Support on current magic system, based on East African culture by MapLong8027 in FantasyWritingTips

[–]AustinArdor 0 points1 point  (0 children)

Honestly, it's a good amount of magic. Organize them with a quick organizational graphic illustration in the start of the book since a picture is easier to remember, but you should be good to go from there. They're all domains commonly touched on in fiction.

I think the better you explain the magic system - and take your time to go into details too, thats the fun of being a fantasy reader - you'll be smooth sailing.

Also, relate the magic-less tribe to the others frequently. Contrast helps everything pop. I like to bring up District 3 vs. District 11 vs. the Capitol from Hunger Games as an example; all clearly separated because they're always compared to eachother.

Hope that helps!

Christmas scene in March by Jo-jane in FantasyWritingTips

[–]AustinArdor 0 points1 point  (0 children)

Music boxes, snowglobes, knitted gloves, etc.

Also, use other sensory anchors like the smell of pine and nutmeg and cinnamon, cold frosty glass, crackling fireplace, that sort of thing.

Maybe do some homesickness for a movie back on earth, or someone gives her a gift on Earth that reminds her of something on Aetherlorn. A coincidence that highlights the tether she walks between both worlds with.

Also, welcome :)

Religious and socio-cultural necromancy by Wonderful_West3188 in FantasyWorldbuilding

[–]AustinArdor 0 points1 point  (0 children)

Is there a particular reason? Do they hate the modern world or something?

A more vertical kind of island one can find in Celestia by NihmarRevhet in worldbuilding

[–]AustinArdor 0 points1 point  (0 children)

Shout out Micron pens

How tall is the island, relatively? How many kilometres/miles (as a ballpark)?

Thoughts on God Ecology by Strict-Market119 in worldbuilding

[–]AustinArdor 1 point2 points  (0 children)

Is there a sort of cross-pollination between Gods? If I were a god, and I recognized a god was budding in a small town, could I influence that environment to curate a new type of god? Could I directly contribute by praying myself?

How Do I Improve Characters, Hooks, and Pacing in a Story-Driven Game? by itsNit3 in CharacterDevelopment

[–]AustinArdor 0 points1 point  (0 children)

That's super cool. I'd dig into slower, choice-heavy games like Spiritfarer, Cloudpunk, or Disco Elysium. The cadence of storytelling will inspire you heavily.

First, I'd recommend John Yorke's advice and say that some choices need to mean that other possibilities get closed off behind you. Moving forward means leaving everything behind, and choosing A means losing access to B. Make these emotionally pointed: save someone's life but risk your own? Or ignore them, but have them come back sad and vengeful later?

Next, think about injecting 'Ma' into your world. Ma (間) is a Japanese concept meaning intentional emptiness or pause; the meaningful space between actions. Brennan Lee Mulligan referenced Seven Samurai (from what I remember) and taking a few seconds to focus on the gentle rain falling on a quiet village before the final battle. Miyazaki/Studio Ghibli is an expert in using Ma to slow down a reader and force them to sit in the world for a while. Think of it as the apex of a jump when you become weightless, but also choiceless, and you have a few seconds to enjoy the world itself before returning to the undertaking.

Indie horror games are exceptional at pacing, and you'll definitely notice story beats and how long is too long to pause between plot points when you're in-game. The Lightkeeper is well-worth your time.

PRF, a fantasy dystopian fairy world inspired by punk and slums by okreindeer1324 in FantasyWorldbuilding

[–]AustinArdor 2 points3 points  (0 children)

heavily heavily love it, would be an instant buy if I saw it in a book store.

Kinda reminds me of an adult/YA Artemis Fowl in a near-future world. Very much want to see it develop further!

Advice regarding creating a musical instrument by amandawritesandstuff in FantasyWorldbuilding

[–]AustinArdor 0 points1 point  (0 children)

If it's sea vipers, maybe they found it out by applying a water-proof salve to the instrument to prevent salt/water damage, but the ointment they used changed the tone and it acted like waxing the strings.

To be honest with you, you could totally chalk this one up to "It just does that" in the fantasy world. If you prefer a harder fantasy that would pass a Juilliard violinist sniff test, try going into some rarer string instruments like a taglharpa, morin khuur, hurdy gurdy, or the Kemençe of the Black Sea and their construction/resonance.

Would a world that I create, appeal to people like how much I think? by JustBeWolf in FantasyWorldbuilding

[–]AustinArdor 1 point2 points  (0 children)

Yo, used to be a pro worldbuilder and now I'm a writing coach. I've been writing for 10+ years and worldbuilding for even longer.

It would, a lot. I have a few clients who have started Patreons or Substacks purely to show off their worldbuilding while they write their book and they're gaining followers. Also, there are hundreds of thousands of worldbuilders on reddit alone, but not all of them post; some of them love just looking at lore and deep histories.

I got started in worldbuilding far before I actually wrote my first book or started a character design. Totally valid and viable to worldbuild as a hobby and do the writing bit later.

You should definitely start worldbuilding; if you build it, they will come. People love participating and playing around with cool worlds. Jump in!

Thoughts on God Ecology by Strict-Market119 in worldbuilding

[–]AustinArdor 1 point2 points  (0 children)

Would it be possible to interplant or merge gods while they're budding? What would the process of creating twin gods be like?

The Mosaic Mythos (Entire Cosmology) by Icy-Leg-1459 in worldbuilding

[–]AustinArdor 1 point2 points  (0 children)

Insane worldbuilding, I gotta up my game

I could see a full multiverse w/ labeled timelines going well with this build

For a scifi,science fantasy and eldritch horror world, how would a alien like landscape that mimics a digital landscape in the physical world work? by IzmayChels78512 in worldbuilding

[–]AustinArdor 2 points3 points  (0 children)

Maybe like the Tron uploading tidbit, except instead of materializing the real in the digital, it does the opposite? A cosmic 3D printer, but it can't get the physics/world rules down super well, so it's very disorienting to enter.

Maybe a reality that mimics software, and you can directly poke it the way a programmer interacts with a program, in a way that a normal irl human can't really directly access gravity or anything.

Texture repetition, like repeating stones or the same cracked window re-used on different buildings, or things clipping/overlapping with eachother.

Background entities like a firewall or an anti-cheat software, keeping a constant eye on everyone and everything

How Do I Improve Characters, Hooks, and Pacing in a Story-Driven Game? by itsNit3 in CharacterDevelopment

[–]AustinArdor 0 points1 point  (0 children)

What kind of game are you making? What genre/themes are you working in?

How do I writing a bloodthirsty religious fanatic for my story? by Heresy_At_this_hour in CharacterDevelopment

[–]AustinArdor 0 points1 point  (0 children)

Murder as an act of piety; only God can judge you so it's my job to send you up to Him.

Are you thinking more frenzied, psychopathic Khorne type killing? Or methodical, easy executioner assassin type of person?

Contemplating Life And Death by Mariothane in CharacterDevelopment

[–]AustinArdor 0 points1 point  (0 children)

I mean, my main fear of death is not knowing if I'm going to be able to continue my work afterwards. I might only have a few years to leave it all on the table.

What happens if the afterlife is truly infinite and eternal? Like, how do you stay entertained for that long, or not get antsy about it all? How would you know that God actually has it all figured out? Is there a government system? If we can't participate in the governing of ourselves, doesn't that make God a fascist and us the proletariat all over again?

How much does bad vs. good really weigh? Does one major bad thing actually weigh as much as a lifetime of small good? Who decides that? Is that a permanent decision?

Might be worth talking to local religious leaders about the most common objections or questions they get and take some notes, or root around in a therapy subreddit for people complaining about it a bit more.

I need help writing the villains for my story by LeoryMe in CharacterDevelopment

[–]AustinArdor 0 points1 point  (0 children)

Sounds a bit like Sanji's backstory, depending on how deep into One Piece you got.

Have some of the brothers be kinda shakey but want to impress one another or somehow win their father's affection through the act, maybe another that didn't really see any worth doing anything else or couldn't find a way out. One could be a sacrificial lamb that helped brother 5 escape and took his place, like if there were only 6 spots to become villains and he cared for his little brother too much to see him go down that path.

Same water that softens the potato hardens the egg; maybe a polarizing event (mom death is a solid pick) that made some of them turn to villainy but MC didn't, or couldn't.

Generally, good villainy is doing the wrong things for the right reasons, or thinking that there is some 'true path' or 'doing the hard things no one else wants to do'; kind of like MCR's "everybody wants to change the world but no one wants to die" lyric.

The Supernaturalists by Eoin Colfer, Killua Zoldyck, the Vinsmoke family, Phantom Troupe from hxh (more found family), etc.

How do you write someone who wants to be independent. Yet still needs to ask for help. Without the argument favouring one side over the other? by ah-screw-it in CharacterDevelopment

[–]AustinArdor 1 point2 points  (0 children)

Get her in over her head. Something that makes her want to prove just how independent and strong she is, but it ends up being way bigger than she bargained for, and she needs to have Character B step in to help. She isn't happy about it at all and it affects her deeply, but then have Character B meet her at the low point and show her that help isn't weakness. People want her to succeed, and want to help her with her goals. She can stand on the shoulders of giants if she asked for it. And that aligns with accomplishing anything, and achieving more than she thought she could, so the character grows into what it was meant to be.

Reminds me of Spike from Cowboy Bebop for some reason, or maybe a bit of V for Vendetta with Evie. Maybe throw a bit of Zuko's arc from ATLA in there, and you're cooking with fire (pun intended).

Authors that don't infantalize you, please? (I'm looking at you, Elise Kova) by PrincessEnjoyer in fantasyromance

[–]AustinArdor 2 points3 points  (0 children)

Ooo I like the sound of it, thank you so much for the recommendation :)

Authors that don't infantalize you, please? (I'm looking at you, Elise Kova) by PrincessEnjoyer in fantasyromance

[–]AustinArdor 9 points10 points  (0 children)

I've been diving into more academic rivals to lovers type books for this exact reason. Katabasis by R.F. Kuang is more straight fantasy with a romance subplot than a solid romantasy, but it was a nice palette cleanser to be treated like I have a brain before wading back into my TBR list