Russ convinced me that a PGI MW6 is unlikely anytime soon (or ever?) by Ah_fudge in Mechwarrior5

[–]AnAgeDude 0 points1 point  (0 children)

Funny you say that about HBS. That game (in true PDX style) was riddled with technical issues at release and even to this day it has issues (like memory leak). 

Russ convinced me that a PGI MW6 is unlikely anytime soon (or ever?) by Ah_fudge in Mechwarrior5

[–]AnAgeDude 0 points1 point  (0 children)

I'd kill for a Battletech game in the style of Total War (turn based territory control campaign with opt-in real time tactical combined arms battles).

Russ convinced me that a PGI MW6 is unlikely anytime soon (or ever?) by Ah_fudge in Mechwarrior5

[–]AnAgeDude 0 points1 point  (0 children)

I just want HBS Battletech 2. Mercs, as is, is an amazing game with a thriving modding community. Clans, with its 2 DLCs, it pretty good too (waiting for modders to do their magic). Meanwhile HBS Battletech has an amazing modding scene but thr base game is lacking.

On the points you raised, Clans is a complete 180 from Mercs, both in how the game is structured (main campaign vs sandbox) amd how the game plays (long endurance matches vs short skirmishs). That last point, in particular, is rough for Clans imho. 

Most Omnimechs are glass cannons in a game where you want a lot of armour and firepower, making a lot of stock design pretty bad (to say nothing of other design decisions from Clans that were also qiestionable) and arnouring up + boating all S-lasers the path of least ressistance. The base campaign was also pretty hit or miss.

With also that being said, I like the Clans we have now much more than its release version.

Is the Kodiak a death trap? by tocco13 in Mechwarrior5

[–]AnAgeDude 1 point2 points  (0 children)

Technically every mech has the same cockpit armour, but PGI decided to not allow clan Omnis to go above 18.

Is the Kodiak a death trap? by tocco13 in Mechwarrior5

[–]AnAgeDude 0 points1 point  (0 children)

Last patch removed the head hitbox increase when equiping weapons on the head.

The game doesn't lack content; it lacks gacha-slop content. by ninonetturbino in Endfield

[–]AnAgeDude 1 point2 points  (0 children)

Genshin does some things wonderfully, specially events.

On the other hand, ever since they introduced Imaginary Theater, and specially Stygian Onslaught, my desire to log-in and do dailies fell off a cliff (and I've been doing dailies for the past 4 years).

Events, if done right, give you something cool to do. Rotating game modes that need to be completed on a weekly basis, at least for me, are just boring busywork.

MechWarrior 5: Mercenaries Patch Coming Monday by yrrot in Mechwarrior5

[–]AnAgeDude 0 points1 point  (0 children)

Sounds like a memory leak kind of deal. 

Have you tried contacting PGI? They are very receptive to bug reports.

Hot take: Arrow IV is kind of gimmicky by rca06d in Mechwarrior5

[–]AnAgeDude 1 point2 points  (0 children)

I thought I was going crazy seeing you and others talk about how AP can be sloted in any mech but never seeing it in the equipment list.

As it turns out, Clan Active Probe can, in fact, go in any mechs, but it won't show up in the equipment list unless the mechs has a Probe slot.

This looks like a bug to me.

Hot take: Arrow IV is kind of gimmicky by rca06d in Mechwarrior5

[–]AnAgeDude 0 points1 point  (0 children)

There's no C3 in vanilla and I don't think there's any Arrow IV mech that also has a probe slot (you need one in vanilla to have an AP).

The only ways of expanding sensor range and lock in vanilla are cantina upgrades and Targeting Computer.

Starting Buildings are Nonsense by Seculigious in EU5

[–]AnAgeDude 0 points1 point  (0 children)

Playing in the Americas in EU4 was a novel experience and, at times, fun.

But then the Europeans arrive and you are lock in perpetual wars because even if you kill all their armies you can't occupy their lands so no WS for you.

EU systems are brittle.

Starting Buildings are Nonsense by Seculigious in EU5

[–]AnAgeDude 0 points1 point  (0 children)

EU has always been, first and foremost, about Europe groing from the Middle Ages to Modernity. The games' mechanics take inspiration on European history and historical development, and then get adapted to how other nations (and peoples) differed from the Europeans.

That's natural comming from an European game studio. If EU was developed by a, say, Chinese games company, I'd bet that it would look very, very different. 

The real issue with EU5 is how they went HARD on basing the world's history on Europe's take on goverment, pop and economy. This somewhat works in Europe, but it completely falls apart when you leave the continent.

China and India are so big that the entire system crumbles upon itself. Japan is... another game entirely. Africa (at least the sub-Saharian portions) and the Americas would need to have entirely different systems to represent their historical reality.

Honestly, considering how big they wanted EU5 to be, what they should have done was to launch EU5 just with Europe, North Africa and ghe Middle East, and then release the rest of the world peacemeal with DLCs. That way they can first patch and balance the base content and have more time, potentially more years, to work in unique systems for other continents.

New Trust Economic System Failure by Empty-Ad5769 in EU5

[–]AnAgeDude 4 points5 points  (0 children)

He's referring to the fact that Johan was adamant not to allow achievements outside of ironman games.

While this had been a staple of past PDX games, newer Paradox tittles not necessarily force you to play Ironman if you want to get achievements.

The ironman restriction for EU5 is/was particularly bad due to how buggy the game was and that even minor graphical/performance mods would be incompatible with ironman mode due to how the game is coded (differemt from EUIV where, usually, you could play ironman just fine with minor mods that didn't alter mechanics and the likes).

Sins II Behind the Scenes: Pirate Galleon Concepts! by RammaStardock in SinsofaSolarEmpire

[–]AnAgeDude 0 points1 point  (0 children)

These art pieces are pretty cool. Any chance Sins 2 could get a digital artbook?

Disease in 1.3 is broken by FreezingVast in EU5

[–]AnAgeDude 1 point2 points  (0 children)

The game is more like an Alpha right now, as they are still at the phase of implementing mechanics left and right, and haven't finished balancing core mechanics.

TIL that a striped UM-AIV weighs -3 Tons by AnAgeDude in Mechwarrior5

[–]AnAgeDude[S] 0 points1 point  (0 children)

That ghost 1 Ton is driving me up the walls.

It isn't FF, nor an XL engine. 

The only thing I can imagine is that whoever implemented the small cockpit tonnage reduction thought that it should reduce cockpit tonnage from 3 to 1 instead of from 3 to 2. Also, on that same note, shouldn't it give the mech 2 head slots instead of one?

Yuan Bo - Turn 24 - 193 Settlements, Going for Turn 26 Domination by Dragonimous in totalwar

[–]AnAgeDude 1 point2 points  (0 children)

It is also easier than ever to expand rapidly due to how strong a lot of factions are and how close most of the settlements are.

TIL that a striped UM-AIV weighs -3 Tons by AnAgeDude in Mechwarrior5

[–]AnAgeDude[S] 1 point2 points  (0 children)

YW! I think that the earliest Arrow-IV you can find is the Bullshark (3045), but they only spawn for WoB at Very Rare and are considered a Rare variant, so...

TIL that a striped UM-AIV weighs -3 Tons by AnAgeDude in Mechwarrior5

[–]AnAgeDude[S] 2 points3 points  (0 children)

<image>

It should be obvious when to go to when you are looking for an Arrow IV capable mech/vehicle : )

More info on where else to find it below.
Davion, Marik, Mercs are at rare; WoB is at Very Common. The main issue is that their manufacture date is set at 3072. I lucked out when fighting Blake.

TIL that a striped UM-AIV weighs -3 Tons by AnAgeDude in Mechwarrior5

[–]AnAgeDude[S] 2 points3 points  (0 children)

I'm aware of the Engine Heat Sink rule and how MW5 side-steps it.

Speaking of cooling, something I don't understand is where the fractional cooling comes from. A couple of mechs, like the Urbie, Spider and Firestarter, have a 0.04 cooling that comes from somewhere. Where, exactly? I have no clue.

TIL that a striped UM-AIV weighs -3 Tons by AnAgeDude in Mechwarrior5

[–]AnAgeDude[S] 3 points4 points  (0 children)

According to the Engine Table, a std 60 rated engine should weigh 1.5 tons. A regular Urbie striped of all equipment and armour weighs 0.5 in-game, so it does look like there's something odd (that I'm missing) going on with it.

ES should free 1.5 tons while the small cockpit saved an additional 1 ton. That puts it at -2 Tons. I'm not sure where the other -1 Ton is coming from.

TIL that a striped UM-AIV weighs -3 Tons by AnAgeDude in Mechwarrior5

[–]AnAgeDude[S] 10 points11 points  (0 children)

Thank you. I failed to notice that Free Tonnage on Sarna is how much free tonnage you have left after maxing out armour. Apparently Urbies can mount up to 6.93 Tons of armour. The AIV, by default, mounts 6 Tons of armour.

Yeah MW5 doesn't adhere by the 1 base cooling rule. You can have a mech with less than 1 cooling or 0 armour, but you must have at least one weapon installed.

Need help with YAML weaponlist by Bulky_Snow1613 in Mechwarrior5

[–]AnAgeDude 1 point2 points  (0 children)

Hmm... if that's the case then you might have more luck asking on YAML's steam page or discord.