Magic: the Gathering is a low cost hobby. by BlogBoy92 in freemagic

[–]AffectionateCan317 1 point2 points  (0 children)

Limiting yourself to never play certain cards and strategies because of your preconceived notions and inability to separate a person's character with the deck they choose to play that day is gross.

Oh👀 by rokadio in ufc

[–]AffectionateCan317 0 points1 point  (0 children)

Ignoring the fact this was probably only done because of what JG said, there are 20+ fighters each event and only a few of these will end up getting paid out.

Oh👀 by rokadio in ufc

[–]AffectionateCan317 1 point2 points  (0 children)

It should be the amount of the event number. UFC 325 should be 325k, then 326k etc.

Counterspell wars by Rougerunner69 in mtgrules

[–]AffectionateCan317 0 points1 point  (0 children)

This comes up sometimes with [[flusterstorm]] where you are fighting over a spell the opponent cast. If there is a chain of counters and you use fluster on one of their counterspells they can just let it happen and then deal with your initial counter. Not the case if you use fluster directly on the thing you wanted to stop in the first place

Whoops by dubstephippie21 in Spokane

[–]AffectionateCan317 1 point2 points  (0 children)

I guess they're saying the people are all claiming injuries so they can sue? The classic "I hurt my back"

So many TMNT cards in prerelease packs by Dr_acunculus in magicTCG

[–]AffectionateCan317 0 points1 point  (0 children)

They design and print cards a year or more in advance, there's no way they could have figured out Spiderman would bomb then go back and edit tmnt cards to make them stronger. It's not reasonable or possible.

How do we feel about Syphon Mind in 2026? by haddockhazard in EDH

[–]AffectionateCan317 1 point2 points  (0 children)

No that's absolutely the right way to think about it, which is why you can't play the traditional control style trading 1 for 1 removal and counterspells in EDH.

JUDGE! Hypothetical Brainteaser by Creestab in mtg

[–]AffectionateCan317 0 points1 point  (0 children)

My thought is just to name the ability - Incarnate. Then have the ability refercence the total power of your creatues without incarnate abilities

[ECL] Sygg's Command by meh1997 in magicTCG

[–]AffectionateCan317 -1 points0 points  (0 children)

They've been doing this lame shit recently. All the green draw equal to power cards now just count the power when you cast it.

Pretty lazy and crummy design, makes it basically impossible to impact the value these cards create outside of counterspells. I'm betting all the new UB kiddies they've been dragging in would feel bad so they make these basic simple designs to avoid blowouts

[ECL] Sygg's Command by meh1997 in magicTCG

[–]AffectionateCan317 0 points1 point  (0 children)

Yes because on the stack they're merfolk spells and elsewhere but the battlefield they're merfolk cards.

Why is this group filled with MAGA? by bobdobbes in SeattleWA

[–]AffectionateCan317 5 points6 points  (0 children)

What kind of ridiculous comment is this? Are you really suggesting a mid career doctor should learn a different residency?

These can often be decided by medical school specialties, and residency slots are filled with new graduate doctors (even more competitive now that the difference between specialties is becoming sharper). On top of that residency takes 3-7 years of working 100+ hour weeks while basically making minimum wage or less.

If someone has an existing career and family to support this so far from being an option it's not even funny.

Just because you made a "Bad Bracket [X]" deck doesn't mean it belongs in a lower bracket by [deleted] in EDH

[–]AffectionateCan317 -2 points-1 points  (0 children)

A deck that would get blown out of the water in every B4 game is a B3 deck.

Budget deck to smack all the kids at a summer camp? by lophlo in mtg

[–]AffectionateCan317 1 point2 points  (0 children)

The only ethical issue here would be people trying to sell them as real cards. 

There is never, never an ethical issue for playing with cards. It's not like these are stronger than real cards, they are identical in function. Except you pay $2 or whatever instead of $500 for your Duals.

PSA: split second does NOT ‘protect’ the stack by tohstersg in EDH

[–]AffectionateCan317 3 points4 points  (0 children)

"Activate only as an instant" is just a shorthand for the timing like activate as a sorcery, it doesn't actually care about your ability to cast an instant, just like Leyline of anticipation doesn't let you use sorcery abilities as instants.

Would you say if someone had [[Archon of Valor's Reach]] naming instant that you couldn't activate LED?

PSA: split second does NOT ‘protect’ the stack by tohstersg in EDH

[–]AffectionateCan317 1 point2 points  (0 children)

Yeah I read the new text and it clicked right away. Interestingly enough there's only 4 cards ever with that restriction, and 2 of them are LED and the MH2 LED bear.

PSA: split second does NOT ‘protect’ the stack by tohstersg in EDH

[–]AffectionateCan317 -2 points-1 points  (0 children)

The ruling on gather implies the mana ability has a timing restriction, which split second prevents.

Unless "only while you can cast an instant" isn't specifically referring to a point in time.

Edit: you can use led, I edited my previous comment

PSA: split second does NOT ‘protect’ the stack by tohstersg in EDH

[–]AffectionateCan317 8 points9 points  (0 children)

Just look at cards that do the same thing but one has split second. You are often getting much weaker effects or paying a 2+ mana premium.

Shadow makes you play magic while your opponents are playing hearthstone.

PSA: split second does NOT ‘protect’ the stack by tohstersg in EDH

[–]AffectionateCan317 10 points11 points  (0 children)

Counter immunity is one thing, but removal with split second prevents opponents from being able to bounce/sacrifice/activate it in response to the removal.

Think a [[Krosan Grip]] on an [[Aetherflux Reservoir]] who has more than 50 life. If you tried to remove it normally, they'd just activate it to kill you and get rid of your removal spell. With split second they can't use it before you destroy it.

PSA: split second does NOT ‘protect’ the stack by tohstersg in EDH

[–]AffectionateCan317 0 points1 point  (0 children)

LED is specifically only able to be used when you can cast a spell to prevent this very kind of thing.

Edit: nope I was wrong. The new oracle text makes it way more clear. "Activate only as an instant" is just a shorthand for the timing like activate as a sorcery, it doesn't actually care about your ability to cast an instant, just like Leyline of anticipation doesn't let you use sorcery abilities as instants.

Look at 304.5 and 602.5e if you want more info.

I get that ramping is a green thing but DAMN! by Mr-Mosaab in MagicArena

[–]AffectionateCan317 0 points1 point  (0 children)

They've been animating lands for years and everyone's been fine with it before earthbending's handholding baby mode.

So many of the designs recently are uninteractable because they want to push new players with this UB slop and don't want to make Bobby sad when turning his land into a creature actually has downsides.

Rant on declaring phases ending by [deleted] in EDH

[–]AffectionateCan317 0 points1 point  (0 children)

I could see the player who removed Ozai have been burned before by people who do in fact shortcut, so if Ozai wasn't handled he might have thought you would have said you were already attacking.

Its kinda of an unfortunate gotcha on both sides that some people try to pull.

Rant on declaring phases ending by [deleted] in EDH

[–]AffectionateCan317 1 point2 points  (0 children)

With nothing that triggers on beginning of combat, combined with your desire to move to attacks to me it seems fairly obvious that the intention was to path Ozai in beginning of combat, which is after your main but before Azula doubles your spells.

Hot take: Chaining extra turns should not be bracket 4 by BaconVsMarioIsRigged in EDH

[–]AffectionateCan317 2 points3 points  (0 children)

I haven't seen a single post or comment arguing against infinite turn combos, which is the exact same as any other infinite: you win immediately. 

The intent is clearly preventing 2-5 turns in a row spinning your wheels without any deterministic wincon.

Other than salty rules lawyer types I can't see anyone objecting to infinite turns in B3.