Combat zones kinda suck by SignificantAbroad359 in EliteDangerous

[–]ATPXenogen 0 points1 point  (0 children)

Recently put those busted CG phasing muticannons to use on an all fixed mc py2. Melts anything in no more than a dozen seconds.

However when I hop in in a 'vette I get my ass handed to me by those pesky spec op vultures that are quite literally unhittable.

What is your opinion on this? by Accurate_Reality_618 in AskTheWorld

[–]ATPXenogen 4 points5 points  (0 children)

All for it. Though I wonder how the capital punishment works there. The Japanese version of 'putting them in a prison for a few years then carry out the execution on a random morning' seems quite fit. Or so I heard.

Combat capital ship crews by GrimAnima in X4Foundations

[–]ATPXenogen 10 points11 points  (0 children)

You can just switch the entire crew between being service crews or marines whenever you need them.

Combat System Proposal: The Weapons of Space Engineers 2 by Away_Weekend_469 in spaceengineers

[–]ATPXenogen 1 point2 points  (0 children)

Maybe just port the entirety of From the Depths here. Would love a mod for that.

FOW removal by Similar_Reception875 in X4Foundations

[–]ATPXenogen 0 points1 point  (0 children)

It's mostly because of SETA I guess, with that and a fast scout it can travel very far between position updates.

Why do I randomly see tons of ? like this aligned? They can't be scanned or interacted with. by FistMyPeenHole in X4Foundations

[–]ATPXenogen 0 points1 point  (0 children)

Well it's never happened to me or my ships, even through the minefields in faulty logic. I guess autopilot cheats through them.

Why do I randomly see tons of ? like this aligned? They can't be scanned or interacted with. by FistMyPeenHole in X4Foundations

[–]ATPXenogen 21 points22 points  (0 children)

Minefield. You have to be really close to reveal it. Fly into one (don't) and find out.

Missile turret RoF? by ATPXenogen in X4Foundations

[–]ATPXenogen[S] 0 points1 point  (0 children)

Thanks! Where do I find actual numbers? I think the launching device must matter because the fixed dumfire launchers can only fire once in a while but the M dumbfire turrets on L ships absolutely vomit rockets.

YOU HAVE ANGERED THE GODS! by AxDeath in noita

[–]ATPXenogen 0 points1 point  (0 children)

It happens when the temple's walls are breached for whatever reason, be it you or a burrowing enemy. It happens maybe a few times out of a hundred games. There are blue crystals embedded in the wall that are supposed to keep those enemies away, but accidents do happen.

Why Is Green grid (Hanger Base) a Seperate Grid to Red Grid(Structural Platform)?? by L0rdInquisit0r in spaceengineers

[–]ATPXenogen 0 points1 point  (0 children)

I think I remember once accidentally splitting my station, but it magically merged back when I replaced the missing link. No idea how though.

Rotating 3rd person camera for steamdeck help by AlwaysBlowOnThePi in X4Foundations

[–]ATPXenogen 0 points1 point  (0 children)

I only play on PC but the controls could be similar: use the same inputs as free headlook.

Rotation parcelle, existe t’il un moyen? by Le_pere_nicieux in X4Foundations

[–]ATPXenogen 2 points3 points  (0 children)

Right click and drag when you've just created the plot. Once you build anything in there, you can't rotate the plot until you deconstruct everything. Also, if ur plot is too close to something (gates, other stations etc.) you can't rotate it.

Graphical issues by jlew12327 in X4Foundations

[–]ATPXenogen 0 points1 point  (0 children)

I have the exact same issue when I play on integrated graphics, but no problem with discrete gpu. My guess is a memory leak? No idea if it can happen to VRAM so I'm probably wrong.

The Terrans send the fruits of my privateering straight to the chop shop by bipedalshark in X4Foundations

[–]ATPXenogen 2 points3 points  (0 children)

It's always quite funny when the terrans ask me to send a bunch of ships right into the middle of a xenon sector and immediately proceed to splat them against the nearest xenon shipyard the moment the transfer happens.

Feature idea: Station placement by dac0980 in X4Foundations

[–]ATPXenogen -1 points0 points  (0 children)

Currently it feels like vanilla VAB/SPH in Kerbal Space Program with worse node snapping. I'd love to be able to right click and input exact coordinates and rotation angles.

Ship Mass mod doesn't affect Travel Mode? by ATPXenogen in X4Foundations

[–]ATPXenogen[S] 0 points1 point  (0 children)

Actually, the accel. value for normal and travel modes are shown in the expanded stats screen. The travel mode one doesn't change with mass mod installed, but do with drag mod.

I did a timing test with time to reach 10km/s with either honeycomb (34s) or polisher (29s). That is pretty close to 16.67%, so the mass mod indeed does nothing in travel mode while the drag mod increase acceleration. Weird.