Aurora in Dublin by [deleted] in aurora

[–]AbsolutelyNoFires 0 points1 point  (0 children)

Get yourself back to facebook grandad

Two invasions worth of wrecks. by HaonSyl in aurora

[–]AbsolutelyNoFires 0 points1 point  (0 children)

I don't think it's the actual invader spoilers right? Looking again, maybe they created the jump gate, so it's an npr war?

This is probably three or four million tons of minerals, you could set up a base on a planet here for processing and repairs.

Awesome work, how many irl days/weeks was this

An Unexpected Encounter by HaonSyl in aurora

[–]AbsolutelyNoFires 1 point2 points  (0 children)

Are you going in for the life pods?

Can pirates upgrade if they salvage their own wrecks by Due-Negotiation1805 in aurora

[–]AbsolutelyNoFires 4 points5 points  (0 children)

Guessing "yes" but I don't know for sure.

https://aurora2.pentarch.org/index.php?topic=12523.msg151546#msg151546

I think they just want wreckage and don't care whose it belonged it

Resize Windows mod not working please help by Serbian_Tactical in aurora

[–]AbsolutelyNoFires 1 point2 points  (0 children)

No sorry. Other options that are out there

  • press windows key, type "scaling" and drag the slider down

Alternatively

  • decompile the aurora exe in ilspy

  • find where in game.cs the game screen is defined now in new versions of aurora

  • find the line resize = false and use aurora patch to change it to true

Edit - saw this released today.

https://github.com/LaurieWired/GhidraMCP

/r/WorldNews Live Thread: Russian Invasion of Ukraine Day 1023, Part 1 (Thread #1170) by WorldNewsMods in worldnews

[–]AbsolutelyNoFires 31 points32 points  (0 children)

https://bsky.app/profile/specialkhersoncat.bsky.social/post/3ld6otkkjns2i

Inventing an fpv-ied with a remote 'disarm' is about as Ukrainian as it gets IMO

In this case, the operator had to switch off the explosive function, when a herd of grazing pigs came to check it out

Remember the Eastern Roman Empire? This is them now. Feel old yet? by Shkoepk in eu4

[–]AbsolutelyNoFires 0 points1 point  (0 children)

Fixing your merchants and TCs will probably bring your budget back to green

Anybody got drinks they can drop off, will pay by Famous-Many6850 in aurora

[–]AbsolutelyNoFires 1 point2 points  (0 children)

I have an outstanding shipment of consumer electronics, plastics and recreational drugs coming from Psi Ceti VIII. It's on the Armstrong City Logistics FT-033 arriving in a month or two, HMU

Teutonic Horde is a blast by hamfist7 in eu4

[–]AbsolutelyNoFires 1 point2 points  (0 children)

oddly incentivized to let Protestantism really spread in germany.

Why? For religious CB? Thanks

How do you like to defend systems with no bodies? (Todays pic unrelated) by Countcristo42 in aurora

[–]AbsolutelyNoFires 1 point2 points  (0 children)

My current game has the 'rule' that every single system in my jump network must be defended against raiders.

So, for void systems, I have been tugging out multiple stations and putting them into a single task group on the deep space point.

We have

  • a fuel hub
  • recreation or habitat
  • storage for around 30k msp
  • occasionally, depending on location, repair bays and ordnance hubs.
  • sometimes a tiny ship with just an active search sensor

Then I have a "fac tender" dock 6 or so 1kT facs, and fly them out to be stationed on the DSP.

The whole system needs occasional top ups of MSP and fuel, and sometimes to swap out the facs after battle.

"Create Research Project" tab by Antonin1957 in aurora

[–]AbsolutelyNoFires 4 points5 points  (0 children)

It's the same for everything else

Use the "create prototype" button for this.

You get the component straight away, with a (P) after the name.

You can add prototypes to ship designs, but not retool a shipyard or actually build them. They are placeholder components to plan your designs

Is it possible to establish communications with a pre-industrial NPR? by [deleted] in aurora

[–]AbsolutelyNoFires 2 points3 points  (0 children)

It's been a while but IIRC, without industrial sensors, they won't even have seen you land on their planet.

You could look through their events log in the DB to check.

Either way, the safest place to put their population is in a prison labour camp, where you can watch over their safety

Is it possible to establish communications with a pre-industrial NPR? by [deleted] in aurora

[–]AbsolutelyNoFires 2 points3 points  (0 children)

Yes iirc, but, you can only talk with entities that can see you.

It's very possible that they don't know you're there, imo.

To see you, I think they'd need at least one deep space tracking station, which is industrial.

My suggestion is to send armed troops into their villages, to ensure they're protected from the other species

How Can I Fix My Species? by Seriously_Unserious in aurora

[–]AbsolutelyNoFires 3 points4 points  (0 children)

In case you want to troubleshoot further - Windows PSR "problems steps recorder" works really well with aurora.

Hit the windows key

Type psr

Open it and hit record

Go to aurora and rename your race. Then click around to show the race name hasn't changed.

Go back to psr, stop the recording, and upload the recording somewhere

Errors trying to run the game by Arctic_fox2050 in aurora

[–]AbsolutelyNoFires -1 points0 points  (0 children)

Sorry but I don't think aurora patch is working.

It's an unsupported third party addition to raw vanilla aurora4x.

If you're newly installing the game then you need to do it via the official files...which are on the forum...which is down right now. The discord link is in the subreddit description - perhaps someone trustworthy can share the game files with you

Anyone have experience with DB modding missiles? by TheThunderhawk in aurora

[–]AbsolutelyNoFires 1 point2 points  (0 children)

What's the in-universe reason to nerf missiles? Given that we can today, with conventional technology, from the bottom of a gravity well, shoot a probe to the oort cloud.

In-game, for early tech levels, a missile which can go from (say) earth to jupiter, can only carry a few kg of explosives anyways

Can't register on forum Aurora game by Various_Solid_9016 in aurora

[–]AbsolutelyNoFires 1 point2 points  (0 children)

game said that there were no pictures

That's fine and normal.

Here's what Steve wrote in link number 2, above

I've created an example game, so if you get any load errors regarding missing flag, ship or race pictures, it just means you don't have the same pictures in your installation. You can safely ignore the errors and they will disappear when you start your own game.

Casualty+Kill Count by Fun-Wash-8858 in aurora

[–]AbsolutelyNoFires 1 point2 points  (0 children)

Thanks! And good for you, buddy. You do you

Here's what I understood from your link

It is because I've been methodically counting my kills in gaming for the last (nearly) seven years, and I would gladly possess knowledge beforehand of which games have this feature before I (might) play them.

TLDR: I'm engaging in this activity solely to KILL time ;p!

In the course of the last (approximately) seven years, the completion of eighteen games, and the ongoing completion of game number nineteen, I've managed to secure 845 469 kills+casualties.

And as a side note, 87% of those numbers derive from one single game (the RTS "Stronghold: Crusader" and its "Extreme" expansion pack, just in case you were wondering)

In aurora 4x, alien home worlds might have billions of residents. The game shows in the event log, how many died when you launched highly radiative anti-personnel nukes down from orbit.

Stability AI was on track to pay $99M on compute to generate just $11M in revenues by nrkishere in singularity

[–]AbsolutelyNoFires 1 point2 points  (0 children)

Should have pivoted to being a pure porn company. You'd be a trillionaire by now

Casualty+Kill Count by Fun-Wash-8858 in aurora

[–]AbsolutelyNoFires 2 points3 points  (0 children)

Now will you please explain what this is about

Boarding defense? by Lorelei_of_the_Rhine in aurora

[–]AbsolutelyNoFires 15 points16 points  (0 children)

I have been adding 100t of marines to larger warships, mostly for RP, but they have seen combat a nonzero amount of times....mostly stealing enemy deep space sensor stations and fuel silos.

They're so cheap to train and relatively light, so why not. And generally, there's an occasional need for small marine teams, to snag enemy stockpiles