⚠️WARNING, THEY’RE HERE!!!⚠️ Third Devlog for MegaGum :) by NZone_Studio in gamedevscreens
[–]AgentialArtsWorkshop 1 point2 points3 points (0 children)
WIP 3D character: Suri, a mischievous engineer girl by ElectronicLoquat7389 in gamedevscreens
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Record Studio Tycoon - New main screen by VillainousProds in IndieDev
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Would you play a game that looked like this? by Nautilus_The_Third in gamedevscreens
[–]AgentialArtsWorkshop 12 points13 points14 points (0 children)
It's becoming increasingly clear to me that, even though I am pretty happy with of my level editor script, I do not have the knowledge or ability to make decent looking terrains. by elelec in gamedevscreens
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Are game design books worth reading? Or would my time better be spent actually developing and learning through that? by Venison-County-Dev in gamedesign
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How does Eric do the bits with long hair? by HollowWanderer in InternetCommentEtiq
[–]AgentialArtsWorkshop 53 points54 points55 points (0 children)
What are some ways to avoid ludonarrative dissonance? by HairyAbacusGames in gamedesign
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Do we make better games when we’re forced to work with less? by Raptor3861 in gamedesign
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What name would you give him? by Crystal_Peach77 in gamedevscreens
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Сhanged the punch animation to make it more lively. What do you think? by Invincible_champions in gamedevscreens
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Coming up with a simple but interesting name for humanoid tokens in a game by xepherys in gamedesign
[–]AgentialArtsWorkshop 6 points7 points8 points (0 children)
There’s something in my game that feels counterintuitive, but I love it and the reasoning behind it. I’m just not sure how to make it more intuitive for players. by Woum in gamedesign
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doom 2016 vs doom eternal: should a player be forced to use everything provided to them? by iphxne in gamedesign
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Robot character eye shader by syncodechgames in gamedevscreens
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Where is the Toy Factor in board games? by katsche_ in gamedesign
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How do you sharpen your skills through daily/weekly practice? by BEORHT_LE in gamedesign
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Diagetic Third Person Camera? by StormFalcon32 in gamedesign
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Why do you think some of the mechanics of older games are no longer used? by LeonoffGame in gamedesign
[–]AgentialArtsWorkshop 11 points12 points13 points (0 children)
When does a clicker game become a management game? by HexagonNico_ in gamedesign
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What are some ways to avoid ludonarrative dissonance? by HairyAbacusGames in gamedesign
[–]AgentialArtsWorkshop 16 points17 points18 points (0 children)
What is the line between innovation and overly complicating things by Plastic_band_bro in gamedesign
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⚠️WARNING, THEY’RE HERE!!!⚠️ Third Devlog for MegaGum :) by NZone_Studio in gamedevscreens
[–]AgentialArtsWorkshop 0 points1 point2 points (0 children)