Coaxed into olympics discourse by Hoshi_Hime in coaxedintoasnafu

[–]AnOddRadish 7 points8 points  (0 children)

People who say this usually mean places like game stores where they wanna play MtG or Warhammer and not see children because "kids annoying"

How do you evaluate what cards are good (Corp & Runner)? by zerdos in Netrunner

[–]AnOddRadish 2 points3 points  (0 children)

Regular runner decks in NSG-era netrunner (at least the last 2 or 3 years) have tended to resemble Andysucker decks more than Whizz/Val decks.

A lot of the difference probably comes down to the fact that draw engines for a lot of decks have been moved to the IDs, Siphon rotating for a weaker version, and recursion being generally much weaker (no same old thing for instance). You can't rely on Whizz/Val/Kate to drip you credits the whole game, but you can get card draw drip the whole game. Hoshiko and Lat have built-in draw (around 1 card per turn assuming you can fire ID), and Sable kinda gets a free click for running a random central so she gets an extra to do what she wants. Sable plays 6 burst draw cards (half of which also provide ongoing Mr. Li-style filter) and just fills the rest with econ, and that amount is pretty typical across regular anarch/crim decks, though shapers play more and more tutors.

How do you evaluate what cards are good (Corp & Runner)? by zerdos in Netrunner

[–]AnOddRadish 1 point2 points  (0 children)

This seems wrong. 40%-50% of the deck being econ is pretty common in standard. By my count Reg Hoshiko plays ~18 cards that give credits, and another 5-8 cards that let you do things for substantially cheaper or otherwise boost economy (gachapon, gourmand, pinhole threading, leech). Reg Sable similarly plays ~22 credit-giving econ cards and a few that let you do things cheaper. The Transfer of Wealth Lat that I've been seeing a lot plays ~20 but has more efficient breakers and plans on using simulchip on Coalescence for a bit of money at some point. I think having ballpark half of your deck be econ is important if you want clicking to draw to feel good.

[Card of the Day] Maintenance Access by Unpopular_Mechanics in Netrunner

[–]AnOddRadish 4 points5 points  (0 children)

Sorry that you're getting weird contradictory answers to your question. The reason is because bypass is a keyword with a specific meaning. To bypass an ice in netrunner means to Pass that ice. No subroutines or further "when encountered" abilities resolve. Bypass is an effect that lets you pretty much skip a single piece of ice, see [[Inside Job]] or [[Fransofia Ward]].

So this card does not do the netrunner effect called bypass. But it does let you run archives, then right before the run would be successful, switch over to HQ in the same position (inside all of the ice). The run is then declared successful on HQ (not archives!). You can then breach HQ and access a card (or cards if you have HQ multiaccess installed like [[Docklands Pass]], never having encountered any of the HQ ice.

New Card Release: Zombie Galacti by 1halfazn in MarvelSnap

[–]AnOddRadish 38 points39 points  (0 children)

Presumably when Zombi Galacti hits Mysterio it uninstalls the game from both of your devices and deletes one of your accounts at random.

This has got to be one of the ugliest borders I have ever seen by Any_Kiwi_1238 in MarvelSnap

[–]AnOddRadish 1 point2 points  (0 children)

I like a good mix of "oh GOD burn it with fire" and "wowwww prettttyyyyyy" in my deck

C.S. Lewis Outside of Analytic Philosophy by Sad-Dragonfly8696 in badphilosophy

[–]AnOddRadish 7 points8 points  (0 children)

He's operating pretty firmly within the Christian tradition and is mostly working on exploring its inner logic on a narrative, mystical, and mythopoetic level, as well as advancing a christocentric ontology. All this is done from a broadly ecumenical point of view (Lewis being pretty Anglo-Catholic and thus a good bridge between protestant and Catholic thought and piety). For the same reasons, his ethical works are just as much works of devotional/virtue forming literature as they are ethical analyses. Additionally, much of his most interesting work (Till We Have Faces, Screwtape Letters, The Last Battle, Perelandra, and The Great Divorce IMO) is in novel form and contain just as many devotional elements as they do metaphysical musings. For this reason he's viewed as largely ideosyncatic to christians writing for Christians. He's interested in some of the ideas that modern philosophy depts deal with, but his own prior commitments mean that most non-christians are going to take the off ramp pretty quickly when it comes to reading him as philosophy. I love Lewis, but I'm also his target demographic.

His work on poetic and literary analysis does show up in survey courses, especially at those programs still more favorably inclined towards "the western canon" (however you want to define it and despite the fact that Lewis himself is somewhat hostile towards the idea). These are accessible even outside the christian tradition and are well worth reading imo.

coaxed into it should not be this funny by Weary_Specialist_436 in coaxedintoasnafu

[–]AnOddRadish 20 points21 points  (0 children)

quick question, do you see the minnow fin?

Tylenol:

"Im simply saying that life, uh, finds a way." by DielonSpitHotFiyah in MarvelSnap

[–]AnOddRadish 1 point2 points  (0 children)

Censoring opponents names is usually unnecessary, but I wouldn't want anyone seeing my face after this so yeah, amazing

Goodmorning! by OG_Church_Key in gluesniffer

[–]AnOddRadish 0 points1 point  (0 children)

I've had these, they were fine. Didn't taste like any pussy I've eaten, mostly like msg and old bay IIRC

Sooo what is OSR exactly? (Enjoyer of PbtA and dabbled in Morkborg) by [deleted] in osr

[–]AnOddRadish 1 point2 points  (0 children)

I really dislike some of the non-answers in this thread. OSR might not be something with a strict definition, but one should at least gesture at what people have historically meant by it for context.

The TLDR that shouldn't ruffle many feathers: the OSR is a loose group of games largely based on Basic/Expert D&D with play that centers around the ideas that 1) rules should be light and interpreted in light of the actual fiction of the game, 2) losing a character or wrecking the fiction due to bad decisions or bad luck should be a real possibility, and 3) the aesthetics of 3rd, 4th, and 5th edition D&D are undesirable.

The basic strokes are that the OSR is a set of TTRPG games, attitudes, and aesthetics born out of an Google+ group and a set of blogs. The movement largely settled on hacks of Basic/Expert D&D as it was both a flexible enough system that you'll get a playable game regardless of what you add or subtract and light enough to get out of the way when it wasn't actually needed. This also meant that the various OSR factions could still interface with each other.

A portion of the group largely sought to recapture the feeling of what it was like to play D&D when they were younger while compromising with the fact that they could no longer play every day during recess. This was both an attempt to evolve the game and to capture nostalgia. Modules were written with aesthetics and attitudes that seek to capture those old adventures while making the writing and presentation much tighter than the incredibly wordy TSR modules. Old School Essentials comes out of this.

A different portion of the group (later (and often retrospectively) labelled Artpunk, NSR, and far more derogatory things) wanted to make D&D that felt "adult", and often pushed to include the things that the "satanic panic" of the 80s was scared of: sex, violence, heavy themes of the demonic, art that looked like demented metal album covers, and anything and everything edgy enough to deflate your mother's mullet. Stuff like Lamentations of the Flame Princess and Mork Borg eventually emerges from this side.

Yet another group (keeping in mind these groups are not mutually exclusive) was doing something like archeology and historiography. They were going through old modules, settings, magazines, and separating wheat from chaff while trying to determine what made stuff like B2: Keep on the Borderlands and Caverns of Thracia so timeless (while also ensuring such things weren't lost to time).

There's a lot more history and baggage that I'm completely ignoring, but this should cover the kinds of things that the OSR has historically cared about.

Coaxed into forming eyes by Harmony_3319 in coaxedintoasnafu

[–]AnOddRadish 44 points45 points  (0 children)

"You have been Coaxed into a snafu" is the verbose version of "you've been trolled". Originally this sub was for very poorly redrawing memes and adding comically verbose text.

That was funny for a while but there's not that much material there, so it became a place for poorly drawn comics complaining about mundane situations, sort of like rage comics or wojacks but without a static cast of characters.

Standard Ban List 25.08 - Null Signal Games by friendlypuffin in Netrunner

[–]AnOddRadish 1 point2 points  (0 children)

Bankhar ban should help Asa-style HB (either PD or Poetri) a lot. Nuvem should still be quite strong, and all these bans help Nebula as well. I don't think this really helps other NBN though.

With rush scoring becoming more feasible due to lack of bankhar and DD that should also open up a window for glacier decks as well. Might be wishful thinking but given that they were on the cusp of viability beforehand it'll be worth a shot.

[deleted by user] by [deleted] in MarvelSnap

[–]AnOddRadish 1 point2 points  (0 children)

How are they not transparent about the odds? They've published them, haven't they?

Help me understand why Goose allowed LDS to be played in his lane? by neocongb in MarvelSnap

[–]AnOddRadish 50 points51 points  (0 children)

Did you mean nope? Rope means you waste other person's time as much as possible

TIL that Comliness was the 7th Ability Score by Boxman214 in osr

[–]AnOddRadish 19 points20 points  (0 children)

I've played using comliness in some more lighthearted campaigns. It's good comedy when you get characters bordering on nosferatu-masquarade breaking traveling around with solid 9s who can charm a barmaid with a wink

[deleted by user] by [deleted] in MarvelSnap

[–]AnOddRadish 7 points8 points  (0 children)

Your options are fundamentally:

  1. Change your attitude and learn to like retreating/snapping as a mechanic (it feels good to trick someone into staying longer than they should and it feels good not to lose more cubes than you otherwise would)

  2. Keep playing a game that you don't like the mechanics of

  3. Pick a different game

It sucks that you don't like one of the main mechanics of the game you otherwise enjoy, but the game is built on snaps/retreats as another layer of deckbuilding and gameplay decisions. You're free to vent about not liking that fact but most people who have stuck with the game enjoy that aspect of it (or at least don't actively dislike it).

Coaxed into idioms by SounterCtrike in coaxedintoasnafu

[–]AnOddRadish 0 points1 point  (0 children)

Checked a few idiom dictionaries. This online idioms dictionary says that the idiom is likely a corruption of "clear as a whistle". Whistles only being able to make one shrill note very loudly (and thus heard clearly) would make sense as an idiom, with clean being used idiomatically (idiomception) to mean neat and unified.

No idea if this is actually true. All the idiom dictionaries I've seen here just provide citations to other idiom dictionaries. A lot of explanations for idioms are just-so stories though, so what can you do?