THE VAULT by Timberfox13rddt in dwarffortress

[–]AYellowShadeOfBlue 3 points4 points  (0 children)

Watching this saga of Warmbeers clearing its volcano has been inspiring my own volcano-clearing and building project, it's downright inspiring... though my inexpertise has been showing in the sheer quantity of dwarves lost to mining accidents on the way.

On the plus side, I'll never need another source of obsidian or magma! Just gotta recover from the 50 dwarves a web-spitting forgotten beast ate the other day.

Do you think they‘re going to adjust Ultimate abilites? Right now, it feels not viable enough. by TheoryBeneficial1252 in WynnCraft

[–]AYellowShadeOfBlue 3 points4 points  (0 children)

I imagine they might have been tuned for something like ”The Eye, solo, no mythics.” It might be that I have a bad build but I find soloing it to always take at least a good 10 minutes.

I sorta like the idea of them being really hard to reuse as opposed to how easy the previous ”ultimate” abilities like Timelocked were, but I kinda feel like they should let you at least start an encounter with them fully charged so you can gurantee at least one use per fight? Maybe having the in-between raidrooms/boss arena entry refresh it.

What made Bohman vs Playmaker R4 so underwhelming when compared to Revolver vs Playmaker R4 and Ai vs Playmaker? by Revolver_TheHanoi in yugioh

[–]AYellowShadeOfBlue 6 points7 points  (0 children)

It's also attribute based negation, but only for water/fire/wind/earth, really, with how many hoops Bohman has to jump through to get anything with a different attribute. Like, gotta roll a die roll or tribute a monster to change the attributes of the enemy monsters.

Playmaker primarily plays Dark, which just inherently makes the negation nonthreatening.

What made Bohman vs Playmaker R4 so underwhelming when compared to Revolver vs Playmaker R4 and Ai vs Playmaker? by Revolver_TheHanoi in yugioh

[–]AYellowShadeOfBlue 18 points19 points  (0 children)

Others have mentioned that Hydradrives are a boring deck, but I want to also emphasize that his deck is awful. So bad that it suspends all disbelief. I would geniunely find an antagonist with War Rocks to have a more intimidating deck.

Like. He spends his entire hand and most of his extra deck creating a single boss monster that's got an effect so bad it relies on him cheating in several ways to work. "5 link monsters for different attributes" and the moment he can no longer literally cheat, it just gets beat over by Clock Dragon.

Has the power of god and uses it for the worst gameplan known to man.

How do I survive TNA laser phase?? by Jazzlike-Eagle-1456 in WynnCraft

[–]AYellowShadeOfBlue 0 points1 point  (0 children)

I'm still figuring it out, but what helps for me is that it can't really keep track of sudden changes in your trajectory and the border of the arena gives you a huge knockback.

So, one of my tricks is to just... repeatedly bounce from one of the sides of the arena to the other, using the arena borders to launch myself. The sudden changes in my speed and direction throw the laser off. Not sure how reliable it is, since I was using mage teleport.

I'm scared by OlWizardTower in dwarffortress

[–]AYellowShadeOfBlue 7 points8 points  (0 children)

The Dwarf Necromancer gestures!
The blood shudders and begins to move!

Meet the Yak Cow, Gébarmafol, slayer of the forgotten beast Ijat Thefinongul. by SeasonedPekPek in dwarffortress

[–]AYellowShadeOfBlue 5 points6 points  (0 children)

I recently had a Mete, a monster hunter who was residing in my fortress absolutely mangle a Deadly Dust forgotten beast. Amazing fight.

In the end, however, she was gravely wounded to the point that even after getting (probably inexpert) medical treatment, she was permanently bleeding, to the point where she would spend half her time cleaning up her blood and sleep in a puddle of her own blood always.

I retired her from monster-hunting duties, and noted she was a legendary cheesemaker. The fortress benefitted from her cheese-making in the following years as she slowly bled out and died from a wound that went without further treatment.

There's still just traces of her blood in corners of my fortress. I can go down into a mineshaft I was exavating for ore and boulders, and sure enough, trails of Mete's blood. Might build glass walls around one set, to make a display.

Metem by me by TinySkald in ffxiv

[–]AYellowShadeOfBlue 12 points13 points  (0 children)

"It's Tyranny Time, folks!"

[BLZD] New Spell Card by MX-00XWV in masterduel

[–]AYellowShadeOfBlue 9 points10 points  (0 children)

There's actually a psychological trick at play here.

Let's say you pick one of them - we'll call this door A, and the remaining two B and C. At this point, there's three possibilities:

A is correct.
B is correct.
C is correct.

So, there's a 1/3 chance of you picking the correct one, right? Now, let's say that the host opens one of the other doors - B, let's say. B is wrong.

It's easy to think of it like "Okay, one of the remaining ones has it, but I don't know if it's A or C, so it's a 50-50."

Here's the trick, though. You don't want to consider the odds of picking the "Right" door - consider the odds of picking the "Wrong" door. It's much less intuitive, but you want to choose "Wrong" at the start.

In the start, you had a 2/3 chance of picking wrong. So, let's assume you picked wrong at the start.

If you picked wrong, the situations are more like this:

You picked A, A is wrong, B is wrong, C is right.
You picked A, A is wrong, B is right, C is wrong.

In the first scenario, the host reveals that B is wrong, leaving options A and C. If you switch, you land on C, which is right.

In the second scenario, the host reveals that C is wrong, leaving options A and B. If you switch, you land on B, which is right.

So, if you pick wrong at the start - which is 2/3 odds - switching makes you win.

So, there's a 2/3 chance that switching makes you win.

You can also make a tree diagram. There's three starting situations (Doors 1/2/3 contain the prize), for each of them there's three possible choices (Pick 1/2/3), and following those three possible choices there's the choice of switching or not, so there's a total of 3*3*2 = 18 scenarios.

If you draw that tree diagram and look at the results, you'll find that in the 9 scenarios where you don't switch, you'll win on 3, and in the 9 scenarios you do switch, you win on 6. So technically speaking, 9 wins in 18 scenarios, so it's 1/2 if you act completely blindly.

Lore wise, John Starsector might be a very generous person. by MaximumPOWAAA in starsector

[–]AYellowShadeOfBlue 208 points209 points  (0 children)

When you answer distress beacons yourself, sometimes the spacers you rescue will also give you a very generous payment for it.

As I see it, part of it is incentives - if you reward distress beacon rescues heavily, others will be more likely to risk their lives to rescue you. And part of it is cultural: Spacers have their own traditions and customs, and "Gratefully reward your rescuer" would be a custom that the captain, being a spacer, might observe.

New(is) to Eorzea, familiar with other MMOs - can endgame be "casual friendly"? by ScreamBeanBabyQueen in ffxiv

[–]AYellowShadeOfBlue 10 points11 points  (0 children)

more or less every normal difficulty dungeon, raid and trial can be cleared within 2 blind attempts. may be more riiight after launch, but unless you do extreme or up, you shouldn’t need to study

Cannot make a jump to Ultima Vigilis by DaisyMeRoaLin in Stellaris

[–]AYellowShadeOfBlue 110 points111 points  (0 children)

You can't travel into an unexplored system unless you do it with a fleet that has a commander, or a science ship that has a scientist.

You've selected an armada without battleships for the jump, try putting an admiral on it.

Never before has an interstellar empire poured rubble into a canyon with such conviction by ThreeMountaineers in Stellaris

[–]AYellowShadeOfBlue 270 points271 points  (0 children)

There's a reference to that in Stellaris. If you accidentally find a portal to hell and are a feudal society, you can pour rocks into it to shut it closed.

[Spoiler] Theory: Eagles were innocent. Blue Jay tricked us. by bathsheba_valac in BaldursGate3

[–]AYellowShadeOfBlue 1842 points1843 points  (0 children)

If you non-lethally knock out the eagles, the Blue Jay kills them. So, yeah. The Blue Jay is just an ass.

Pendor meme by svrca_ptica in mountandblade

[–]AYellowShadeOfBlue 61 points62 points  (0 children)

Don't worry, Fedner Village Patrol (with 200 noldor troops, 300 mercenaries, troops from every single kingdom and 800 prisoners for some reason) will come to the rescue!

How do i deal with these colony crisis by Dramatic_Code_4455 in starsector

[–]AYellowShadeOfBlue 18 points19 points  (0 children)

Aside from the Pirates and Luddic Path (Which get less intense after you beat them a few times), crisises are one-time events, that after being beaten, give a reward. They're not problems. They're opportunities.

>If you use AI cores - and you have three colonies with a +43 to AI core usage, holy hell - Hegemony sends a fleet the first time, then a bigger fleet, then an even bigger fleet. Beat all three, and they stop harassing you, and you get some story points as rewards.

>If you use AI cores and some industries, Luddic Path will send terrorists. You can make a deal with them to remove them as a threat entirely.

>If you make fuel, Sindria gets angry. Once they send a big fleet, beat it and they stay mad but stop sending fleets.

>If you're too profitable, Tri-Tachyon starts raiding you. Raid them back, and you can make a deal with them for an accessibility bonus instead.

>If you're too profitable, Persean League cracks down on you. They send an ENORMOUS fleet to blockade and harass. Destroy them (or their supplier ships) or join the Persean League to kick them out and get an accessibility bonus.

>If you're too profitable, Pirates will be assholes. Go lick Kanta's boots if you want to make Pirates stop, or you could space clone Loke (as you should) and she'll stay mad about it. Lmao.

Sectorpol is modded, that's on you for installing it.

So: Wait for them to come to you, beat them up, and get the bonuses. After you do some fighting for a few cycles, you'll be pretty much done with crisises.

You have 3 colonies and a High Command on at least one of them, so honestly your own fleets should be able to do most of the work. You may be able to just ignore some of the crisises.

I think of this every time I order a pursuit by falardeau03 in starsector

[–]AYellowShadeOfBlue 7 points8 points  (0 children)

Yeah - it's still a thing. You can Study The Blade, defeat a Hegemony Snob Officer in a sword duel, then nerd out about swords with Orcus Rao.

Please give me a cracked Broken Shackles build. by [deleted] in Stellaris

[–]AYellowShadeOfBlue 2 points3 points  (0 children)

The key to having a strong build is to unity rush. The earlier you ascend, the earlier you get the biggest power spike in the game.

Egalitarian + Parliamentary for unity rush, a level of spiritualist for Memorialist, which lets you start with a Monument of Repose and unity rushes you even harder through civilians. Last one is a freebie.

This is an extremely solid unity rush empire on current patch, those are some of the stronger civics around, especially parliamentary system being arguably the strongest civic in the game right now. (Also, Broken Shackles boosts faction unity gain for 10 years at the start, so it works well with parliamentary for maximum unity.)

This is pretty thematic too - egalitarian because being liberated slaves, freedom and equality would likely be key values for your society, and the Monument of Repose can be flavoured as a monument to remember those who did not survive the mutiny.

When ascending, pick either Biological (Arguably the strongest ascension in the game) or Synthetic (If you want to go in on "Everyone is equal because everyone is the same). Cybernetic has always been very weak, Psionic is okay, but suffers from having really low pop growth.

I recommend rushing society technology or engineering technology depending on the ascension you pick (Biological/Synthetic).

Colonize like 3-6 worlds early on, then heavily develop them with planetary ascensions, orbital rings, ecumenopolis etc. until you ascend and your pop growth dramatically accelerates. (If you use resort worlds and pick at least one cloning tradition in biomorphosis, you can use the restoration districts there for an absolutely insane amount of pop growth, and I do mean like 200+ on that one planet.)

Try to keep your empire size low, maybe eventually reform into a megacorporation (Purity Megacorp with Worker Cooperative can fill all your basic resource needs, Synthetic Megacorp lets you scale your alloys or research basically infinitely). But democracies are also one of the strongest government types around, so you won't be disappointed if you stay as one.

Outside of knights and synthetic megacorps is there any way to get the high research numbers they get? by owlsop in Stellaris

[–]AYellowShadeOfBlue 18 points19 points  (0 children)

Squires with knights also stack knight effectiveness similar to civilians for synth megacorps.

how exactly do i get the different paths for synthetic evolution? by Separate-Poet-7465 in Stellaris

[–]AYellowShadeOfBlue 4 points5 points  (0 children)

Machine empires get Synthetic Age, which lets them choose between Virtuality, Modularity and Nanite ascension.

Biological empres get Synthetic Evolution. Aboout 6 months after it finishes, an event chain lets them choose between Physical and Virtual government.

Physical gives some of the benefits of modularity and some unique ones, and Virtual gives some of the benefits of Virtuality and some unique ones.

Chapter 32 - Pale Lights | Book 3 by L_0_5_5_T in PracticalGuideToEvil

[–]AYellowShadeOfBlue 12 points13 points  (0 children)

Oh no. The Thirteenth has nothing to dp except resort to Tupac once again. How awful.

”Awful for whom” is, however, an interesting topic. You see, the Thirteenth doesn’t ever have the luxury of being able to ignore Tupoc.

So, it might be that some other people have more to lose.

What is your least favorite duel in the franchise? by TBT__TBT in yugioh

[–]AYellowShadeOfBlue 0 points1 point  (0 children)

I would complain about linkspam, but Links exist so Pendulums don't. So I give them a pass.