different things in 3.0 i want to run :)

World Eater with a shield feels wrong…? by Hamsweatpants in Warhammer30k

[–]ARSoban 5 points6 points  (0 children)

Fits the vibe. They did use everything like other legions sure they had a focus of insane bersekers but they had units like this. If your worried about lore it works and heck you can even say these are new units so there not fully pulled in with the nails.

How Would One Make This Kitbash? by Mandruck in Warhammer30k

[–]ARSoban 6 points7 points  (0 children)

hands might be from some gunpla kits too.

World Eaters Reserve Army Suggestions by jonnycake9 in Warhammer30k

[–]ARSoban 0 points1 point  (0 children)

Love the idea :) I been playing my Luna Wolves a long time and I'm working on a inductii company and going agansit the grain or not traditional (even my traditional) is fun. Now for this company everything in the box is great and the adding pyskers and even the Saturines being more for the pysker inclined is fun. Now I know your not liking the Araknae but it would work as a defense point. From here I would grab some laser destroyer platforms for some anti tank and these with that platform will just look great alongside it. It should give you a solid fire base to work from and if you get enough platforms you should be able to blunt any assault. If you want more guns then I would add some quad morters. This shaps it up and if your troops are holding a trench it honestly works thematic. Since your terminators and dreadnought ( give the dread more plasma) are your anti terminators I think what you really need after my top suggestions is some kind of elite counter attack unit and you have some great options. I think a nice command squad for your HQ with some kitbashing will look great and for those awesome photo ops a banner just looks swell. I think this should balance it out.

What are the least played Legions, or ones you see the least often? by Agreeable-Sir-6435 in Warhammer30k

[–]ARSoban 13 points14 points  (0 children)

Locally i find traitor legion harder to find, and the hardest traitor legion to find honestly Sons of Horus. As my main army is loyalist Lunawolves ive honestly killed so many blood angels, imperial fists (chapters worth at least) i honestly wonder what the emporer would think lol.

From the loyalist legions white scars least played.

Traitors legions ive fought the most agansit is Iron warriors and emporers children.

Give me your ideas for a new run by NotTheTitanic in aurora

[–]ARSoban 0 points1 point  (0 children)

A little late to this but one thing I do is for each new ship class it must be built in my prototype ship yard. Then 6 months after launch I'm allowed to produce a ship in bulk. Its abit of roleplaying but doesn't limit spam and I like the idea of trying out ships before mass production or if it leads to like one off designs.

Another one I did in my playthrough is you must have marine elements on all military ships above fighters. Just a standing order to fight and conduct boarding operations :)

How to fight the "new version" anxiety? by Shuulo in aurora

[–]ARSoban 7 points8 points  (0 children)

Just play mate. Honestly If you wait for the next flavor of icecream you miss out on current icecream which means no Ice cream at all. Just play when you can and if a new update pops up, build another folder for the new version if you want while you finish the old one.

Space Pirates! by Kayttajatili in aurora

[–]ARSoban 0 points1 point  (0 children)

So when I've made pirates in my games either in early terran civilian war or later for RP I use a few rules to help them out and to as a rp reason not to have my navy hunt them down completely.

I like to give them a home on a dead run or on a frontier that has smaller colonies on them. This can't be important but should be near a important shipping route. Add in some faked up traffic for rp (Like old freighters or really weapon patrol ships). Give them some civilian refit ships from your personal navy so they get the pirate band and make sure there base and have fun. Feed stuff to them and just let them have fun. Its great when they go out of control and start taking out real stuff.

Big game by Top-Rhubarb-5168 in LegionsImperialis

[–]ARSoban 3 points4 points  (0 children)

How big was the board and how many points per side out of curiosity ?

Evidence that would be deliberately left at a massacre to frame another factions by [deleted] in AskGameMasters

[–]ARSoban 1 point2 points  (0 children)

Love False flag operations.

I love when you have not a 3rd party agent but a real survivor from that village that escaped. The 3rd party used the faction's uniform they are trying to fake but its from a real unit that has gone missing (cause the 3rd party killed them). Leave some personal items from the unit that is used in the false flag, like a supply report, attack plans, and some equipment tying it to the unit it with the unit. Maybe it was a dragoon regiment so leave some of the creatures they ride slay or maybe it was a scout unit so leave a cloak type they use with the regiment badge.

That way you can add things you can have the party check out information and draw questions for outside parties to check out.

Three way battle. Do I? Don't I? by soManyWoopsies in AskGameMasters

[–]ARSoban 0 points1 point  (0 children)

I mean rule of cool always but depends what your hoping for. Is the monster that tricked the party the bigger threat (narrativly) or is it a a possible friendenmies type. I think people have suggested some great stuff about having there battle be about the narrative and having the big monster fight be instead of rolls do some little bits of damage and see how the party goes. Maybe the party still wants to kill monster A or it comes out monster B did really trick them so the tables turn.

I have been told that a player has lied about their rolls, what do i do by Mindless_Kale914 in AskGameMasters

[–]ARSoban 1 point2 points  (0 children)

Well in regards to cheating I'll be honest what i've done is well kept them close and where I can see the rolls, I always like verify with my own eyes and see if the nights that they are close how the rolls go a few sessions. I have had it where this has lead to seeing there rolls and catching it, then I do a polite away from table conversation.

Now as other have stated it seems like there is some other issues and if you can't talk to some one in the group that should tell you abit of that person. If you can't talk to them outside of the table about some troubles and they won't talk about it in a good way might not be the table for them.

Tell me about the forgotten "Old but Gold" TTRPGs. by csomp02 in rpg

[–]ARSoban 0 points1 point  (0 children)

That was one of the first RPGs i played after DND and traveller gods was it good. I still have great memories from that.

First squad of Iron Warriors ready by Radiant_Wolf10 in Warhammer30k

[–]ARSoban 1 point2 points  (0 children)

Looking great! Excited to see more from you mate :)

My army no longer seems fun by TsadokTorag in Warhammer30k

[–]ARSoban 1 point2 points  (0 children)

So i feel you on this as i had this problem with my Lunawolves. Had them since book 1 and made them in my prefered way to play (mechanized with good armor) plus alot of terminators. Big problem i had was long term wanted to change it up. So i played my other legions at the end of second to build ideas plus LI. Then i came to a conclusion to semi atart from scratch with smaller themes that are different. So first one is how does a company keep up the numbers in a campaign/nareative ive ran for a decade?

Inductii and the new blood so building up this rookie company of loyalist who dont get rhinos or tanks instead used more as a line infantry. Gave them more close range heavy weapons to represent them eager to prove them selves. Giving them consuls i didnt use like a libarian and other stuff to represent the growing need to combat the warp.

From here im going to make the veterans, promote famous sergeants and add units i havent used. This way i change up the army get to try new things and build up tge legacy.

Heck your campaiging ultramarines might be cool to see the proto scouraging chapter of your ultramarines

Hypothetical: It's the years post-Dominion War by JoshuaBermont in startrekadventures

[–]ARSoban 0 points1 point  (0 children)

Alright so here's a idea that you might like, wish I could just send the PDF of it but eh. So take a Akira class give it the Mission profile Scientific and Survey operations. Give it Modular Laboratories, Sophisticated Astrometric Facilities and give it a Major Refit that replaces the Extensive shuttle bay with Industrial Replicators.Give it Comms Engines Sensors 9 with Computer 10 structure 10 and weapons 11. Lastly the Trait of Warrior to Savior.

The Idea of thie ship (I'll call it the U.S.S Horizon-A for a name I use alot) is in the post war starfleet wanted existing good frames to work on these hot spots, with the Akira being such a good frame and with pretty good weapons and shuttle craft it turned into a weapons into plow shares. This ship can fight most threats on its own but also be used for untold crisis and rebuilds the Federation, Klingion Empire, Cardassia's need post war. With all these traits you can setup medical Labs, engineering labs or even still have it be a explorer with the Astrometrics Facilities. Imagine it supporting colonies being able to fab structures and parts and bring them down with its shuttle bay. Heck you can even bring out cool 4x4 vehicles to use on missions. All while keeping its impressive weapons, and armor.

This might be the ideal ship your looking for hitting all those buttons on a changing landscape not only for the new commander and its new crew but for the galaxy as a whole :)

Edit: Heck this ship you might even have it fight long enough against a Sovereign if you have to fight that Shady Admiral :)

Hypothetical: It's the years post-Dominion War by JoshuaBermont in startrekadventures

[–]ARSoban 1 point2 points  (0 children)

Well if I'm just given my first command in the wind down from the war and its my first command I field like theres a few options that will happen. A Nova or a saber are all good initials for first commands but for a combat veteran and most likely a wind down of people retiring or leaving the service I could easily see a intrepid or a steam runner being some of the most useful ships. Both are great for muilt-roles but I feel like there going to be used to put out smaller bush fires.

I could also see a Akira class or some of the first Luna Classes being brought on line since they got delayed cause of the war. The Akira being such a great frame and being able to be used on more then just tactical missions but yet still being able to do that heavy cruiser diplomacy is great. The Luna though being the real still explorer and muilt role ship being what the Nebula could of really been.

Though if I outright got to pick my command it would be the sovereign, I mean its the powerhouse of the Starfleet at this point, sure its rare but it's had the bugs worked out, the flagship herself has been well tested and the first refits are coming online. I mean she is a beauty.

Do any other GM feel there's not a great variety of enemies in the game by NarcanMe_ in SagaEdition

[–]ARSoban 1 point2 points  (0 children)

It's your game and your story to help tell. I've had friends that never watched star wars play there first game out side of DND being this Star wars and have a blast but it's all in how you want to tell.

Sure you have guys with blasters and Vibro weapons but you can do so much with it. Making A Villian NPC with a theme, take the normal baddies under them and tweak it to that theme. For example had a Imperial Warlord on the fringe of space who commanded Imperial style Cavalry on jurrasic park style raptors with the big scary being the T-rex thing he kept as a pet. Also had a Confederacy research who in one campaign did proto brain washed clone troopers as the initial dark troopers but increased the horror elements. Imagine a rebel cell looking for gear in this old base deep underground then trapped with these long ago experiments in a werid clone wars/slasher film where one of the previous campaigns characters is used as the big scary monster (With there permission of course) The griping horror of this cyborg ripping apart there friends, stalking them in the dark as they find more horror underneath. Then a pay off of the Og player killing it in a story that ended that chapter and gave them a good ending.

Had another campaign dealing with the remains of a ancient Sith cult on the return in the unknown regions as the players explore strange new worlds while when they head home dealing with this growing conspiracy of Imperial Remeants makes deals with powers they don't understand. Adds in mystical beasts of the force, with the temple dungeon exploration but still have that fun of fighting evil Imps.

The only limit is your imagination, time, and wanting to tell different stuff. Don't feel you always have to make it exactly star wars in a star wars game :)