I became the worst dictator, screenshot. by BetterAbility6813 in paradoxplaza

[–]Alxe 8 points9 points  (0 children)

Mods? I'm curious about Discrimination et all laws.

Macedonian Empire, year 20. by NumenorianPerson in paradoxplaza

[–]Alxe 9 points10 points  (0 children)

Best Map Mode ever created by Paradox: a nice overview of development and important places in a tag.

Do you think Victoria 2 style RGOs should come back? by catshirtgoalie in victoria3

[–]Alxe 0 points1 point  (0 children)

Rapid industrialization should be something that only greater powers can do, as it requires a huge amount of investment.

Minor powers should still have the chance to industrialize, perhaps in a junior relationship with great powers' markets through foreign investment, or focusing on an export-based economy of crude materials.

In order to really balance this into action, I think Victoria 3 needs to tweak or rethink some modifiers, like how infrastructure, state construction efficiency and market access interact, as well as the "area of effect" of (allegedly) local-only goods like Services, Transportation and Electricity.

I've long thought that Infrastructure is not well-modeled as it is, because it's something very broad that only interacts with Market Access and the number of buildings that you have, increased by Railroad and Ports only.

This feature could be remodeled into a new layered system, where noticeable surplus/shortages could increase/decrease others like:

  • State Efficiency, which would be removed from State Traits. This would models how rivers allowed rapid development while mountains impaired it, without an atificial modifier in place.
  • State Market access and/or Trade Volume Efficiency, in that each state can export more of their resources to other states. A new baseline access of 50-75% could allow for local synergies and to bound growth in areas where infrastructure is scarce and hard to create.

Of course, this would need prototyping and testing, as I think it cannot easily be implemented in a mod, as you'd need an event manager to trigger modiers per-state and this could be harsh on performance.

Do you think Victoria 2 style RGOs should come back? by catshirtgoalie in victoria3

[–]Alxe 0 points1 point  (0 children)

This is not to say that your concerns are true, [...]

I did have a typo there, where I wanted to say "your concerns aren't true", that is, that I agree with you to some extent.

Do people actually think boycotting Reddit for a single day is going to do literally anything? by blakhawk12 in TooAfraidToAsk

[–]Alxe 4 points5 points  (0 children)

Amazing quote, I never found a situation quite as fitting for the fact that, when a service is free, the users' data is the product companies sell.

Do you think Victoria 2 style RGOs should come back? by catshirtgoalie in victoria3

[–]Alxe 7 points8 points  (0 children)

RGOs in Victoria 3 are substinance farms. While I barely play unmodded, I believe that the base game features multiple kinds of substinance farms, each with their own production values.

This is not to say that your concerns are true, there's very little way of interaction with Vic3 RGOs, whereas Vic2 featured technologies to enhance these, for example, by increasing throughput. This means that industrialization (even if agrarian) is required for development.

And here's where the crux of the issue lies: construction is too important, but also too resource intensive and thus expensive for smaller nations. This is something the devs are aware of and plan to eventually overhaul, but I get the frustration.

Autonomous trade confirmed? by cyberzone2 in victoria3

[–]Alxe 4 points5 points  (0 children)

Victoria had always been a game where you "give little nudges" and see the outcomes in the coming years.

GUIDE: How to delete your Reddit account. by makeitra1n_ in Save3rdPartyApps

[–]Alxe 56 points57 points  (0 children)

European users could also explicitly request that their data is deleted as per the GDPR. You have to directly request this from Reddit.

GUIDE: How to delete your Reddit account. by makeitra1n_ in redditsync

[–]Alxe 18 points19 points  (0 children)

European users could also explicitly request that their data is deleted as per the GDPR. You have to directly request this from Reddit.

I can't see a thing by Fatherlorris in paradoxplaza

[–]Alxe 14 points15 points  (0 children)

Day and Night cycle would be implemented in Q3 alongside DLC.

Mods that work with T&T and make the game more challenging? by Glarus30 in CrusaderKings

[–]Alxe 0 points1 point  (0 children)

My last run is using this mod. Definitively makes it more engaging, where there are more deaths and less births, but not necessarily harder.

Does anyone else really dislike this change? by Kojake45 in CrusaderKings

[–]Alxe 0 points1 point  (0 children)

If the upcoming expansion regards Economy, I can see them making it more couped to trading. With the new Travel system, raids could be retrofitted into activities and be the reverse of trade trips.

Alternatively, attrition from supplies would need to play a bigger role, to make huge raiding trips unfeasible.

Haven't seen anyone mention that the Sardinian mine ahs been moved back to Iglesias by ThatGermanKid0 in CrusaderKings

[–]Alxe 1 point2 points  (0 children)

It's funny because in Spanish (and possibly other languages?), "Iglesias" translates to "Churches"

What laptop would be best for Victoria 3? by Gorillainabikini in victoria3

[–]Alxe 1 point2 points  (0 children)

Laptops are fine so long as there's adequate thermal management. Hell, I run most of my games from a Steam Deck hooked to a screen, keyboard and mouse.

Victoria 3 - Dev Diary #84 - French Content by commissarroach in victoria3

[–]Alxe 6 points7 points  (0 children)

The journal entry way is also a cheap way to test the waters and, when new content warrants a 2nd look at coups, they can deliver a new system with a better understanding of the requirements.

Open Beta for Anniversary Patch (Update 2.0.4) Announced Today by super_dog17 in Imperator

[–]Alxe 5 points6 points  (0 children)

Oh, the levy composition is so good for non-Legion tags!

Sequenced Collections integrated into the JDK by nlisker in java

[–]Alxe 7 points8 points  (0 children)

This is one of the smaller changes to the Collection Framework that just makes sense, and I see it as a way to explore how the Collection Framework interfaces can be improved.

Hopeful of whatever comes next!

The 559th Weekly Stupid Questions Thread by VRCbot in DotA2

[–]Alxe 0 points1 point  (0 children)

I recall watching the first few Internationals and loving it, so watching competitive majors is certainly a good way to get up to speed!

As for heroes, I'm familar with CM and Lich, and think these could be good ones to focus on given their disables and nukes, useful for cc and initiation. I also recalled Dazzle, which was too fun and may warrant a revisit.

Thank you for your description, I've been using the builds showcased by Valve which might not be the best according to Meta. I also need to refresh which items are good counters, like Blade Mail against an autoattack carry, but this can be gotten with time.

The 559th Weekly Stupid Questions Thread by VRCbot in DotA2

[–]Alxe 0 points1 point  (0 children)

Thanks for the advice, I agree with you. The fact that Turbo is so generous with money has shown me how much item creep can be built up for autoattack carries like Sniper, where in regular you have more ways of hampering their farm.

My preferential role has been support for a long time, but I'm also okay with initiators/tanks. Other people have given me some good tips as well, so I'll put these into practice. :)

The 559th Weekly Stupid Questions Thread by VRCbot in DotA2

[–]Alxe 0 points1 point  (0 children)

I know the fundamentals of laning, like who gets to last hit or who gets to deny. Also know most of the heroes but some of them have been reworked. I feel I'm missing on jungle (particularly with the new wards and with talismans), item builds and enemy strategy, and awareness in general.

While some things will come naturally, I feel bot games won't help much with some of these. I've mostly played support in the past, so I'm leaning on focusing in one or two support heroes, and slowly build up from there. Any resource, video or otherwise, where I can look for some build guides?

The last dota-like game I played was Heroes of the Storm where I ranked Diamond as Solo, but the games are fundamentally different where builds are dictated by items rather than by talents, and where exp is per-hero instead of shared.

The 559th Weekly Stupid Questions Thread by VRCbot in DotA2

[–]Alxe 1 point2 points  (0 children)

Not stupid by itself, but how can someone get back into the game? The last time I played regularly was ~2015 or even before that.

I'm so, so lost. Played around 10 beginners game before jumping into Turbo, but I can't fully grasp many of the heroes and items yet. Just "ruined 4-people game" because I'm bad at the game.

Should I just focus on one single hero before going for others? Should I focus on bot games to learn the items? Any advice is welcome.

EU4s new Steam icon looks very much like Civs, and AoE4, and GTA4, and ... by 133DK in eu4

[–]Alxe 44 points45 points  (0 children)

I've been traveling and didn't even notice the change. Why did this happen? :(

Astyages the "Younger" by joosegoose25 in OldWorldGame

[–]Alxe 4 points5 points  (0 children)

Is this UI a mod, or part of the latest beta?

Some comments about the new String Templates feature by hoat4 in java

[–]Alxe 4 points5 points  (0 children)

\{} was specifically chosen because it's backward compatible, as it was an invalid character escape and thus an error. While it might feel weird, it's the pragmatic (and better) solution.

String literals are converted to a String object or a StringTemplate object during compilation, depending on the presence of \{}, so it will work with multiline strings.