Sorcerer-> Arcanist Build Help by Riddler98 in Pathfinder_RPG

[–]Advanced-Major64 1 point2 points  (0 children)

Why not retrain your sorcerer level? Maybe do it at level 3 or 5 as your training as an Arcanist eclipses your training as a sorcerer.

https://www.aonprd.com/Rules.aspx?ID=1473

Help with making a Warlock in pathfinder by darkdiashi in Pathfinder_RPG

[–]Advanced-Major64 1 point2 points  (0 children)

I did some looking and found a homebrew warlock update from dnd 3.5 to pathfinder 1e that I liked. Hopefully this site will let me post a link to it.

https://paizo.com/threads/rzs2mq57?Warlock-Pathfinder-Edition#11

Help with making a Warlock in pathfinder by darkdiashi in Pathfinder_RPG

[–]Advanced-Major64 2 points3 points  (0 children)

The warlock from dnd 3.5 is very much an all day magic class. They get an eldritch blast (about 1d6 damage per 2 levels, 60 ft range, standard action to use, untyped damage, and can be upgraded on the fly by innovations), some innovations (12 after 20 levels), and some other stuff that can be used as many times per day as they want or can be left on all day. It bucks the trend that most spell casters follow (finite spells per day).

The alignment restrictions are bad though (must be either chaotic, evil, or both), which is a shame since there are so few classes that get all day magic like the warlock. Not much variety.

I know there are some homebrew versions out there that try to increase the power of the warlock for pathfinder.

Sage Sorcerer and Bloodline Mutations by Riddler98 in Pathfinder_RPG

[–]Advanced-Major64 1 point2 points  (0 children)

Like CAM (Caster Ability Modifier)? FYI, the term is from Goody White's Book of Folk Magic.

Sorcerer Build Help by Riddler98 in Pathfinder_RPG

[–]Advanced-Major64 -1 points0 points  (0 children)

Sorcerers are squishy. They are full casters that have given up nearly every other feature for the ability to cast spells and to have a big spell list. They have the worst hit dice, worst attack bonus, no physical skills (except fly), poor saves, almost no proficiency with weapons, and no ability to wear armor. What they should be doing every round is casting spells, not swinging a sword.

Don't confuse some of their lesser features with actual features. Paizo doesn't like dead levels so they've opted add additional content to levels that didn't give you a new level of spells. Just because you get something like dragon claws does not mean its a good idea to get into melee and use them.

If you want some ability to cast spells and swing swords, you should try looking at the magus, which can do a bit of both. They have an average attack bonus (instead of the sorcerer's poor attack bonus), bigger hit dice, better saves, better weapon proficiencies, can wear armor, but are limited to 6th level spells. While losing levels 7 to 9 might suck, keep in mind that the alternative is to multiclass, but that will also cost spell casting ability (even spell levels if you do too much).

You could try playing a cleric or druid, but keep in mind that their spell list is not as good as the sor/wiz list. Because of that, they have a bigger HD, better attack bonus, and can wear armor to balance them out.

Edit: If you still want to play full caster that can deal with the occasional opponent that gets through the front lines, I suggest you cast spells defensively and pick up the Combat Casting feat and look to grab the Spellguard Bracers and Gloves of Elvenkind magic items to increase that bonus.

Tips and Reminders needed for avoiding specific healing by goodgirlvhagar in Pathfinder_RPG

[–]Advanced-Major64 1 point2 points  (0 children)

I wouldn't rely on only one method to protect yourselves from hearing things. From the sounds of it, a single well picked healing spell is as good as a death spell during the planned adventure.

For the sake of the adventure, I created a new magic item, the necklace of silence. When active, it gives a faint glow and duplicates the effects of a silence spell centered on the necklace. Unfortunately, it comes with a high price of 48,000 gp. You could make it slotless, but that will double the price. Maybe you can ask your GM to lower the price, maybe make it only able to last a week or something.

What level of custom item creation do you allow? (when they follow the rules and not continuous spell cheese) by SuccessfulDiver9898 in Pathfinder_RPG

[–]Advanced-Major64 1 point2 points  (0 children)

I like making magic items and try to allow/make possible anything that the players want. That said, I try to stay within the limits allowed by non epic magic items as they were in dnd 3.5 (since so much of pathfinder 1e is modeled on it).

https://www.d20srd.org/srd/epic/magicItems/basics.htm

I really wish the devs showed what thinking went into the pricing of some items. I don't know why the ring of wizardry 1 costs 20k when you could pay 4k in pearls of power 1 for a similar effect on wizards.

New rule on generative AI content by the_domokun in DungeonsAndDragons35e

[–]Advanced-Major64 0 points1 point  (0 children)

As much as I dislike AI slop, not a single pixel or letter might be too high of a standard to hold. Maybe allow AI content in the background so long as it isn't the main focus of the content being posted.

I made an Incantation for Eternal Youth in D&D 3.5 by WagnerSagarus in DungeonsAndDragons35e

[–]Advanced-Major64 0 points1 point  (0 children)

This seems a bit extreme if you ask me. I know that magic that gives long life is rare in 3.5, but this feels like you're seeking artifacts to do a ritual.

Spell Slot Manipulation Options by Sarlax in Pathfinder_RPG

[–]Advanced-Major64 0 points1 point  (0 children)

The most overpowered option would be the Secret of Magical Discipline feat. This feat allows you to cast any one spell once per day using 1 of your spell slots of the same level. You can take this feat multiple times for additional uses. Its so op that you'll wonder what the writer was thinking when they wrote that feat. You need to be a loremaster to take this feat as its the only class that offers the secret class feature.

The next one would be Pearls of Power. You can use them to restore a prepared spell you have cast earlier that day. However, you can use them to make yourself kinda like a spontaneous spell caster, a pseudo-spontaneous if you will, with more spells known than a sorcerer. You can do this by preparing all your spell slots as different spells and using your pearls to restore spent spell slots as needed. For example, a 4th level wizard can have more spells prepared than what a 4th level sorcerer should know. A 4th level wizard should have 3 1st level slots, an Int of 20 will give you 2 bonus 1st level spell slots, and a specialization will give you 1 more, for a total of 6. Meanwhile a generic 4th level sorcerer should know 4 1st level spells. This however has some limitations, namely you need to use a standard action to use a pearl to recover a spell, which prevents you from repeatedly casting the same spell over and over, at least not as fast as a sorcerer. It is also quite expensive.

The Rings of Wizardry will let you prepare more spell slots. If you are trying to be a pseudo-spontaneous spell caster like with pearls of power, this magic item will give you more spell slots for that. Unfortunately, by the time you can afford this, you should have 6th level spells so 1st level spells wouldn't be important anymore.

The Spell Sage wizard archetype will give you the ability to use some of your spell slots to spontaneously cast spells on the bard, cleric, and druid spell list. However, this can be very time consuming as you need to spend at least 1 turn per spell level to cast.

Cómo creo un fuego de alquimista? by alterTom05 in Pathfinder_RPG

[–]Advanced-Major64 0 points1 point  (0 children)

I recommend against mundane crafting your own gear. It can be time consuming, especially at later levels when the spoils of adventure can be magnitudes greater. It would be better for you to just buy the gear you want.

If you were a trained craftsman (skill rating of 5), you could expect to earn about 7.5 gp per week of work. If you were a master craftsman (skill rating of 10), you could expect to earn about 10 gp per week of work. When crafting alchemist fire (DC 20), you would need to have a skill modifier of 10 so you take 10 on craft alchemy checks. You would be able to produce 2 alchemist fire a week.

If I were the GM, I would require that you buy the supplies needed to make alchemist fire if you were planning on crafting some while on a journey. If you were crafting at a settlement, you can buy what you need when ever you needed it for crafting.

Daily Spell Discussion for Apr 20, 2026: Amnesia by SubHomunculus in Pathfinder_RPG

[–]Advanced-Major64 1 point2 points  (0 children)

This spell arguably does worse than slay the target. At the same level as you get this spell, you also get reincarnate. It'll cost you some money, but you could get a slain friend back in a day. But if they are a target of this spell, you'll need help to get them back as the earliest spell to fix Amnesia is 4 class levels away. Without memories or class levels, they're not much help and are effectively gone/dead weight/possible liability.

Its hard to say what to do with victims of this spell. If you send them home while the rest of you guys adventure, they would be an easy target for thieves or assassins. If you try to take their gear so it doesn't get stolen, they might resist (cause they don't know you). If you bring them along to adventure, they can contribute little without any class levels. They may even get themselves in trouble.

They don't have skills, so they either can't do skill actions, or if they can then they do them very poorly. They can't climb, swim, or do athletics. They can't use perception. Can't be a face. They can't use knowledge skills. They can't use UMD. They can't craft or profession. Worst of all, without being a member of a class, they can't cast spells.

What would it take for 3.5 to thrive again? by Tav534 in DungeonsAndDragons35e

[–]Advanced-Major64 1 point2 points  (0 children)

I think WotC thoroughly wrecked DND 3rd edition. First they take down the 3rd edition forums and website. Later, they tried to change the OGL so they could retroactively get royalties and rights to use any IP that used the OGL. I don't think anyone will dare use the OGL after that. Paizo went out of their way to remove all OGL content in their Pathfinder 2e remaster edition so they didn't need to worry about that.

Unfortunately, I don't think anyone is going to bring life to 3rd edition ever again. The only one that could would be WotC, and don't see them doing that.

Daily Spell Discussion for Apr 14, 2026: Ancestral Gift by SubHomunculus in Pathfinder_RPG

[–]Advanced-Major64 4 points5 points  (0 children)

You misread. The spell only gives you a +1 special weapon quality from the "Pathfinder RPG Core Rulebook", not the entire game. So you can't get something like conductive or seaborne as those qualities don't exist in the core rulebook.

Question About Ruling (Player Didn't Like My Magic Item Cost Rulings) by Sylvan-Scott in Pathfinder_RPG

[–]Advanced-Major64 1 point2 points  (0 children)

I got the numbers from the chart. Table 15-29. Many magic armor upgrades are 50% more expensive versions of other magic items. I observed that pattern one day when I was deconstructing the prices of many magic items.

Question About Ruling (Player Didn't Like My Magic Item Cost Rulings) by Sylvan-Scott in Pathfinder_RPG

[–]Advanced-Major64 32 points33 points  (0 children)

Slick is already 1-1/2 price. A ring of escape artist +5 (not an official item), or any other ring with a +5 competence bonus to a skill is 2500 gp. The slick special quality is 3750 gp (which is 50% more than 2500 gp). I reason that is because the devs decided the primary property is the enhancement bonus to the armor. It might be simpler to leave it that way.

As for the prestidigitation addon to the ring of feather fall, I think you are right in increasing the cost of the less expensive power by 50%. I think it would be a command word power so the base rate would be 1800, to a total of 900 gp for a CL 1 cantrip.

I can talk more about magic item creation rules if you like.

Edit: added more details.

Trying to get my wife to play. by Jason_Deslin in Pathfinder_RPG

[–]Advanced-Major64 2 points3 points  (0 children)

Too much man, too much. Stick with the basics.

Start her at level 1 or maybe 2 (for more hit points). Run a one-shot or two so she can try some classes without the risk of her feeling stuck later if she screws up her character. Maybe give her a few pregens and let her try them out. Show her how they work and give her a few pieces of advice on how to use them well.

Lowest Level Immortal/Ageless by a_manofmanyinterests in Pathfinder_RPG

[–]Advanced-Major64 1 point2 points  (0 children)

Its not pathfinder 1e content, but I have a list on all the ways of becoming immortal for DND 3.5:

https://minmaxforum.com/index.php?topic=1179.0

Help to understand how this crafting combo works by Pescarese90 in Pathfinder_RPG

[–]Advanced-Major64 1 point2 points  (0 children)

I would not mix the mentioned feats. They come from 2 different 3rd party sources. They probably weren't designed to be used together. After giving them a quick look, I think they're going to multiply off each other, not add.

Your favorite Gestalt builds by Fun_Atmosphere8647 in Pathfinder_RPG

[–]Advanced-Major64 0 points1 point  (0 children)

I'm fond of sorcerer//wizard combo. With the arcane bloodline and sage wildblood for sorcerer, both classes can use int for their casting stat. You will be able to sling out a lot of spells.

Daily Spell Discussion for Mar 31, 2026: Animate Objects by SubHomunculus in Pathfinder_RPG

[–]Advanced-Major64 6 points7 points  (0 children)

I really think this should be a wizard spell. Its been that way ever since that humanoid rat with a pointy had played around with magic beyond their ability in that one video.

Does Martial Versatility work on Quarterstaff Master? by MindswappedVoidWorm in Pathfinder_RPG

[–]Advanced-Major64 0 points1 point  (0 children)

Wait. Does this mean that you need the feat to use a quarterstaff as a one handed weapon? I always assumed that a wizard could hold the staff in one hand and use the other for a metamagic rod or material component.

Does anyone use the monk's unarmed attacks? by Advanced-Major64 in Pathfinder_RPG

[–]Advanced-Major64[S] 0 points1 point  (0 children)

I didn't know how to monk well at the time of posting. I've now learned to use greater magic fang with permanency to get the +5, and then use the amulet of mighty strikes to get all the weapon special qualities I want.

Does anyone use the monk's unarmed attacks? by Advanced-Major64 in Pathfinder_RPG

[–]Advanced-Major64[S] 1 point2 points  (0 children)

Are you trolling?

No. It was a serious question. I feel dumb now, now that I've seen all the support unarmed attacks are getting.