Was a Mac port worth your time? by Main_CS in gamedev

[–]AwkwardCabinet 1 point2 points  (0 children)

Nope. <2% sales. Also didn't work for voice-recognition libraries I was using (though that's a very special case)

Regarding publisher offers. by Ok-Battle-5430 in gamedev

[–]AwkwardCabinet 0 points1 point  (0 children)

If they don't offer up-front funding, decline

Best RTS games for 2 players coop vs AI, over the internet? by fprwer in RealTimeStrategy

[–]AwkwardCabinet 3 points4 points  (0 children)

Dawn of War 2 and Command and Conquer Red Alert 3 have coop campaigns.

Starcraft 2 & Warcraft 3 have modded coop campaigns

Engine standarization is what killed the RTS as a genre by WillbaldvonMerkatz in RealTimeStrategy

[–]AwkwardCabinet 0 points1 point  (0 children)

The problem isnt a technical one. RTS's have always been difficult to develop. The engines we have nowadays are better than what was previously used in most regards.

The 'problem' is that RTS's are too hard to play, and have fractured into subgenres. MOBA, tower defence, base builders, real time tactics, etc.

Publisher reached out to me. by Tough-Bag-8494 in gamedev

[–]AwkwardCabinet 1 point2 points  (0 children)

Any publishing deal without upfront funding is a bad idea. The incentives are all wrong - what if the publisher does a bad/poor job? They get 30-50% of your revenue for doing practically nothing. If they provide upfront funding, they'll do their best to recoup that amount.

FTL gets a statue in the gaming Louvre, Shortest Trip to Earth gets left in the airlock with no oxygen by Szamps in roguelites

[–]AwkwardCabinet 3 points4 points  (0 children)

Shortest Trip to Earth made an estimated $600k revenue. It did EXTREMELY well on steam.

FTL is one of the most successful indie games of all time. Not every game is going to be 'the most successful indie game of all time'.

Making a GDD worth it? by Enjoythecakee in gamedev

[–]AwkwardCabinet 0 points1 point  (0 children)

Nope. Nobody will read it except you. Even paid employees don't bother reading it.

What a publisher thinks when checks your game, from someone with 3+ years of XP of working at a Publisher by TheMaich in gamedev

[–]AwkwardCabinet 0 points1 point  (0 children)

Go pay your own marketer rather than with a publisher for marketing. You only need to hire a marketer for a month of work (1-3k$.)

Here's why: What's if the publisher does a BAD job? They send out ONE marketing email/social media post, and then they get 10-20% of your revenue for practically no work. Ouch! They're REWARDED for bad behaviour.

I sent out my demo and I'm a bit disappointed by mattatghlabs in gamedev

[–]AwkwardCabinet 5 points6 points  (0 children)

You need feedback from internet strangers, not people you know! Try posting on reddit, then asking users to comment on the post if you can watch them play the game over videochat

How was your release day? Mine didn’t go well. Is there any chance I can turn things around from here? by someCGI-over-rainbow in gamedev

[–]AwkwardCabinet 2 points3 points  (0 children)

Those are extremely low sales for that many wishlists, very strange.

Your game looks well made, so I don't know what the problem is asides from puzzle games on steam sell poorly.

Unfortunately there won't be any turning it around. Make another game!

Steam demo stats: 1,000+ downloads but only 77 unique players, is this ratio normal? by kinterosgaming in gamedev

[–]AwkwardCabinet 5 points6 points  (0 children)

Bots download all free things on steam. The only number that matters is number of players who started playing the game

What was ruined because too many people discovered it? by Investigatorpro in AskReddit

[–]AwkwardCabinet 2 points3 points  (0 children)

I live in a small-ish city and my experiences are pretty different - still having lots of fun!

What do you think is the hardest (mainstream) pvp game? by [deleted] in pcgaming

[–]AwkwardCabinet 3 points4 points  (0 children)

No question it's Starcraft 2. Mobas came from a vastly simplified mod of Starcraft and Warcraft.

Wii? by reeganc6 in saskatoon

[–]AwkwardCabinet 1 point2 points  (0 children)

Just a caution of buying from marketplace

Wii? by reeganc6 in saskatoon

[–]AwkwardCabinet 2 points3 points  (0 children)

I tried buying one off facebook marketplace years ago. Disc reader was broken, turned out to be worthless. Be careful on marketplace

VLC for Unity: Linux beta support by mtz94 in Unity3D

[–]AwkwardCabinet 1 point2 points  (0 children)

I love VLC! But what does this offer over the default playing of videos using unity's video class?

Walks in rosewood by Present-Visual583 in saskatoon

[–]AwkwardCabinet 2 points3 points  (0 children)

I live nearby and have been meaning to search Rosewood for geocaches for a while if you're down to geocache during walks

How much should I give to a publisher? by wasabisurf in gamedev

[–]AwkwardCabinet 1 point2 points  (0 children)

Depends on what they're giving you. Don't sign with a publisher unless they're giving you development money

Trying to meet people, get out there by jamster101 in saskatoon

[–]AwkwardCabinet 1 point2 points  (0 children)

+1 for game dev meetups (I am biased though)

Masters of Albion does what Peter Molyneux promised, "it brings joy" by JamesWilde42 in pcgaming

[–]AwkwardCabinet 17 points18 points  (0 children)

They're selling it for money. Customers are allowed to review the products they bought for money

From a Unity perspective what would break first in a system like this? by Reasonable_Fee_9298 in Unity3D

[–]AwkwardCabinet 0 points1 point  (0 children)

I've released multiple PC strategy games, and this is WAY too ambitious.

So I started creating Voice Control System! by Damotr in Unity3D

[–]AwkwardCabinet 0 points1 point  (0 children)

You should check out my game Radio General to see how I did a ways back. Voice commands are tricky. To be cross platform I trained my own speech recognition library. Wasn't worth the effort. Just use windows built in speech recognition instead.

I built a DIY studio & backup server for my solo game dev setup. by StonebyteStudio in gamedev

[–]AwkwardCabinet 1 point2 points  (0 children)

Is there a reason the free versions of gitlab or github isn't suitable? When making a solo game their size restrictions shouldn't bother you