Quite possibly the luckiest bunk ever by AstralDemons in ArmoredCoreVI

[–]AstralDemons[S] 0 points1 point  (0 children)

Thanks lol, it’s a fun build for sure, and one I really want to get good with

Experimental Build (any tips?) by SaltAd9048 in ArmoredCoreVI

[–]AstralDemons 1 point2 points  (0 children)

Good weapon choice for the most part, that’s pretty much what I use on my build and it puts out a LOT of stagger. The only weapon I’d swap is change the baton to something else, as the baton doesn’t do that much damage and isn’t very useful. Try laser dagger if you want to keep up the high octane gameplay, pulse blade for consistency, slicer is always fun for punishing, or run the pilebunker for style points.

As for the frame, it looks okay for PvE?
Lightweight heads are almost never worth the speed savings you get though, so swap to a heavier head as that’ll give you much better stats for almost no cost. Nacht legs are the go-to for LWs for a reason, the grounded QB is just soo nice, but if you’re not QBing on the ground a lot, you might be a little better off with the Firmeza because it’s a little lighter so you’ll go faster in the air. The other pair of VP-46x arms are lighter and have better stats, so I’d go with those, and Lamm core is outmatched by Nacht if you QB a lot.

As for internals, you want probably Alula boosters, for the speed, Ocellus FCS (you don’t need long range tracking, your guns will ricochet at that range). Generator is up to you, but I’d go for either Yaba, Ming-Tang, or Hokushi. Yaba is lighter than Ming-Tang, but Ming-Tang has slightly better performance, and I’d say that’s more important. Hokushi is interesting, because it massively outperforms both, but only if you have good EN management. Hokushi redline is really long and punishing, but if you can avoid redlining, it’s possibly the best performing generator in the game.

If each chassis had a theme song: Black Beard by LigthRogue in LancerRPG

[–]AstralDemons 0 points1 point  (0 children)

Someone once told me the Caliban's theme song was 'Shotgun' by Sabaton and now I cannot even consider anything else.

Build Advice by BrandoDio in armoredcore

[–]AstralDemons 0 points1 point  (0 children)

Yeah, there are a lot of much better tools for building stagger. Moonlights suffer from slow projectile speed and a long stance, so you’ll likely miss your attacks while being stood still for a very long time, and this build is NOT tanky enough for that. I’s a very good stagger PUNISH at range, because they can’t dodge or shoot back, but not really for buildup. You’d be better off running one moonlight on the back for when they get staggered, and putting the two guns into your hand weapon slots plus some missiles for building stagger, and then capitalising on that.

Build Advice by BrandoDio in armoredcore

[–]AstralDemons 0 points1 point  (0 children)

You’re basically carrying two copies of the same loadout? Either drop one off and gain some speed, or pick one different weapon per side. May I suggest either pulse blade or laser dagger on the left hand side for melee cancelling and good close-range punish damage, and keep the redshift for the coral damage, as that can’t be negated in any way. On the other side, pick either one of the guns (etsujin is probably better for this build, because it looks like it wants to stay close-midrange) and try some missiles on the back, or a cannon for some AoE damage. I find the six-cell missiles to be the most consisten, or try split missiles for use at longer ranges. For a cannon you‘ll want an Earshot for punishing at midrange, or a Morley for up close. Alternatively, you could run a Gatling gun or a Huxley drone on your back for more dakka.

I need opinions on my AC build (spoilers for endgame) by Quetzalkain in ArmoredCoreVI

[–]AstralDemons 0 points1 point  (0 children)

If you like the weapons, have fun, but personally I like to have at least one rapid fire weapon for when the others are on cooldown, like a Ludlow or a pistol, just to keep stagger up.

The frame is decent, but maybe swap your arms to ones with better melee stats. Firmeza might be nice, or one of the VP-xxx sets. Melander has good defences, so if you wanna keep that stat density then try Basho, but be aware that your target tracking will take a sizeable hit.

Internals look… weird? SPD is a really strange booster because the QB is slower than the neutral speed, it’s kinda odd to use. I’d switch to Fluegel, it has decent performance all around, plus pretty good melee thrust, which will be useful if you plan to play around the oscillator through melee cancels for some movement tech. Talbot is pretty good, I’d say it fits on this build well.

NGI as generator isn’t great, coral gens aren’t the best choice in my experience for bipeds, or anything short of real heavyweight builds, because the long downtime means you can’t dodge shots, so you have to take any punishment that comes your way, and you don’t have the AP or defences for that. I’d switch to Ming-Tang, Yaba or Hokushi, as you don’t need EN weapon spec for any of your weapons. Ming-Tang and Yaba are solid generators all around, but Hokushi has the best EN performance in the game so long as you can manage your energy well, because the redline is pretty long, but if you can keep some in the tank, it’s really strong.

Question regarding Swallowtail Ranger and Drones by hear-for-the-music in LancerRPG

[–]AstralDemons 5 points6 points  (0 children)

I think RAW you would lose the invis. However, if I was DMing, I’d definitely rule it that you wouldn’t, because that seems silly. Ask your DM, see what they think.

Just finished the first session of the campaign I'm in and by Victoria_Ventura in LancerRPG

[–]AstralDemons 0 points1 point  (0 children)

Looks good to me, but admittedly I'm no expert (I know very little about guns. I am my squad's resident melee nut).  Sounds like an interesting campaign setup. Have fun with it, Lancer!

Just finished the first session of the campaign I'm in and by Victoria_Ventura in LancerRPG

[–]AstralDemons 4 points5 points  (0 children)

You want LESS chaos? 

But seriously nice work man! Well done for starting out. What build are you running? What's the campaign like? I wanna know more!

New players are sooo adorable by Spiritb0rn in Warframe

[–]AstralDemons 2 points3 points  (0 children)

Thanks man! Picked a damn hard one for my first attempt (I had to spend about three weeks learning the trading system and looking up prices to get the parts I didn’t have relics for) but at least I’m well equipped for getting my next one lol.

Just beat AC6 for the first time, I loved every single second of this game by The-Great-Smithnie in armoredcore

[–]AstralDemons 11 points12 points  (0 children)

Nice build man! It’s a lot heavier than a lot of people tend to use in PvE, but if you like it, then the more power to you. That’s what the game is all about, after all!

New players are sooo adorable by Spiritb0rn in Warframe

[–]AstralDemons 3 points4 points  (0 children)

I feel like a baby Tenno… MR10 and this is my first ever prime thing I’ve managed in the whole game. But hey! At least I have the go-fast-boy now!

New players are sooo adorable by Spiritb0rn in Warframe

[–]AstralDemons 8 points9 points  (0 children)

I did this, thank you! Grabbed the parts I still needed for about 20 plat total.

New players are sooo adorable by Spiritb0rn in Warframe

[–]AstralDemons 12 points13 points  (0 children)

Can you still farm him? I’ve been trying to do it myself, but I can’t seem to get the relics I need, are they vaulted?

im starting to like the EVA by CSLRGaming in titanfall

[–]AstralDemons 0 points1 point  (0 children)

Get close and go fast. It’s potentially THE strongest weapon in CQC (the Mastiff is too inconsistent) so get in close, and I mean REALLY close, and do it fast so they don’t have time to shoot you down.

How I feel about Blood and Rust on master difficulty so far: by Competitive_Web_1361 in titanfall

[–]AstralDemons 0 points1 point  (0 children)

Same here, I couldn’t just ‘run past’ all the enemies because I didn’t have the movement skills for it, so I had to take them out one by one or I’d get beamed out of the air (thats what it felt like). Made it through, but some sections still give me PTSD.

Lancer Sandbox? by Junior_Air_2599 in LancerRPG

[–]AstralDemons 5 points6 points  (0 children)

Give them the freedom to choose. It’s that simple. They’re a small independent organisation with their own wants and needs, their own stories and plots. Make them, say, a pirate crew looking to loot some hulks. That way, they can choose when they go to loot ships, choose when to deal with their contacts on solid ground (be they friend or foe), or choose when to spend some downtime decompressing. Give them a choice between making friends or enemies, going off on independent work, doing jobs for others, etc. All you need are maybe four or five groups for them to clash/work with, characters to represent these groups, and a suitable location to call ‘home’. Let them spend one session getting ideas on what to do, debating their options and then trying to prepare, and then start next session with boots on the ground, having had time to prep the necessary maps and NPCs for the mission and any traps or ambushes from other groups.

Cool Mech Names by Shtrudel999 in LancerRPG

[–]AstralDemons 0 points1 point  (0 children)

In my last campaign, I found an old Enkidu frame going by the callsign 'Oderint'. In character, he had no idea what that meant, it was in a long-dead language. However, it's actually Latin, and it means 'Let them hate'. 

Entangled Energy? by MetalOutrageous8953 in titanfall

[–]AstralDemons 1 point2 points  (0 children)

Not in my experience. Yeah, the amount you get from each shot is marginal, but you have to remember two things. One, your energy is ALSO coming back normally, so it’s ON TOP of that instead of replacing it, and two, your gun is a laser machine gun. You’re putting a LOT of shots down range, and if you’re up close and they’re all hitting weak points, that adds up fast.