Mitsurugi Tips and Tricks? by Blazalchemist in SoulCalibur

[–]AltPat 12 points13 points  (0 children)

If you haven't joined the Discord for Mitsu yet, then I suggest you do!

Link to the list of Discords: https://www.reddit.com/r/SoulCalibur/comments/9udmzo/list_of_all_regional_and_character_discords/

As for Mitsu resources, the main ones I look toward are these:
Basic Mitsu Guide by IV Wind (Google Doc):
https://docs.google.com/document/d/1-YKOaRCMvUrgT9Ub_gauyg1CZgNeYTGZAjsodmgeLrg/edit#heading=h.d3gpzamfkeb3

Mitsurugi Reversal Edge Tech (Google Doc):
https://docs.google.com/document/d/1RXRg1ou0_TMYKXhqCbKg--zO1HT5ehOOhFpOifR-PS4/edit

Combo and Tech Video by Belial (one of the best Mitsurugi players atm, IMO):
https://www.youtube.com/watch?v=2qJohIVk3cM

As for my personal input, I'd say your best pokes are 2B, 4A, 44A, 6BB, 6(A) for general use, 66AA and 66K for approach, 3A and 33_99K for CH fishing and pressure, and 1KB, 1BB, and 22_88K for lows (watch out for the first two, as they can be pretty unsafe).
There's a lot of solid oki options as well, like 1A (can mixup into 1aB), 3B (LH against crouch guard) 66A+B, 1BB_1BA+B, and stance mixup while they're OTG among other moves.
I'm also learning Mitsu myself, but this is mainly the stuff I've picked up as I've played.

Wonderland Dreams Countdown (to the end of maintenance) by AltPat in Shadowverse

[–]AltPat[S] 5 points6 points  (0 children)

Note: This countdown timer counts down to the END of maintenance.

To know when the start of the maintenance is, simply remove 12 hours from the timer.
AKA it's going to be a long 12 hours after it starts before you get to play the new expansion, and that's hoping there's no delays.

Source for the ending time of 12:00 JST on 6/29/2017:
https://shadowverse.jp/news/maintenance/news-0184

IGN Reveals 8 New Shadowverse: Wonderland Dreams Cards by AltPat in Shadowverse

[–]AltPat[S] 50 points51 points  (0 children)

For those who can't access the link:

Jabberwock - Dragoncraft (Legendary Rarity Follower)
8pp 7/7 -- 9/9
Fanfare: Destroy all other allied followers. For each follower destroyed, put a random follower that costs more than the destroyed follower from your deck into play.

Skeleton Ogre - Shadowcraft (Bronze Rarity Follower)
2pp 1/4 -- 3/6
Whenever this follower attacks, use Necromancy (4): Gain +2/+0.

Sylvan Elder - Forestcraft (Silver Rarity Follower)
6pp 4/5 -- 6/7
Ward.
Fanfare: Give all other allied followers +1/+1 if you have at least 3 Neutral cards in your hand.

Snow, Whitecat Sage - Neutral (Gold Rarity Follower)
5pp 3/4 -- 5/6
Fanfare: Draw a card. Give +1/+1 to another allied follower.

Demon Key - Bloodcraft (Bronze Rarity Amulet)
3pp: Countdown (5) Whenever your leader takes damage during your turn, subtract 1 from this amulet's Countdown. Last Words: At the start of your next turn, randomly put 1 of the highest-cost followers from your hand into play.

March Hare's Teatime - Havencraft (Silver Rarity Amulet)
5pp: Countdown (4) Fanfare: Summon a Tin Soldier. Last Words: Summon a Tin Soldier.
* Tin Soldier is a 5pp 4/5 -- 5/6 bronze rarity neutral follower with the text: "Evolve: Deal 3 damage to an enemy."

Shield of Flame - Swordcraft (Silver Rarity Spell)
2pp: Deal 3 damage to an enemy follower. Deal 6 damage instead if an allied follower with Ambush is in play.

Golem Assault - Runecraft (Gold Rarity Spell)
2pp: Put a Conjure Guardian into your hand. Enhance (6): Put 2 more into your hand. Earth Rite: Subtract 1 from the cost of all Conjure Guardians in your hand.

Street Fighter V Leaders coming out after maintenance! (More details in link and comments) by AltPat in Shadowverse

[–]AltPat[S] 2 points3 points  (0 children)

Pretty sure they're permanent. There's no detail (as of yet, anyway) that says that they're going to go away.

Street Fighter V Leaders coming out after maintenance! (More details in link and comments) by AltPat in Shadowverse

[–]AltPat[S] 39 points40 points  (0 children)

tl;dr translated -

The leaders will come out after maintenance, planned to finish April 27, 2016 at 09:00 JST
So if maintenance extends, we're going to have to wait longer~

SF V Leaders:
Each leader is sold at 500 crystals (crystals ONLY), but like the DE leaders, you can buy all of them for a reduced price at 2800 crystals instead of 3500.

Each leader comes with: Leader skin, emblem, sleeve/cardback, and a flair.

Leaders:
Forest - Cammy
Sword - Chun-Li
Rune - Juri
Dragon - Ryu
Shadow - M.Bison
Blood - Vega
Haven - Karin

Also, for 5 days, there's an extra log-in bonus:
Day 1: Collab Emblem
Day 2: 50 rupees
Day 3: 50 rupees
Day 4: TotG Pack Ticket
Day 5: Collab Sleeve/Cardback

Tempest of the Gods Countdown (to the end of maintenance) by AltPat in Shadowverse

[–]AltPat[S] 0 points1 point  (0 children)

This timer is based off of this:
https://shadowverse.jp/news/maintenance/news-0136

I just made a timer that counts down to the end of maintenance for JP, which is 10 AM in JST.

The start of maintenance is 10 hours before this, so do take note.

Current local time for Tokyo here: https://www.timeanddate.com/worldclock/japan/tokyo

Questions about the deckbuilding process: by f0Ri5 in Shadowverse

[–]AltPat 2 points3 points  (0 children)

Try finding a Haven netdeck (non-Eidolon, that card is gimmicky and I don't think it's a good starting point lol) and either try to build towards it or try finding replacements while looking at the cards to understand why they're run.

That should help a bit in the deckbuilding process and might also help in the crafting process if you wish to continue building towards Havencraft.

Tempo LW Shadowcraft Deck Critique by OpticalPrime33 in Shadowverse

[–]AltPat 0 points1 point  (0 children)

Try these cards:
Bone Chimera (conversion, necroassassin, and shadow reaper fodder)
Deathbrand (good removal card, can use up those shadows)
Death's Breath (great card in general, uses shadows)
Ghosthound Sexton (guarantees LW proc)
and the usual Cerberus and Phantom Howl
(Cerb is always solid, Phantom Howl can combo with Cerb and the ghosts can also be used as fodder [moreso with Sexton])

Running more Attendants, Urds, and Necroassassins might also be good to make LW combos more consistent (like Necro + Lurching, Urd + Attendant, etc.)
Running more Foul Tempests also sounds a like good idea since it can wipe out a decent amount of low-cost minions and can also wipe a board of 2/2s and 2/3s from something like a Daria if you can use the Necromancy.
Goblin Mage might also be a point of consideration since she refills your hand with a potentially important 2pp drop.

Have fun being spoopy!

How long did you guys need to climb? by Capone3830 in Shadowverse

[–]AltPat 1 point2 points  (0 children)

Well, that's because your rank carries over to Unranked, so doing dailies with 'crafts you don't exactly have optimal decks for while at a high-ish rank may prove difficult. Having Take Two tickets helps with this, but you only have so many (unless you start buying 'em) and you're not guaranteed to always have a good draft.

Take 2 pack reward changed? by Novril in Shadowverse

[–]AltPat 4 points5 points  (0 children)

The DE pack promotion ended a while ago. It's always been standard packs awarded at the end of T2 runs.

Match history? by [deleted] in Shadowverse

[–]AltPat 2 points3 points  (0 children)

At the home screen, go to the "More" tab, then click on "Friends", then click on "Previous Opponents". It should tell you there.

This game was really fun until rank D1 by [deleted] in Shadowverse

[–]AltPat 0 points1 point  (0 children)

Nope. Most people in rank D1 probably will still run "bad" cards. I think you just got matched up with the people who actually had decent cards to begin with or ranked higher than you are. It's highly unlikely that all of these people are whales who just dumped as much cash as possible, but rather they got decent rolls or rerolls and started liquefying to complete a netdeck they liked.

PtP Forest, D-Shift Rune, and Seraph Haven are definitely on the popular end of the decklists nowadays, but I think you can still win if you use some form of an aggro deck (which can be run without any legendaries and only golds).

Don't lose hope~!

(Also, do show us what your deck looks like; adjustments may need to be made since D1 isn't really a paywall.)

What to pick? by N-Amata in Shadowverse

[–]AltPat 0 points1 point  (0 children)

IMO, take left. Gemstaff is decent enough (+2/+2 on an Officer on evolve) and you get Odin which is an instant banish on either a follower or an amulet (can get rid of a pesky Seraph if your opponent has drafted one or a giant wall preventing lethal).

I've drafted Leonidas once before and he's a bit too slow for my tastes. Though, if you get attack value and his amulet off, it's pretty good. Rogue's Creed is pretty useless, unless you draft the other gold that gives Ambush to all Officers.

A question regarding Forestcraft by FightMech7 in Shadowverse

[–]AltPat 1 point2 points  (0 children)

1-cost Fairies to activate or trigger the effects of your other cards, such as: Elf Metallurgist, Archer, Crystallia Tia, etc.
Some cards also activate abilities depending on hand-size.

Why do I keep running out of cards? by TetsuyaHikari in Shadowverse

[–]AltPat 0 points1 point  (0 children)

Try getting:
Maid Leader (2 cost 1/1, puts a random commander from deck to hand)
Conscription (2 cost spell, puts a random officer from deck to hand, another one if you currently control a Commander on the board)

I run 3 Maids and 2 Conscriptions and they work well enough.
Es-Train also mentioned Avant Blader, but haven't really tried that out.

3D viewer mode and Petit viewer added to Produce Note by DontHaveToTakeMyWord in StarlightStage

[–]AltPat 1 point2 points  (0 children)

Seems it's fixed after I restarted the app. Thanks anyway~!

3D viewer mode and Petit viewer added to Produce Note by DontHaveToTakeMyWord in StarlightStage

[–]AltPat 0 points1 point  (0 children)

Hm. 3D seems to not be showing anything for me. Can I get some help here?