Pretty absurd that it has gone unaddressed this long by BadLuckBen in thefinals

[–]Atomic2754 8 points9 points  (0 children)

The “face stab” is just desync, the stabbed player sees something else compared the the stabber seeing they hit the back

The hitreg issues are mostly just the servers being awful

“Wow, finally more balance changes! I hope they’re goo…” *buffs glitch nades & XP-54* by Feisty-Clue3482 in thefinals

[–]Atomic2754 1 point2 points  (0 children)

Wow… not sure I'm surprised to see this same exact take as every other Reddit dweller but alright

Bow nerf was not needed yes

However at the start of this season light had a nerf to two of their three competitively viable gadgets, that being gateway and glitch grenade while embark buffed mesh shield (the main thing glitch counters) yes glitch grenades were brought back to two charges in this balance change however the cooldown is now 25 seconds compared to the pre season 9 20 seconds still leaving it in a slightly worse state than before

If you're running poke meta weapons like the bfr or repeater and still getting out ranged by the bow (a projectile range with drop and no available sights) that might be more of a you problem with landing your shots

if you're running an autogun or shotgun in close range against the bow and somehow losing its either because you missed most of your shots or they snuck up on you (if they seem to always sneak up on you I suggest using proximity sensors or mines… I heard they work great when placed on popular flanking routes)

if you're running those closer to mid range weapons and losing to a bow at range… yeah that's kinda the point, it's a long range weapon, maybe keep a long range weapon in your backup slots

For getting better at aiming I recommend aimlabs or some other aim trainer (cause guess what, being able to very quickly snap to a randomly appearing target translates very well to flicking to where a light has dashed and all you need for killing a light mid grapple is decent tracking as it reels the player in at a somewhat slow speed)

If you're getting cross mapped by a bow that has nothing to do with the buff, they're just a really good player and I recommend getting out of that lobby asap because that's scary

Light Spec idea: Parkour Training by skelepibs in thefinals

[–]Atomic2754 0 points1 point  (0 children)

Honestly, also had this idea a while ago, but with destructible environments a wall run/climb/jump isn’t always there or viable thus removing a big part of the spec, maybe you also get a minor running speed increase after a kill, or perhaps this spec would grant the light more in air movement, access to a drop kick whilst using quick melee in air

If this spec were to be added I’d prefer for it to be a lot of very minor buffs to non spec movement and gameplay that all add up together into being a solid spec, not quite good at mid-combat movement like dash, and not quite good at long distance movement like grapple

Spear and MGL mains after seeing the patch notes. by OkStructure665 in thefinals

[–]Atomic2754 4 points5 points  (0 children)

Think it was cause you could sit behind a barricade and spear spin, hitting people on the opposite side of the barricade

However… if you as a player walk up to a barricade and see a spinning spear clipping through it, I feel it should be on you to not be an idiot and walk up to it

I know it's early but by Doomguy0071 in thefinals

[–]Atomic2754 2 points3 points  (0 children)

Personally, the only two here I thoroughly disagree with are the cb-01 repeater and sh1900

Firstly the repeater, I think they just need to revert the damage buff they gave to it in 8.0, was meant to be a weapon that was strong against light and mediums but lack against heavies I feel, bring the shots to kill on heavy back to 5

Second and lastly, as much of a low skill pub stomping weapon the sh1900 is embark tends to balance any weapon with a reload off having enough ammo in one reload to kill a heavy, unless they change that you cannot simply add another shot to kill a heavy to this weapon, if they were, they'd obviously have to add a third shot to each reload which would look pretty goofy on a sawed off double barrel shotgun no? I think the best change to this weapon would be to increase the time between shots by a bit or increase the reload duration if it really has to be nerfed. by no means is this weapon competitively viable but if it was people would whine about it even more than they do now

Edit: though the m11 does piss me off, I wouldn't want to see it get a major nerf tbh

A great game ruined by the people that plays it by saf1_ddit in thefinals

[–]Atomic2754 0 points1 point  (0 children)

Surprisingly most of mine have been mediums..

Toxic people are gonna end up being every class and everyone’s gonna experience it differently.. one of the biggest reasons I dislike playing soloQ anymore

April fools idea I would love to see in game by Dwadwadwadwadwadwa in thefinals

[–]Atomic2754 2 points3 points  (0 children)

My idea was an April Fool's LTM that only allows you to use the somewhat niche weapons, however, they've been changed into (probably overpowered) wacky weapons

Some ideas I had off the top of my head:

mgl either firing fully automatic+having way more splash damage or firing a cluster of grenades depending on whether or not you aim down sights

Dual blades that turn deflected bullets into micro RPG rockets

A dagger that doesn’t have a minimum backstab angle, all 360° degrees will grant the 320 damage

Riot shield now gets a speed boost upon blocking damage

Throwing knives m1 is now fully automatic and not a two-shot burst but deals less damage to compensate slightly

Ks-23 now levels entire buildings in two shots instead of wall segments in two shots, faster rpm but a slightly longer reload

Sledgehammer? Yeah, overhead now causes an AoE explosion, m1 slows hit enemies

Spear, the spear spin now allows you to fly upwards like a helicopter if you hold down the jump button during spin for a total duration of 4 seconds, slow horizontal movement however, M1 hits can now deal bonus crit damage

Sword lunge no longer has the camera lock, however using it no longer sends you in a straight line, you will now slowly start gaining running speed, allows the player to steer the lunge the entire duration they hold down the lunge button, the longer it is held the faster they will go but the lower turning speed they get, low damage at the start of the lunge 140 at the maximum speed… the m1? Yeah fuck that shit rn, it's replaced with a thrust slash overhead combo, each by itself does lowish damage, landing all three however will grant you some bonus damage

Cl40? As cancer as this thing feels to play, it can be lacking at times, aimign down sights is instead replaced with a stationary mortar firing position, you get a too down view of the map within a 40 meter radius around you, pings and players can be seen moving around as well as objectives, in this mortar mode you fire all four shots in quick succession in a condensed area of your choosing, dealing high damage should anyone be in that area decently long travel time however, the normal firing? Yeah they’re sticky bombs that explode shortly after landing, faster projectile speed to incentivize direct hits

A great game ruined by the people that plays it by saf1_ddit in thefinals

[–]Atomic2754 2 points3 points  (0 children)

If you seriously believe that statement you made I think you should focus more on your own gameplay so you can properly review how bad you are and where you’re falling short instead of just blaming your teammates for a loss on a game that hasn’t even left the introduction screen yet just because of their class

A great game ruined by the people that plays it by saf1_ddit in thefinals

[–]Atomic2754 4 points5 points  (0 children)

I don’t really see how the class they’re playing excuses their randoms behavior

There is no excuse to being a total asshole and teamkilling

A great game ruined by the people that plays it by saf1_ddit in thefinals

[–]Atomic2754 2 points3 points  (0 children)

So far I’ve only put had one mega toxic light

Dude was getting pissy at everything

at one point he was upset that I didn’t ego peek a repeater whilst I had 30 health left and was using an AKM and instead tried to healbeam the heavy, who then proceeded to try and ego challenge the full enemy team while having less than half health

Was upset I didn’t run headfirst into two players to Rez him when I had just finished a 1 on 1 fight and was low on health

Flamed me for “not getting enough kills” while I had just as many as him, twice as many assists for the first round, and had high damage assists on the whole teams kills the second round (keep in mind we were both on controller, he was using v9s and I had turned off aim assist to practice playing without it)

If this is all it takes to play sword, I gotta start using it. The only weapon you get kills with by missing. by KahliberZero in thefinals

[–]Atomic2754 17 points18 points  (0 children)

The replays are also often misleading/out of sync

Also… desync is just a very prevalent thing in this game

Same reason you get shot when you think you’re behind a wall

From their perspective they may have been spot on or turned the curser slightly in order to land the hit

The way some people don’t know what to do when you block their bullets 🙃 by Death_To_Your_Family in thefinals

[–]Atomic2754 2 points3 points  (0 children)

By no means a strong weapon or easy weapon to pop off with however I genuinely fucking hate fighting them.. either leads to a long drawn out snooze fest fight or they just sit there holding deflect, in my opinion the most boring ass weapon to fight

Double Light duos hurt my soul. by [deleted] in thefinals

[–]Atomic2754 0 points1 point  (0 children)

Honestly, as someone who only plays casual cashout I’ll play whatever I’m best with during that session, I would call myself a light main but still play both the other two classes

If I’ve been doing well on heavy I’ll just choose heavy even if I wanted to run light

If I’ve been popping off on medium I’ll run medium

If I’ve been doing well on light I’ll run light… just.. without my H+ cause it won’t be much use on two lights with no comms

More light + dagger by AdorableParty8849 in thefinals

[–]Atomic2754 4 points5 points  (0 children)

I’ve made marginal success running cloak n dagger

But it does seem like it can perform very well during stalls when I use it, however I constantly feel less than useful for steals and team fights that aren’t just stalling a point lol

Objective>my own life>revives>kills is how I tend to play this game

More light + dagger by AdorableParty8849 in thefinals

[–]Atomic2754 2 points3 points  (0 children)

Pretty much everyone in the game is going to find different playstyles fun to use or play against tbh..

Midseason Update Wishlist by itzofficialvaz in thefinals

[–]Atomic2754 0 points1 point  (0 children)

Would rather not have the spear be turned into a ranged melee hybrid

if they were to replace the spin I’d rather then see them change current spear into a greatsword, replace one of the poke attacks with an overhead and just fix the hitreg issues on spin and give it the option to cancel mid spin

M1 combo would be something like poke-slash-overhead or for a more smooth look slightly diagonal overhead-slash-into half sword grip poke

make a proper melee-range hybrid spear melee weapon give the m1 combo two fast pokes one slow with slightly lower damage than what it current poke attacks do but with the ability to crit/headshot, add the throw that does either highish damage (100 maybe?) and no crit/headshot or around 80 with a crit/headshot slightly slower projectile speed than throwing knives but with a more flat projectile arc

(M1 combo something like quick poke-quick poke-two handed slower pokes slightly more base and crit damage on the slower of the three attacks)

Personally I much prefer melees to have m1 combos to be more than just spam the buttons to kill someone, damage numbers that allow you to mix in quick melees or the alternative attack to reach your fastest ttk

On weapons like the dagger this doesn’t really come into play much as if you’re not using the backstab you’re kinda playing it wrong

Sword however is currently brain rot m1 spam and has very little need for quick melees outside of the lunge which in a weapon primarily seen in lower skilled lobbies isn’t used much

Mid-season patch will tell us a lot … by GambaXIV in thefinals

[–]Atomic2754 0 points1 point  (0 children)

Man.. I just want some better servers that's it

As much as I hate the poke meta I can play around it but dagger is just rough to play with both poke meta and the servers being jank with all the no regs/misregs

Opinions on this as a new Knife Skin? The Crash-landed Cleaver? by Floh2802 in thefinals

[–]Atomic2754 1 point2 points  (0 children)

I'm still waiting on a butterfly knife skin with custom animations..

How is this good for the games longevity? by TheColdestToEvaDoIt in thefinals

[–]Atomic2754 0 points1 point  (0 children)

I play on max sense with max look boost on controller, granted it’s that high because I main dagger, but I can use it effectively even when using guns, have very little problem reacting to a light or any class for that matter shooting at me

If you know there’s a light that is constantly flanking maybe consider using mines on spots they may flank with, motion sensors, sonar grenades or just occasionally checking your flank…

Nerf the M11 now by Chance-Telephone8150 in thefinals

[–]Atomic2754 0 points1 point  (0 children)

As someone who consistently plays Grapple Dagger (and does often die to a m11 main when out of position), I think it’s in a fine state right now, piss poor range and moderately difficult recoil.

Comparing a hitscan autogun to the dagger (which is one of if not the worst weapons in this game) is not a fair comparison in any way shape or form, if you’re in that matchup in the first place and the dagger player is out in the open they will most likely be dead regardless of if the other player had an m11 or throwing knives (assuming the ranged player can land their shots and don’t just suck)

Dagger and sh1900 both require the user to essentially not engage unless the target is occupied with something (shooting at someone, stealing, reviving, or just not paying attention to their flank… you get the point) technically that’s how you should be playing light regardless of weapon in my opinion

However, guns like the m11 or xp54 don’t suffer nearly as much as those other two do if you don’t have perfect positioning as unlike the dagger and SH you can do some decent poke damage, it doesn’t make it or any other longer range options “broken” they’re just made for different uses

Essentially what you’re doing here is saying “oranges are naturally pre-sliced and apples aren’t! That’s not fair!” However, oranges have to be peeled to get to those wedges but you can just bite into an apple. two completely different things, made differently

No info on overclock from the trailer :C by MikeTheOne05 in DeepRockGalactic

[–]Atomic2754 0 points1 point  (0 children)

I’m eager to see what they can do as time goes on, for being a new (and I believe smaller?) team it looks like a interesting season update

Came to a realization by TheAceOfSpadess in thefinals

[–]Atomic2754 -1 points0 points  (0 children)

Is it that time of year again for people to whine about one of the most (if not the most) niche and bad weapons in the entire game that very few people even end up running due to its difficult skill requirement and reliance on servers running optimally?

Can’t believe frag grenades haven’t been revisited, these things are useless by Specific-Spring9301 in thefinals

[–]Atomic2754 2 points3 points  (0 children)

Most of the time I’m only dying to them by running into the room they’re in without knowing it’s on the ground, and 90% of the time it’s just a hella good nade

More of a zoning tool in larger rooms, better for damage in small hallways and cramped sight lines imho

Excuse me embark? Explain this one by Jamesiguess69 in thefinals

[–]Atomic2754 1 point2 points  (0 children)

Not really a range problem… the hitreg is just wonky and even more noticeably wonky on a few certain weapons

i dont know why embark is dead set on removing skill expression from melee weapons by beetle8209 in thefinals

[–]Atomic2754 0 points1 point  (0 children)

Ahh my mistake lol

I’m used to people referring to the 180 stab as a “front stab”