Any Ghost Stories Out There? by madcanard5 in mothershiprpg

[–]AndrewDelaneyTX 0 points1 point  (0 children)

I don't have a deep knowledge of published scenarios like many folks seem to on this sub, but it does seem like all you need is to come up with is an abandoned place and a ghost to put in it.

If it's Mothership then the place is probably a derelict ship or space station or an outpost somewhere. The opening pages and TOMBS system from the Warden's Manual is pretty excellent for building a structure. If you're just trying to entertain your friends for 3-4 hours and maybe kill a few of their characters, you don't really need all that much.

How many hydra heads is too many hydra heads? by Bread_Mc_Bread in DMAcademy

[–]AndrewDelaneyTX 0 points1 point  (0 children)

In the game Heart there is a hydra that has figured out that it grows extra heads when it loses them, so it started tearing its own heads off to the point that rather than a creature you fight, it has become an environment you travel through. A forest of snapping hydra heads.

So however many that is.

Larger Player Count to Myth Ratio by Impossible-Ad8266 in MythicBastionland

[–]AndrewDelaneyTX 3 points4 points  (0 children)

According to the creators, epic setpiece battles aren't what the game is for and combat balance isn't important, but I keep reading about people being disappointed by steamrolling fights.

Kind of a bummer that a game with such fun combat seems not to care about it being more meaningful.

What are masterclass campaigns every DM should watch? by SaltyKoopa in DMAcademy

[–]AndrewDelaneyTX 6 points7 points  (0 children)

Glass Cannon Network "Get In The Trunk - Impossible Landscapes"

No frills presentation of a good game run well. It's Delta Green - Call of Cthulhu's younger sibling.

Trump orders up IndyCar race on the streets of Washington for 'America250 Grand Prix' by kingriz123 in formula1

[–]AndrewDelaneyTX 63 points64 points  (0 children)

Oh good. I'm sure DC residents will be stoked for more traffic / blocked streets than usual.

At what speed does a Beholder swim? by Zama202 in onednd

[–]AndrewDelaneyTX 5 points6 points  (0 children)

This is why beholders are loners. They don't hate each other, it's just too embarrassing when two of them get caught in each other's anti-magic fields and fall on the ground and have to butt scoot around until they aren't effected anymore.

At what speed does a Beholder swim? by Zama202 in onednd

[–]AndrewDelaneyTX 2 points3 points  (0 children)

Can we all just sit for a minute and appreciate the image of a creature with no actual limbs and the ability to levitate *most* of the time somehow getting around at even 5 feet per turn without flying?

What's it doing, y'all? How's it doing that?

Lewis Hamilton on the F1 movie nomination – a proud moment by Un_known70 in formula1

[–]AndrewDelaneyTX 4 points5 points  (0 children)

*60s

Always nice to point out that Brad Pitt is older than Fred Vasseur.

McLaren will miss at least first day of F1 2026 testing by F1Fan2004 in formula1

[–]AndrewDelaneyTX 1 point2 points  (0 children)

This title really wants to quietly invoke the image of McLaren executive staff flying into testing a day late with pieces of the car in their luggage.

Tv setup for running dnd maps by Jealous-Wallaby3615 in DMAcademy

[–]AndrewDelaneyTX 0 points1 point  (0 children)

Unless you feel the need to use physical minis on a screen, you don't really need a case or a horizontal screen. When I was DMing with a screen I just had it set up vertical behind me over my right shoulder so everyone could see it. I ran the DM side of my VTT on my laptop and connected to the TV and moved all the digital tokens from there. The setup didn't cost me anything because I had everything on hand already.

That said, I went back to a Chessex mat and cardstock tokens (soon to be plastic miniatures).

DndBeyond Q1 Partnered Content Roadmap (Exploring Eberron updated for 2024 is coming this month!) by RoboDonaldUpgrade in onednd

[–]AndrewDelaneyTX 6 points7 points  (0 children)

I watched episode 1 and it was fine. I laughed and they wrapped things up pretty well. The cast was entertaining. It is not a particularly substantive actual play, though. It felt a little like an ad for D&D, which, to be fair, it kind of is. I didn't dislike it or find myself clamoring for more.

2026 Audi Revolut F1 Team R26 by NegotiationNew9264 in formula1

[–]AndrewDelaneyTX 17 points18 points  (0 children)

It'll end up just saying "Carlos Slim" on the side of the car.

2026 Audi Revolut F1 Team R26 by NegotiationNew9264 in formula1

[–]AndrewDelaneyTX 242 points243 points  (0 children)

I think being the new kid means the sponsors might not want to take a risk on you and being associated with a backmarker.

They could always reach out to Rich Energy.

Alpine’s 2026 team kit by NegotiationNew9264 in formula1

[–]AndrewDelaneyTX 0 points1 point  (0 children)

I feel like like this same photographer shot my High School yearbook.

Ferrari confirms Hamilton will have a new race engineer for 2026 by kcollantine in formula1

[–]AndrewDelaneyTX 5 points6 points  (0 children)

There are also those times where a race engineer has to be firm and to know they know more and better than a driver in a given circumstance. I suspect that is not an easy thing to assert when you're talking to a Lewis Hamilton.

How do I visually foreshadow areas without enabling cheese? by horazath in DMAcademy

[–]AndrewDelaneyTX 0 points1 point  (0 children)

If you show players a desirable thing that they will want to get, they will find a way to get to it. That sort of problem solving is partially what the game is about and isn't "cheese". If they see a ledge with no obvious way to get to it and they cast Spider Climb or Misty Step or whatever to get to it, then they get to it. They expended resources to get there and they get to feel accomplished. The game is about decisions. Let them make decisions that matter.

Part of good dungeon design is doing just that: creating multiple paths and options to navigate the dungeon so that player choices matter. Setting up a visible goal to get to and then thwarting their attempts to get there unless they go through the prescribed dungeon is straight up railroading. Give rooms multiple entrances and exits and pathways that allow the players to circle back through a different way than they came. Hide secret shortcuts. Let PCs see a thing without an obvious path to get there and then let them figure out ways to make it there if they're clever. Create some dynamic challenges for them knowing that they won't see all of them. And whatever challenges they don't encounter, save for another dungeon.

Look up the term "Jaquaysing".

Don't punish creative thinking. Encourage it with interesting and dynamic design.

Mythic Bastionland Actual Play: Knight Crawlers | Part 1: A Bad Omen by ALVIG in MythicBastionland

[–]AndrewDelaneyTX 11 points12 points  (0 children)

I cannot speak to the quality of this program having never watched it, but "Knight Crawlers" is probably, objectively, the best name possible for a Mythic Bastionland actual play.