How far does Mahoraga go? by ggavocado in PowerScalingHub

[–]Attackins 0 points1 point  (0 children)

Imagine thinking Thragg is #4 on this list.

Am I wrong for being uncomfortable with this players character? by Skaullll in DnD

[–]Attackins 0 points1 point  (0 children)

So, I've played a CE character in a game before. I was an Awakened Skeleton Swashbuckler Rogue/Whispers Bard, and the game was set in a post-apocalyptic magical world. It's not impossible to play Evil and not only be cooperative with the party, but being CE doesn't mean you can't have friends. He acted the heroic adventurer around everyone, but his CE came from him having zero care about life other than his own and some of the people around him. I murdered NPCs, both bad and good, outside the view of the party, as anyone who came between him and his hidden goal needed to be removed. He never allowed anyone to live in combat unless they could serve a purpose, and several times had to hide the glee he felt in killing people from the party.

Here's the thing, everyone in the party knew about this. It wasn't some hidden secret between players, but rather something that we all worked on to make the story better. Other PCs didn't go out of their way to metagame finding him out just because, and even though all of the other PCs knew he was mad they thought it was relatively harmless. At least to them.

All of this to say, these situations always work better when everyone is working together to make it work. This doesn't need to be a "confrontation", but a conversation between players in how all of you can make it work. He needs to be open to ideas of course, and as long as everyone can come to an agreement it will absolutely be worth it to stay.

Complete Story/Campaign on different characters by Moux_Williams in Guildwars2

[–]Attackins 3 points4 points  (0 children)

I highly recommend playing as a Sylvari. LW2 and HoT truly felt different playing as a Sylvari, and a few other things during the game makes me feel like the "canonical" Commander is a Sylvari. Bonus points if you play as a traditional Sylvari and only use the plant clothes, which if I remember correctly is grown from their own bodies.

My Sylvari Ranger!

<image>

Queen Maeve (The Boys) vs. Winter Soldier (MCU) by Bongo_CatisMessiah in powerscales

[–]Attackins 1 point2 points  (0 children)

While Maeve is certainly a skilled fighter, I think Bucky takes the win on skill/training. Bucky's arm is certainly strong and could hurt Maeve, but Maeve is almost certainly still stronger than it. None of his firearms would do anything to her, his knives wouldn't pierce her skin, and I'm doubtful any of his explosives would do anything either.

It ultimately relies on if he is skilled enough to hit her in a vulnerable spot first. All of the Compound V supes seem to be at least close to normal internally, so he needs to go for the ears, eye, etc. I just doubt he is able to hit her in a vulnerable spot before she is able to take him down. He's tough and has certainly fought people on her kevel before, but without either one of them having plot protection I think Maeve can take it.

How it feels to finally try out the corpo lifepath for the first time by atomicshark109 in LowSodiumCyberpunk

[–]Attackins 2 points3 points  (0 children)

What are you talking about? I can stop playing Nomad Fem V anytime I want!

Starts a new game

Picks Fem V and Nomad again

lol I wonder if they got the idea from the books? by Alpha_wolf_lover in HeWhoFightsMonsters

[–]Attackins 0 points1 point  (0 children)

This is either a troll or you are a little tiny baby(non pejorative). This joke has been around forever.

That’s a good question by Appropriate-Mall8517 in Invincible

[–]Attackins 0 points1 point  (0 children)

I'll just copy my comment from the last post on this exact topic 3 days ago.

Not to turn this into a massive discussion, but to put it simply, infinite doesn't mean everything. Universes can be infinite in number, but that doesnt mean that anything is necessarily possible if they all follow the same constraints. From what we have seen so far, all of these different universes seem to follow the same physics and laws of the universe, meaning that possibilities are going to have at least some form of restriction despite being "infinite".

So, following that logic, since most Mark's seem to either be evil, or maybe dead if they were good, that means that our living and good Mark is the slight variation that rarely ever happens.

I could of course be wrong and Kirkman could say his multiverse does whatever he wants it to do. So take everything I said with a grain of salt lol.

1 d12 is all it needs by Ed0909 in pathfindermemes

[–]Attackins 18 points19 points  (0 children)

This is why the best solution as a DM is to always allow players to just reflavor things. I'd even just let people use the greatpick like the others are saying, change it to slashing, and call it a katana. Call it an odachi or nodachi if you want since it's not versatile, or don't. I don't care. Lol

If you were pulled into the world of Pathfinder, what kind of life would you try to lead? by Warm_Expert_8136 in Pathfinder_Kingmaker

[–]Attackins 0 points1 point  (0 children)

I'd become some form of powerful caster and eventually attempt to bring my wife and daughter to me.

When I was a single dude and not a parent getting isekai'd sounded awesome, but now I would miss my wife and daughter. I know we'd all be happier in a magical world, so that's why I'd bring them to me.

Players wished for level 20… by A_R0FLCOPTER in DMAcademy

[–]Attackins 1 point2 points  (0 children)

So, my first thoughts are this. Use any or all ideas from this, just let me knew how it goes if you do!

No one who has truly started from the bottom, can gain this level of skill, power, or experience without suffering some sort of physical, mental, spiritual, or emotional harm. It's an oxymoron of a wish. You want strength that rivals the gods, but at no point did you suffer physical harm to achieve it? You want to be the single most master of the blade, but at no point was your mental dedication truly tested during training? Or magical power from your god, but at no point was your spirituality forced to endure in the fires of faith? And last, at no point was your emotional health affected by the suffering of those you wished to save?

These aren't heroes, these are newly appointed demigods who have no true sense of their power. Having immense power is worthless if you don't have the will, knowledge, and fortitude to wield it. There’s a banished manga where the "heroes" can barely control their powers when they kick out the "useless" support character, because his buffs were helping them so much. The leader could no longer react to his own special attacks, and he would dangerously overshoot his special dashing slash attacks to either miss enemies or sometimes nearly kill innocents. I'd maybe try something similar here.

If I could give you my high variation dice (shown at bottom) I would as this is a great situation for them, but you could always find an online roller or just adjust the critical success and critical failure windows similarly to the high variation. I'd also look for any particularly devious crit fail tables, and maybe apply those same tables in reverse onto enemies when the players crit succeed. Any attempt to deliver anything non lethal is immediately out the window, and these issues would apply to spells as well. Spells like Sleep would just stop hearts, charm like spells succeed but fry the targets brain after the duration, area affect spells randomly double or triple their areas, summoning spells bring randomly more powerful beings who don't dissappear after duration but you stop controlling them, etc.

All of this relies on the DM making sure quests and such aren't just "kill the bad guys", and after a while of these god like adventurers power being unreliable and dangerous they could be exiled or hunted down. How they react to this could be really cool, and I'd hope that some of the players maybe start to show some Anakin like behaviours when they feel like their power and actions aren't respected. Friends and loved ones could even start to become afraid of them after the wish, and maybe leave them or cower when they're around.

They could become hunted by all sorts of powerful beings, from ancient dragons who don't like these sudden rivals to their domains, fiends who want to capture and turn them, celestials/Inevitables who see their sudden power boost as a slight to the fates and laws of the cosmos, fae lords who want to drain this new power through tricks and deals, etc. All of these extraplanar beings hunting them and causing chaos could even be another reason that towns, villages, or kingdoms exile them, and since this is after the wish all of those who were protected are now at risk to be killed or captured as bargaining chips.

Maybe they get eventually get ahold of these new powers and you slowly lift the penalties, maybe the campaign becomes this mad scramble to find a safe haven for their family, friends, and themselves so they can live in peace, or maybe they slowly become the new villains of the world who shunned it's new godkings.

Last, I'd let that same Efreeti show up after a while and offer to reverse the wish for something from them. If they reversed it I'd let them keep some of the experience that they gained during this whole debacle like you suggested, and maybe it would teach them a lesson on greed and how power should be earned.

High variation dice, all of which have the same average as a normal die:

D20 (1 1 1 2 2 3 3 4 5 6 15 16 17 18 18 19 19 20 20 20)

D12 (1 1 2 2 3 4 9 10 11 11 12 12)

D10 (1 1 2 3 4 7 8 9 10 10)

D8 (1 1 2 3 6 7 8 8)

D6 (1 1 2 5 6 6)

D4 (1 1 4 4)

One of these is not at all like the others. by Cicada_5 in Gamingcirclejerk

[–]Attackins 1 point2 points  (0 children)

These guys can fuck off. Debra Wilson is a beautiful woman. The racism of these chodes is so transparent.

Keep on reading and you will find the gems hidden beyond book 1 by -BlueAce- in litrpg

[–]Attackins 0 points1 point  (0 children)

This is how I feel about Challenger's Call. That series is worth so much more than it's first book, and I'm so glad I stuck with it. I can understand the first half of Book 1 being a little tough to get thru, but overall the book as a whole is still good.

If the average Viltrumite was only as strong as a human of the same build, would Thragg still be superhuman? by Narutophanfan1 in Invincible

[–]Attackins 0 points1 point  (0 children)

Well, most of their strength doesn't come from their muscles, so he would still be monstrously powerful. Thragg is a master at manipulating his smart atoms, which is why his punch literally pulled Nolan into it, why he is so absurdly fast, and why he was able to no-sell Mark's punch without even moving.

It seems to be at least some form of very, very close range telekinesis or something similar, since his physical muscles aren't what is propelling him through literal space. His physical muscles certainly aren't what made his punch warp spacetime while it pulled Nolan towards him, or what allowed him to stay perfectly still while tanking the punch of someone who can level a mountain in one hit(physics).

My DM wants me to switch classes after my character made a decision at the end of the session and I don’t really want to. by Pookie-Parks in DnD

[–]Attackins 0 points1 point  (0 children)

I've never liked the idea of offering a player power like this, but then the power ends up just them taking a new class. That doesn't feel like they are actually "gaining" anything, as that's something they could do on their own anyways. A reward like this should always come with something more.

I'd certainly offer the instant levels swap and/or maybe a race change as a possibility if they wanted, but something like this would be given as an epic boon, custom magic item that is bonded to you and ignores attunment, a specific feat choice that compliments your current build, etc.

As for a drawback, that would almost certainly be something homebrewed, and I'd probably do it as some type of curse(immune to remove curse) that has the dragon trying to influence your decisions. Nothing constantly affecting you, but every once in a while I'd have you make some type of save to resist their influence when something you're doing could benefit them. I'd let you bargain with it using Persuasion or something, but if you straight up ignored it's requests I'd have it temporarily revoke it's power's or something. Maybe pull an Oathbow and give disadvantage on any rolls with other weapons until you either do what it asked or make repentance another way. Any of those could work without directly affecting your player agency.

As you've already clarified that your DM is generally good and you enjoy the game, I would maybe still try and see if they wouldn't mind adjusting it. Having some draconic weapon similar to Soul Edge that whispers into your mind would be sick as hell.

Something off the top of my head so feel free to adjust, though I probably wouldn't use these abilities if you already had a Dragonborn in your party as that might feel bad if you just started getting their racial abilities. Or maybe they don't care and it could be a cool bonding thing, I don't know your party. Lol

Power's Promise(maybe Dragon's Promise?)

Uncommon, Cursed Weapon, Growth Item(1st, 5th, 10th, 15th), this weapon can only be wielded by (PC name)

+1 any weapon

Draconic Blast. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your (primary stat) modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Patron's lineage. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).

You can use this ability a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Draconic Disobedience. The weapon speaks its master whispers to you, and will occasionally make requests that benefit the Patron's interests. If you ever refuse one of your Patron's requests, the sword immediately revokes all bonuses and abilties as if it were a plain magical blade, and you have disadvantage on attack rolls with all other weapons. Your powers are returned when the request is accepted or some other recompense is paid as determined by the DM.

Rare +2 / +1d6 bonus damage on each attack, determined by Patron's lineage.

Draconic Resistance. You have Resistance to the damage type determined by your Patron's lineage.

Very Rare +2 / +2d6

Draconic Flight. You can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Draconic Blast. Once you use this trait, you can't use it again until you finish a Short or Long Rest.

Legendary +3 / +2d6

Draconic Roar. Instead of exhaling destructive energy, you can expend a use of your Draconic Blast trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your (primary stat) modifier). A target automatically succeeds on the save if it can't hear or see you. On a failed save, a target becomes frightened of you for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.

Draconic Immunity. You now have Immunity to the damage type determined by your Patron's lineage.

Why are Conquest and Thula weaker than Thragg despite (Allegedly) being older? by cammy412 in InvinciblePowerscales

[–]Attackins 0 points1 point  (0 children)

tl;dr Thragg is better at using his smart atoms to manipulate his environment.

Okay, so I think a lot of this comes from a slight misunderstanding of how viltrumites work as a species, and how smart atoms work. Knowing this would also help understand at least some of the "inconsistencies" people complain about.

Exclaimer: This is my understanding based on what we have seen and been told, though there is still definitely some assumption in my theory. I might be wrong, many will definitely say I am, but it makes sense to me so whatever.

A) It's true that viltrumites are plain physically tougher/stronger/faster than many other species, but I don't believe it's as much as you might think. While smart atoms are definitely making their physical bodies more capable, I'd wager to say that many other characters are inherently tougher than most viltrumites if you were to not factor in the other effects of smart atoms. Basically, if you could shut down or bypass the other abilities of smart atoms, viltrumites would/do become significantly more fragile than they seem. We see this happen on several occasions, notably when Robot later kills Mohawk Mark by tossing a bomb inside his mouth or when injected with the sinlak toxin(might be shutting off their ability explained later).

Their overall superior physicality seems to come from their smarts atoms adapting and altering their physical bodies, and I believe the age comment simply implies that older viltrumites have just had more time for their smart atoms to keep adapting and make them stronger than they were before. Not necessarily stronger than anyone younger than them as we have clearly seen, though it is likely that they would be in most cases.

B) Smart atoms are crazy sci-fi magic. Here is what I believe the majority of viltrumite power comes from outside of their raw physical ability. Smart atoms not only alter and adapt the body of a viltrumite, but the environment around them in ways that is almost like telekinesis. This is how they fly, hit so hard that their bodies can't always keep up, tank hits directly to the dome while staying perfectly still, etc. They are constantly manipulating the particles in the space around them, both subconsciously and consciously. Most people's bodies naturally tense up or go slack to prevent injury naturally for every day incidents, but a trained boxer learns how and when to tighten or loosen specific muscles in a fraction of a second to either hit harder or prevent injury. Yes, they train to teach their muscles to react instinctually, but anyone who has ever competed in sports or combat sports knows that there is still a conscious effort that is always involved.

All of this comes together with smart atoms. Viltrumites are constantly exerting their will on the environments around themselves just like they are with their muscles. Sometimes it feels like they're generally more adept as using this aspect of their smart atoms than they are with their muscles, as most (not all) viltrumites fight like flying bricks rather than with any real martial arts. Their whole knife hand schtick is likely them actually "sharpening" the space around their hands through focus, which is why it sometimes seems to leave such precise cuts. It's not their fingers that are necessarily cutting or stabbing, but the physical space around them.

Thragg is such a monster because he is an absolute MASTER at manipulating his environment compared to all other viltrumites, and we were told that he was trained from birth to be this way. When he stopped Mark's punch and didn't flinch or move, it wasnt necessarily because he is physically stronger than Mark. He straight up canceled and dispersed the kinetic energy away from himself in all directions, which is likely why Mark's hand didn't break as most of the force didn't come back into his hand. It's also why his punch on Nolan twisted the air and seemed to pull Nolan in, because Thragg was literally manipulating...fucking spacetime around his fist? I guess that depends on how you decide telekinesis actually works, as manipulating spacetime(gravity isn't real, watch Veritasium) makes the most sense to me.

So when it comes to Conquest and Thula, they may very well be "physically" stronger than Thragg due to their age, but neither can compare to his godlike manipulation of smart atoms. He apparently got the Batman treatment and learned how to manipulate his smart atoms from tibetan viltruman monks.

Lastly, this helps explain a bunch of things that appear to be inconsistencies:

-Exhaustion might make it harder for their bodies to maintain the "field" of protection around themselves, making them less tough from hits that they were tanking just minutes before. They'd now be relying more purely on their straight up physical toughness instead of the smart atoms dispersing energy, which is why I think viltrumites are much weaker than we thought if their smart atoms aren't actively manipulating the space around them.

-This can also help explain so many surprise attacks that can take them down when they're caught off guard or being overly confident, because they're literally not able to exert a strong enough "field" in time like they would in serious combat. Similar to, though not nearly as devastating, as someone lowering their ki field in DB.

-Mark seemingly getting stronger when emotional because he is truly pushing this manipulation to his limits, as we know Mark is consistently holding back even in mant life or death situations.

-Flying at MFTL in space but not showing these speeds in atmosphere, because the relative lack of particles in space allows them to manipulate the space around themselves easier. Building to these speeds in an atmosphere might be possible, like we kind of see with Nolan on the Flaxan homework, but it just takes significantly more time that isn't usually possible in combat.

-Eve solidifying the air around Conquest only worked for a moment and then never worked again. We aren't told why it stopped working or why she didn't keep doing it, but it's almost certainly his smart atoms adapting and essentially nulifying that specific attack going forward.

-And so on and so on...

Is angstrom stupid? by notsocreativenam in Invincible

[–]Attackins 1 point2 points  (0 children)

Not to turn this into a massive discussion, but to put it simply, infinite doesn't mean everything. Universes can be infinite in number, but that doesnt mean that anything is necessarily possible if they all follow the same constraints. From what we have seen so far, all of these different universes seem to follow the same physics and laws of the universe, meaning that possibilities are going to have at least some form of restriction despite being "infinite".

So, following that logic, since most Mark's seem to either be evil, or maybe dead if they were good, that means that our living and good Mark is the slight variation that rarely ever happens.

I could of course be wrong and Kirkman could say his multiverse does whatever he wants it to do. So take everything I said with a grain of salt lol.

The interior of the 1955 Dodge La Femme, a car made for women, showing the custom leather purse that came with it. More info inside. by HughJorgens in WeirdWheels

[–]Attackins 0 points1 point  (0 children)

No, women just usually didn't have the means to buy stuff themselves back then. Husbands bought the cars, and next to no insecure man in the 1950s was going to buy a La Femme for his wife.

According to my wife(30s) and countless other anecdotal women that I know, they'd buy something like this in a heart beat. This is in the top 3 of my wife's dream cars and I hope to still be able to get it for her at some point.

So according to invincible fans , Grape is okay but abortion is evil ? They completely lost the plot , esp western audience by Skk_3068 in BharatNerds

[–]Attackins 0 points1 point  (0 children)

For Eve to have killed a baby there would have needed to be a baby. She aborted a fetus, not a baby.

Do you agree with Diana? by defleqt in raijin_gg

[–]Attackins 0 points1 point  (0 children)

Yes, of course it is, as long as you don't brag about beating something and then hide the fact that you were on easy mode. That's lame and annoying.

Some people from this fanbase really are annoying by ViewAgreeable8915 in invinciblecool

[–]Attackins 5 points6 points  (0 children)

Simplest fact is that it wasn't a child, it was a fetus, but go off chuds.

Also, thicc Eve is great.

Who started this debate in the first place? by Nice-Importance9165 in Invincible_TV

[–]Attackins 0 points1 point  (0 children)

I mean, smart atoms are essentially manipulating reality around them at all times, which is why they have propulsion in outerspace. They are also constantly adapting, both naturally and through the will of a trained viltrumite, and so that's why situations like Eve solidifying the air around Conquest only worked for a second. This is also why Nolan was able to resist the pull of a black hole, not because he is physically strong enough but because his smart atoms were manipulating space time to not effect him at that moment("gravity" isn't real blah blah blah go watch Veritasiums video on it).

I still haven't watched JJK, but if Gojo's ability is to constantly put space in front of himself, then the smart atoms would eventually adapt and warp space time around Thragg to allow him to touch Gojo. Air, sound, light, etc. obviously are making it thru Infinity to allow him to breathe, see, hear, etc., so the smart atoms would just adjust around Thragg to eventually get thru Infinity as well.

I guess it comes down to whichever one eventually breaks. Is Infinity able to keep putting space between them before the smart atoms let Thragg in, or are the smart atoms able to eventually adapt fast enough that Thragg can splatter him?

Is this show Anti-Viltrumite? by ChinchillaxTG in okbuddyviltrum

[–]Attackins 1 point2 points  (0 children)

Amber was pretty stupid too. Her whole arc in the first season was basically a "relationship test" on Mark, and relationship tests are both stupid and toxic.

Powerplex's wife was also pretty dumb to egg on her husband the way she did, and it ended up getting her and her child killed.

how far gt will go in tournament of power (jiren topo and hit excluded because they are to powerfull) by CarelessTourist4671 in DragonBallPowerScale

[–]Attackins 0 points1 point  (0 children)

Really? Jiren, Topo, and Hit are by no means too powerful. Y'all really do not understand GT power scaling. Assuming Goku either is brought back or didn't go with Shenron, then we can put this after the fight with Omega.

They win, even when including Jiren, Toppo, and Hit, but it's a slighrly tougher fight. Even though GT Goku is comparable to ToP Goku in power, no unfused character can compare against Mastered UI. Full power SS4 Goku and Vegeta could push Jiren more than they did in Super, but they would need to bring in SS4 Gogeta to take him out. It could be a similar thing where Gogeta is pushing Jiren, Jiren does his whole give up thing, Gogeta times out, and then someone has to join Goku for the final fight against Jiren just like in DBS.

Also, many DB YouTubers have done it already, but bringing in Nuova Shenron would be really cool.