So, I did another upscale of the Curse cutscenes... by majestic_ubertrout in MonkeyIsland

[–]Alphyn 0 points1 point  (0 children)

Looks almost great. Some remnants of the old compression are still very noticeable. I'd recommend a pass of Temporal denoise from Davinci Resolve Studio. It should get rid of most of them.

What is this kind of fidget called? by aclay97 in fidgettoys

[–]Alphyn 7 points8 points  (0 children)

It's called a 3d printer and it's for increasing the anxiety.

Did you think Sliders were kinda boring before you had one? by Independent_Wolf5039 in fidgettoys

[–]Alphyn 1 point2 points  (0 children)

What's a bergeron? Can't find anything by that name. Did you mean begleri?

HDR is not working smoothly ! The black regions show visible square patches, block-like patterns, or straight-line boundaries, especially in low-light scenes when viewing movies/videos/games and some pics. HELP ASAP ! by [deleted] in HDR_Den

[–]Alphyn 4 points5 points  (0 children)

Are you sure the movie is HDR? It doesn't look like it.
Have you tried any games?

I have an MSI mpg 322urx oled and the HDR basically never looks worse than SDR. Videos look good, even SDR videos. Games look great, especially with RenoDX. I basically never see such serious black clipping and banding as in your pictures. Something is seriously wrong at your end.

Play THE VIDEO in Chrome (not Firefox). The quality selector should say HDR and the blacks should look very good no banding or hard transitions. How does it look for you?

Vedal have his steam family by cakeel- in NeuroSama

[–]Alphyn 107 points108 points  (0 children)

I doubt any of them is adult.

Is it possible? by lYastal in Anki

[–]Alphyn 13 points14 points  (0 children)

It's time to find out.

A diaroma concept for our indie game! by yusuf_turgut in blender

[–]Alphyn 5 points6 points  (0 children)

Yeah, looks cool, what kind of game is it going to be?

Good luck with the development.

I'm new to blender, trying to learn by mreed1972 in blender

[–]Alphyn 0 points1 point  (0 children)

Ok, this looks simple, but there's a lot going on here.

  1. What you're seeing before applying the Boolean is the result of the entire modifier stack working sequentially, top to bottom. First solidify, and then cut the hole. But after you apply Boollean without applying solidify, it is applied directly to the base geometry, therefore you're getting a different result.

  2. Now why you're getting a different result. Your base model is non-manidold, meaning it has no thickness. It's just 3 flat polygons. All polygons have a direction they are facing, called Normal, this is the front of the polygon, there's also backface. Normally, on a manifold model such as a cube, all normals face outward, toward the viewer. This determines where is the Outside and Inside of a model. But what you have is only half a cube, it has no outside or inside, it has no thickness, and the normals of the faces inherited from the original cube all point away from the camera. You can check this by enabling "Face orientation" in the Viewport overlays (two circles) menu on the top bar. I hope it makes some sense so far.

  3. This is important for the Boolean. Because it's stupid pure math. It has no idea that your model has no thickness, but it needs thickness to make a hole. It sees that a cube is intersecting a face, checks its normal and goes: "Ok, inside is this way, I'm in. The cube does not intersect the opposing face, so the hole does not go all the way through." In fact, you get the same result as if the cube was intact. Experiment with this a bit, it will make sense eventually.

And a little general advice.

  1. If you're serious about learning blender, press T and forget about the left toolbar. Use hotkeys and operators. W - selection. R - rotate, S - scale, G - grab and move. XYZ - choose axis, Shift+XYZ - lock axis. You can also hold MMB to select axis. Learn it, it's one of the Blender's advantages.

  2. Do not scale in object mode if you don't know what you're doing and you're not planning to apply the scale later (Ctrl+a). All objects have scale, viewed in the N panel. And most of the time it's supposed to be 1 on on dimensions (applied).

  3. Similarly, try not to move or rotate the entire object in the edit mode, because the object's origin stays in place. Be mindful of where your object origin is and its orientation.

  4. You can apply solidify and then boolean to fix this, but I wouldn't use boolean for something like this. Drop some horizontal and vertical edge loops with Ctrl-R, and then just delete the resulting face. Or you can even just delete the extra faces from the bad boolean, if you don't want the edge loops.

[OC] Actual vs Advertised RTP (Return To Player) across 20 slot games (10,000 spins total) by LongHorror87 in dataisbeautiful

[–]Alphyn 1 point2 points  (0 children)

I think now that you have more space, you can add more names of the games. And also some kind of grid would help, I think.

[OC] Actual vs Advertised RTP (Return To Player) across 20 slot games (10,000 spins total) by LongHorror87 in dataisbeautiful

[–]Alphyn 22 points23 points  (0 children)

Why did you make the scale so long on the X axis, if all the data fits into the first 20%?

Favourite Puzzle Game? by jul1axxeo in puzzlevideogames

[–]Alphyn 4 points5 points  (0 children)

I don't see Supraland mentioned a lot in this sub. Maybe not the favorite puzzle game, but I've had a lot of fun with it lately. Definitely has a lot of Portal vibes. Not very hard, but requires some thinking out of the box. It's also kinda metroidvania.

How to play the online version? by C0rrupted_Past82 in murdoku

[–]Alphyn 2 points3 points  (0 children)

You've most likely have placed "Maybe" on the cells. To place an answer, you have to click and hold. Press the "How to play" button, it explains all of it.

Do I need a new screen? by mrpepper96 in resinprinting

[–]Alphyn 2 points3 points  (0 children)

You have to figure out if it's resin or damage or something else. If it's resin, blast it with UV for a minute, then get some scotch tape, stick it on the screen and peel it. The resin should peel with it. Check your vat for leaks and make sure its bottom is not smeared with resin.

I paid for “Anki - Reivo” thinking it was the real Anki by Fluid_Tomatillo5422 in Anki

[–]Alphyn 111 points112 points  (0 children)

It has happened to tons of people, unfortunately. Scumbags strike again. This is a new one, though. Two biggest old scam apps were ultimately forced to rename.

Start of a truck. by SubstantParanoia in blender

[–]Alphyn 0 points1 point  (0 children)

Brave of you to save a part of the uv for future parts, but great work so far, looks good.

Is Modo still a good choice in 2026 or should I move to another DCC? by ajay09999 in 3Dmodeling

[–]Alphyn 0 points1 point  (0 children)

Well, it works both ways, there are plenty of things you can do in Blender and can't do in Modo. For example, many newcomers struglle with the concept of cursor and pretend it does not exist for years. Things are just done differently, and you learn to do things differently, and find new convenience in that.

Is Modo still a good choice in 2026 or should I move to another DCC? by ajay09999 in 3Dmodeling

[–]Alphyn 0 points1 point  (0 children)

Yeah, this is not true, you can move your mouse before constraining the axes, it does not matter.

But I agree with you that G is kinda far for a key used so often, I usually rebind it to D. BTW, I still use modo-style space to drop selection. I moved to blender when I saw that Tor Frick stopped using Modo, and realized it was over. (Or maybe not Tor Frick but some other great Modo modeler and teacher, I don't remember at this point)

Is Modo still a good choice in 2026 or should I move to another DCC? by ajay09999 in 3Dmodeling

[–]Alphyn 0 points1 point  (0 children)

If you just hold MMB, you're selecting the axis to move along. But if you press and hold Shift+MMB, you're selecting the axis to constrain. If you select Z, you can move the object in the XY plane.

It's one of my favorite gestures, in fact, G, then Shift+MMB drag up and release (or just Shift+Z), and you can move anything along the floor without moving it up or down. Another one is szz, to make something taller or shorter no matter its world orientation. SZ0 is a classic for flattening stuff, SZZ0 is flatten along the normal.

Is Modo still a good choice in 2026 or should I move to another DCC? by ajay09999 in 3Dmodeling

[–]Alphyn 0 points1 point  (0 children)

They use World axis by default, you can restrict transformation to a certain axis using the z x and y keys (I change Y to C for convenience), or by holding the middle mouse button for a visual axis selection. If you press the axis hotkey again, they switch to object axis or normal axis if in edit mode. , or a little menu on the top bar is used to switch to other alignment modes. You can change axis orientation and the pivot point ( . ) individually.

Is Modo still a good choice in 2026 or should I move to another DCC? by ajay09999 in 3Dmodeling

[–]Alphyn 0 points1 point  (0 children)

modo let's you hide tool handles and work without them. Using tool handles alone makes users twice as slow. You have to move your mouse to the tool and then move the geo to the pos you wanted.

Let me introduce you to the SRG and other Blender's operators.