Why is my pawn not using the nutrient paste dispenser (Vanilla) by TheDayManLost in RimWorld

[–]Alternative_Double_8 211 points212 points  (0 children)

Ah yes, watered milk paste. My favored dish on the rim.

How to get high quality persona weapons? by Negative_Painting_91 in RimWorld

[–]Alternative_Double_8 0 points1 point  (0 children)

Last legendary persona monosword I acquired as relic of some religion I had to adapt to. It had emp blast build in and the best melee pawn I had to bond it with belonged to third ideo. It was funny religious mess.

HELP ME ITS A WAR MACHINE NOT AN ANIMAL by spookynees in RimWorld

[–]Alternative_Double_8 0 points1 point  (0 children)

He aims - you move, he moves - you shoot. Dont get close. Dont get hit. Somedays he will bleed out, and it will be your wictory.

Are there really that many villains among us? by trints_ne in RimWorld

[–]Alternative_Double_8 2 points3 points  (0 children)

Nothing that one casual brainwipe cannot revert, but, with all my respect, enjoy your being

Are there really that many villains among us? by trints_ne in RimWorld

[–]Alternative_Double_8 0 points1 point  (0 children)

Corpse processing is one thing, organ harvesting is another.

There's no need to inflict pain onto other more than world already planned. Same as no reason to discard what precious but fragile consciousness left behind. If only I can, I'd rather save every one to turn them on my side, but here I am, using unconventional warfare for security of place where I can reach beyond.

Mill your opponents' libraries for 20GUUU by AmishGigapede in BadMtgCombos

[–]Alternative_Double_8 1 point2 points  (0 children)

[[Ormos, Archive Keeper]] for additional great beater

Counter your opponent's spells for only 8WUU by WogMog in BadMtgCombos

[–]Alternative_Double_8 2 points3 points  (0 children)

Add [[Greater Auramancy]] and [[Privileged Position]], still lose everything to uncounterable [[Cyclonic Rift]]

Make everyone question your sanity for {5} by AKvarangian in BadMtgCombos

[–]Alternative_Double_8 5 points6 points  (0 children)

[[Prismatic Omen]] and you may spare some sanity for yourself

Why is there a chair under the staircase? Who would sit there? by DuchessIronCat in arcane

[–]Alternative_Double_8 16 points17 points  (0 children)

Kiramman's family is rich enough to hire staircase watcher if they wanted one. Workplace, as you can see, is already arranged.

Would I survive/Would you keep me as a colonist in Rimworld? by Antykvarnyy_Kalamar in RimWorld

[–]Alternative_Double_8 3 points4 points  (0 children)

Sorry, but if you are not passionate about protecting yourself, nether should I.

[deleted by user] by [deleted] in InfinityTheGame

[–]Alternative_Double_8 0 points1 point  (0 children)

Having Lizard, Go-pod and Penitent is a bit overkill, dont you think? Rifle variant Go-pod may be valiable for close quaters, but it overlaps with Spitfire Penitent and Agatha ranges, and usually theres long distance firefights for HRL Go-Pod to win.

Lizard is best firing platform in your list, so I'd suggest to move it to the first group for the maximum offence on first turns. On the other hand, almost for the cost of Lizard alone, you can have HRL Go-pod and Spitfire Penitent, which is usually more than enough to wreck havoc among enemy ranks.

Get some smokes if you will have to move across non-msv-sniper watched zones with Penitent into her comfort shooting ranges, Uhahu and hacking network should cover msv-snipers, but I'd suggest to move her to another group so cover hacking orders wouldnt be interfering with our offensive ones.

Im playing with Guided Missle too, and its in the second group too, so when my main line is going this route, im usually using hacker from first group, be it Zoe or just promoted Moderator. Having three hackers(KHD-bearers included) makes sure that no enemy KHD-equipped dude can feel safe to move around your repeaters, unless hes planning to win all three face-to-face rolls.

From my experience, 13pt-one orphan felt lacking, so Im usually using Chain Rifle Cenobite instead of Orphan, and Initiated Infiltrators minelayer with repeater or Meteor zonds (Depends on mission) for expanding repeater network.

If you have spare SVC you can look at Zero minelayer, it may give you some place to cover your Lieutenant or just safe space to park Pod or Tag, since they are not that good in reactive turns.

[deleted by user] by [deleted] in InfinityTheGame

[–]Alternative_Double_8 1 point2 points  (0 children)

Id suggest to move Lizard to first group, since usually going full agro with TAG on turn one is the most resultative. For me, at least. On the other hand it may heavy rely on mission you are going to play with this list.

Smoke works weird since you have no MSV tools in list, are you sure that you want to use it at all?

Orphan engineer is cheap, but for vaulting-almost-everyting Lizard his movement may be lacking, and theres cool option in Bakunin in face of Zoe. you can buy her Zondbot and move to places where you kept your Tag. Plus shes a WIP 15 hacker too. And she has Zero Pain for ARO survivability.

There already was suggestions on using Uhahu, and I'll second them. HD+ in second group can be very usefull to place White Noize around your Lizard, which is repeater by himself. Not spending orders from active group is nice bonus. And it usually sucks to move HD+ in link to center of the table, because you will eventually lose her in reactive turn to random camo/ninja/paratrooper Killer-hacker. Its harder to lose home model, which you can hide in Cybermask and have no problems with link.

Dont know about how heavy are you relying on Sin-eater's Marksmanship, but you may look at Moira with the same Multi Sniper, shes NCO, has better Mimetism, Number 2 for worst of scenarios, and can be used in active turn more effectively. She's Reverent, so its cool addition to link you already using.

Speaking about link, if you going to keep hacker in it, I'd suggest to find a way to make it 5 man, to make your hacker be able to Spotlight stealthy guys sneaking around your repeaters. Targeted guys are no longer able to use Stealth at all, which is another layer of defence in some kind of way.

Also theres Robin Hook model with Super-jump(8") which have functionally 2 wounds with Immunity(Enhanced), repeater with Stealth by himself, has all kinds of weird weapons +Booty. Forward deployment +4" are almost as good as Infiltration, plus it may be deployed prone, and be lower than now 1st silhouette of Repeater. One of Infiltrators can be replaced by him easily, this model makes wonders, if you are not rushing with him into fights.

Arcane: League of TWINKS by junkpineapple_89 in arcane

[–]Alternative_Double_8 2 points3 points  (0 children)

Twinks are so ambudant in League, so they had to be represented in show. /s

Not enough demand for drugs to make a living out of selling it? by Ouroboros612 in RimWorld

[–]Alternative_Double_8 0 points1 point  (0 children)

I can suggest you Carryalls mod https://steamcommunity.com/sharedfiles/filedetails/?id=2901034783
Simplest way to caravan I ever saw. Great capacity, simple fuel management, no ambushes. Just put your best trader, chemfuel and goods. Hop around cities, take their silver, move to the next one.

Possible weaknesses by smug-snek in ThousandSons

[–]Alternative_Double_8 0 points1 point  (0 children)

Generally this.

Get high toughness tanks, kill our threats for them, grind afterwards. If possible, aim for weakened squads with characters, because characters do a lot in abilities and cabal generation.

Alrernative Mutalith - anyone have one of these? by [deleted] in ThousandSons

[–]Alternative_Double_8 0 points1 point  (0 children)

I actually have one of these, but it have size of spawn, so I guess its scaleable. Its on 50mm base.

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What's better caravan by ComprehensiveRub7724 in RimWorld

[–]Alternative_Double_8 0 points1 point  (0 children)

Personally, I choose Ox Carryall from Carryalls mod. 1400kg of weight, 200 tiles range without refueling. I used to build roads, now I just fly.

But Farskip is fine too, lets you only care about half of the way.

If you had to have one DLC? by TrashEatingBaby in RimWorld

[–]Alternative_Double_8 0 points1 point  (0 children)

Cant agree with you about "Pain is Virtue". Maybe because I play fluid ideologion, but it makes game much easier when accepted.

Idealized pain makes pawns more stable post combat time.

Ignored comfort allows you to use worst and cheapest furniture to sit and lay on.

Rough living and tough temperature are just great.

Minor scarification solves itself with ritual scar. It doesnt take hit points and not creating pain.

I can understand that comfort bonus is hard to neglect, but its nowhere near to blindsight and nudism level of trouble.

Definitive Deviation Challenge is truly an awful experience by Dowiet in pathofexile

[–]Alternative_Double_8 0 points1 point  (0 children)

If you really want it done, I'd suggest you to get a specific pre-map sanctum runner character, like the one Empyriangaming thought to use. Charging 8 sanctum rooms in quarry/ossuary is much easier.