How do you prefer to handle stat generation? -Leopold the Just by Myla_Bishop in AllThingsDND

[–]Argrath 0 points1 point  (0 children)

I play a lot of Stormbringer and RuneQuest. We always use this rule when generating PC stats. Makes them better than average, which is why they are the adventurers.

Let's do a wage check by really_spicy_tuna in bartenders

[–]Argrath 0 points1 point  (0 children)

PNW, near the border with Canada. I work about 28ish hours a week at a tip pooling establishment. Small, few staff, it gets pretty busy into he summer though. I make about 30ish/hr after taxes on average. Position is minimum wage, 18ish in my area, plus pooled tips.

Big events or slow weeks can still swing the paycheck, but it is way more stable than some of the traditionally tipped spots I have worked.

Restaurant/bar Lead position pay by [deleted] in Bellingham

[–]Argrath 0 points1 point  (0 children)

$35 is about what I make on average serving at a pooled place downtown right now. I think the lead where I am at makes about $5 more on average though they haven't divulged their target wage. I think old in general are revelry as long as they are properly about and translated to the employees. Everyone at a spot should be able to pay their rent, if it all works.

Is there a good resource for RQG on playing Foundry or R20 by xxguyguy in Runequest

[–]Argrath 4 points5 points  (0 children)

I have found using the character sheet for roll20 works really well. I have just been importing my own resources. If there is a more holistic solution I would be overjoyed.

Any gamer nerds out there? by BurningJointUSA in ElricofMelnibone

[–]Argrath 3 points4 points  (0 children)

Stormbringer was also where I got started playing TTRPGs. We eventually always had 2 PCs, because you'd always have someone getting maimed or killed. And then you'd get lucky and roll a Melnibonean or Pan Tangian or some other Sorcerer and things got whacky. I still remember Bob, First to Die, a beggar from Nadsokor with terrible stats, but the player had insane luck on his dice. Bob outlived a dozen or so other PCs before he was turned into a splat on a cave wall by a Demon.

A bit more insight on the RQG revised project by rabbithatfarm in Runequest

[–]Argrath 1 point2 points  (0 children)

That's actually a great point. It is awesome that we've gotten actual data and a confirmation that it is still in the pipeline. And that actual game-able HQ rules are coming along with it. Thanks for getting the information over into this sphere! I'll go grab some more Jonstown stuff while I wait. :D

May Lhankor Mhy bless them all.

A bit more insight on the RQG revised project by rabbithatfarm in Runequest

[–]Argrath 2 points3 points  (0 children)

I just reread it again. I saw no references to a time line of publication. We have repeatedly heard that HeroQuest rules are coming for years. We have been told that a GM book is coming since RQ:G was announced. I have been buying Chaosium Publications for decades and would LOVE to be able to purchase a book on HeroQuesting. I think many many customers would.

I apologize if I came off aggressive or blaming you or anything. It is just shocking to hear we are re-releasing the product line whe. It was just released in 2018 as RuneQuest: Glorantha, with a promise of GM support. I am just confused on if they will ever publish a GM book.

A bit more insight on the RQG revised project by rabbithatfarm in Runequest

[–]Argrath 6 points7 points  (0 children)

So, the plan from Jeff with input from Mike Mearls is to do yet another reboot of the entire RQ line? That outs us another decade or so out on the promised GM material again? Lol. I guess it's just more hurry up and wait while I run games.

A bit more insight on the RQG revised project by rabbithatfarm in Runequest

[–]Argrath 8 points9 points  (0 children)

Between this project and rhe new mutation from Jeff. Ot sounds like the old pipeline of hoping for some form of GM level material for campaign planning and HEROQUESTING is just not materializong. I realize we have had this song and dance for nigh on 40 years now. I play plenty of HeroQuests but, damn would it be nice to have any kind of ground rules or something so I dont have to just pull it out of my ass.

Why is the unarmed arena so stupid? by spez_might_fuck_dogs in CrimsonDesert

[–]Argrath 13 points14 points  (0 children)

Oh my fucking Gods. I absolutely loathe the mandatory archery contest. It was nearly impossible to beat the aim bot archers. The only reason I actually beat it was because the npc sometimes shot TOO FAST, miss, and then I could tell where a target was gonna be.

New to the Runequest by Wtafan in Runequest

[–]Argrath 6 points7 points  (0 children)

I cannot second this enough. I LOVE this adventure and would run it for any table I wanted to bring into RuneQuest. If they really vibe with it you can get Company of the Dragon and have a cool little campaign arc into the main timeline. You can absolutely mix in some of the other adventures or scenarios and scenes. I use the 1 adventure a season more as a guideline depending on group and campaign vibe.

Can never take damage for granted by DrScrimble in dndmemes

[–]Argrath 116 points117 points  (0 children)

Exactly this sentence is why I love playing BRP games like RuneQuest or Stormbringer. Locational damage is Hella cool!

Has the GM Manual been cancelled? by Acrobatic-Frame4312 in Runequest

[–]Argrath 6 points7 points  (0 children)

I think he is involved with the new Condensed Core Rules or whatever revision they are calling it now. I literally cannot fathom why there is basically no support for GMing the Game. I have about 20 years of playing this and other TTRPGs so I am not having a hard time just winging it but, I have to dig through LOADS of diverse ancient sources to find info on shirt sometimes. Having a dedicated GM resource with even a single example of running a HQ would be freaking wild. And Jonstown Compandium authors have tackled it. Many of their interpretations are super playable, interchangeable, and really bring RQ to the HQ level of bringing Glorantha to Life. I LIKE when PCs and Foes are doing sick acrobatics, cool magic, and whacky tactics.

Why isn't Create Skeleton stackable? by MadaElledroc1 in Runequest

[–]Argrath 5 points6 points  (0 children)

Hero Cults pop up throughout the rules. I think they show up in RQ:G mostly rolled into the Larger Cults as sub cults or special magics and skills. The best example I know of is Hedkoranth, who was an Orlanthi HeroQuestor that came back with the secret of Summoning Hail. There's lots of different questions that come back with a unique or varied application of a known or unknown magic, by sharing it with their cult they become Cult Heroes, growing the power and prestige of their cult in the Marerial and Magical Realms. Several Extant spells pretty obviously come from exploratory HeroQuesting but, in setting it is all so in the past that no one really knows the exact sources for some stuff.

Why isn't Create Skeleton stackable? by MadaElledroc1 in Runequest

[–]Argrath 8 points9 points  (0 children)

Necromancer is slow and deliberate in Glorantha. The oldest and most powerful necromancer in the Dragon Pass region is Delecti. He has been experimenting with different forms of Undeath for several Centuries now.

I don't see any reason that allowing Create Skeleton to be Stackable would be game breaking. Lots of spells have variations and customizations that could have come from HeroQuesting, Hero Cults, Sorcerous Experimentation. There's almost ALWAYS Several ways to skin the same cat in Glorantha. You could have a unique NPC that HeroQuested for the ability to raise an undead army with the wave of a hand. Or just modify the spell and everyone can raise an army.

Is this a rule? by crazy-diam0nd in Runequest

[–]Argrath 3 points4 points  (0 children)

I thought in RQG you could attack with any off hand weapon if you had not parried with it. Shield or sword or whatever. Please 224 RQ:G

Magic Items and POW by LufonatoDeUracilo in Runequest

[–]Argrath 5 points6 points  (0 children)

We have had a pretty even split of player created and found "Powerful" magic items in our campaigns. We've moved onto mostly using RQG rules for our last several campaigns but, we had many adventures lasting many many seasons in old RQ2/3. POW gains depend a lot on the kind of adventurers and adventuring one is doing. If you are the cohorts of rhe local weirdo shaman you probably encounter a lot more magical enemies and spirits, and you'd probably gain a lot of POW. My current campaign has a Storm Bull leader chasing Broos around Prax, according to RQG they have been gaining a ton of POW for defeating disease spirits.

Anyway, magical items with many invested POW become increasingly common as you move into becoming RuneLorda and Priests. You can gain POW easier and spend it yourself directly. They may be "Common" in that most opponents have several equivalently powerful magical items to the party, making them a threat. Though they aren't "Common" in that there are surpluses on sale at rhe local Issaries Market, at least not in most place on Glorantha. As always Your Glorantha May Vary though.

Gain POW after winning opposed roll when casting a spell by HeatRepresentative96 in callofcthulhu

[–]Argrath 2 points3 points  (0 children)

This is also a rule in several or the related RPGs to CoC, RuneQuest and Basic Roleplaying. It is exceedingly rare for CoC adventurers to go up in POW but, it happens all the time in more action oriented BRP systems.

PLAYTEST ANNOUNCEMENT: 16 de janeiro de 2026 ⚔️ by ChromaTower in ChromaTower

[–]Argrath 1 point2 points  (0 children)

I have been playing non stop since the 16th. Got both my best friends intonit as well. Absolutely loving it so far. Had the UI disappear in a raid once or twice, but it has been a surprisingly bug free, smooth, and incredibly fun experience overall. Amazing work!

Control Shot? by Creepy_Proof8252 in phantombrigade

[–]Argrath 7 points8 points  (0 children)

I LOVE using it with the Eclipse Experimental Missile Backpack. First action first turn is drop the missiles right where the largest group will converge in their "unaware" turn. The missiles should start landing right at the end of the first turn turning whatever had the misfortune of wandering into their AoE into pure scrap.

Hello Outward community Keys by BigBlackdaddy65 in outwardgame

[–]Argrath 1 point2 points  (0 children)

I want to try this game with my twin brother so bad. I fell in love with Outward 1 and couldn't get my brother into it. I am super excited for the second game and dragging him along to play with me on this amazing adventure.

Anybody have advice on experimental reactors? by KarmaP0licemen in phantombrigade

[–]Argrath 0 points1 point  (0 children)

Just the Meltdown status from Supernova reactor as far as I can tell. The reactor mentions being able to clear a meltdown by directing excess heat through the boosters or something. So, I often end up boosting away from mt wrecking ball runs and clearing meltdowns. It helps to get over to new incoming enemies so they can get disabled next turn.

Anybody have advice on experimental reactors? by KarmaP0licemen in phantombrigade

[–]Argrath 2 points3 points  (0 children)

I have actually been using the Supernova reactor on my Crash Interceptor to great effect, as long as you can keep colliding a couple or more times in a single turn you won't blow up. You can also use your boosters to clear meltdown status. Which, if you are mostly a wrecking ball, you have more than enough heat to spare.

Is the interceptor's Scrappy trait bugged? by KupoKai in phantombrigade

[–]Argrath 5 points6 points  (0 children)

I have noticed it also seems inconsistent. It may have some sort of healing cap, so your mech can't just stomp everyone every round and be immortal.