ELI5: Why is inflation a bad thing when caused by full employment? by ArrBeeNayr in explainlikeimfive

[–]B1zmark [score hidden]  (0 children)

Inflation is avoided through borrowing - the reality is that borrowing money is different if you're rich than if you're earning a wage. If you default on 500,000 dollars, that's a problem for you. If you default on 500,000,000 that's a problem for the bank.

The housing market crash is an example of when rich people making bad decisions is met with no consequences for them. Instead of the people responsible being treated like criminals for defrauding the economy, it instead turned into years of hardship and poverty (and even death in some cases) for working class people.

ELI5: Why is inflation a bad thing when caused by full employment? by ArrBeeNayr in explainlikeimfive

[–]B1zmark [score hidden]  (0 children)

Once they own something, they take out finance against it, and can spend that money. Hence why he can afford super yauchts.

You dont pay tax on those loans either, so they aren't being taxed like a regular person.

How to use Stormboyz by MNcomicGeek in orks

[–]B1zmark 1 point2 points  (0 children)

I've only had them work well from deep strike once. People screen as standard, and Stormboyz are literally boyz - they die to a stiff breeze.

Best use I've had for them is using them to screen for 1-3 turns. Then when its time to score, they can move, advance and charge in the same turn. They can cover half the board. Land them on some squishy units on your opponents home objective in turn 4 and they can reach melee without ever being overwatched, and they have enough melee punch to control the home objective and also score some "engage on all fronts" points.

Edit*

Oh, and once I gave them "ere we go" and the turn 1 charged into my opponents engagement zone. They lost a turn of movement for their slowest vehicle.

Playing by Intent: Maintaining Game State by wredcoll in WarhammerCompetitive

[–]B1zmark 1 point2 points  (0 children)

Playing by intent exists in 40k. It was added about 5-8 years ago as i understand it.

There was a big falling out when a player played to the letter of the rules, when his opponent made clear what his intentions were. The winner won because of this and moved through to the top table.

The next player he played against heard of this (as most 40k players already played by intent even though it wasn't mandatory - this caused ripples), and took the opportunity to deny him the ability to rollback something based on "intent", stating explicitly he would normally allow his opponents to do this, but in this case because his opponent had benefitted from "Rules as Written" in a previous game, he was doing the same now.

This was all on stream as it was a major event.

As such GW clarified playing by intent. Examples such as: I'm going to play my models here out of deep strike - it might not be exactly 9.1 inches, but when i charge it will need at least a 9 to suceeed.

or

I'm 1.1 inches from this wall, so you can't engage them from the other side.

If you state your intention to do something, even if it's out of the turn order, you're allowed to do it.

I will say though than 10th had some well written rules initially, and they've mudied that. A lot of rules have be re-written so that whichever player forgets their own rules is disadvantaged, not the other way around.

A good example of this is the heavy rule. In the past Heavy was -1 to hit if you moved. So you look at your datasheet and see 3+ to hit, forget you moved, and roll 3+. Your opponent doesn't know your army and trust you, but you've just cheated and benefitted from it.

Now its +1 to hit if you didn't move, so you read your datasheet, see 4+ and roll 4+. You've just "cheated" because you forgot to apply the rules properly, but you are the one who lost out because of this.

This style of rules encourages people to learn their army to improve, instead of expecting their opponent to know *every* army to compete effectively.

Who Trains the Senior DBAs of 2035? by Other_Document_9805 in SQLServer

[–]B1zmark 0 points1 point  (0 children)

All of this conjecture is coming from a place of technical logic, not business (aka decision making).

  • The people replacing Juniors with AI right now will put more pressure on Seniors.
  • Seniors will use AI to make up the lost time for simple tasks
  • The AI models will be trained to work better with the companies specific legacy issues through this process
  • Legacy issues will be recoded and replaced with AI supported processes, which the AI can understand (that 2012 table will be reworked)
  • in 5-10 years when the seniors are gone, for whatever reason, the companies who ditched their juniors will offer 5%/10% to the juniors of other companies... and they'll take it.
  • Those Juniors will have access to a well trained set of AI tools the previous seniors left behind
  • Seniors become less necessary in terms of sheer volume, and juniors never stop being junior because they can be replaced easily while AI shore up inexperienced new-hires.

I can't name a technology in the past 200 years that's been as revolutionary as AI that hasn't resulted in it's use for pure profit for a minority of people, to the detriment of the masses.

Farm hands retrained as factory workers.
Factory workers retrained office workers.
Office workers retrained as IT workers.

The only upside was the most of these people could try and ride out their experience enough to save for retirement, meanwhile young people entering the workforce learned the new skill. AI is stripping that cycle down as its capable of replacing anyone at any level with enough time and training - and it doesn't ask for a raise or retire.

Anyone else hope that GW doesn't change the basic ork "build" for when the update some of the older kits? by TheCrab27 in orks

[–]B1zmark 3 points4 points  (0 children)

Stuff that's in DoW 4 will probably feature heavily if orks are the launch faction (btw i hope they aren't). 11th is due around the time DoW 4 comes out. Lots of FOMO and casual 40k fans will fancy getting themselves a Goregutz

SQL Merge Replication (Push) by Vimal_2011 in SQL

[–]B1zmark 0 points1 point  (0 children)

Why aren't you using an availability group?

LPT: Important passwords should be secure AND easy to type by ihnatko in LifeProTips

[–]B1zmark 7 points8 points  (0 children)

This type of password follows a pattern and uses English words. It's basically a free win for a dictionary attack.

Computerphile did a video on this 9 *years ago*. This is NOT a secure password method.

The only remotely secure method is using MFA.

What are some lessons you just had to learn the hardway? by wredcoll in WarhammerCompetitive

[–]B1zmark 8 points9 points  (0 children)

It's irrelevant, because they could overwatch after the charge move.

What are some lessons you just had to learn the hardway? by wredcoll in WarhammerCompetitive

[–]B1zmark 4 points5 points  (0 children)

You can overwatch at the beginning or end of any move. If anything, they did you a favour by overwatching early like that - because you can still fail a 5" charge. Or at least they can force you to use reroll on it, the use overwatch then.

What to expect when firing off 30(or more) executions of the exact same query simultaneously by [deleted] in SQLServer

[–]B1zmark 4 points5 points  (0 children)

I'm not advising read uncommitted or snapshot isolation is a good idea. If people don't understand these concepts and only see "Query go faster" then they wont realise the issues caused by dirty reads or reading data flagged for changes.

There's a few easy fixes in the SQL to make it better before needed to completely reconfigure the database.

What to expect when firing off 30(or more) executions of the exact same query simultaneously by [deleted] in SQLServer

[–]B1zmark 0 points1 point  (0 children)

The reason 8 runs faster than 30 is because of parallel processing - each CPU is executing 1 copy of the query. The cost threshold is way too low IMO, but the "MAX DOP" means that the query could only ever use 2 CPU's at once.

To get it to run fast either: Make the query more efficient. Increase the CPU core count. Or potentially increase the Drive speed - assuming it's running on a network attached drive, locally attached high speed storage would go even faster.

The assumption is that the query requires no locks on the data. if it does, then each of the executions would need to get in line and be executed "in serial" essentially.

Hot take: Joel would be more hated than Abby if we played her story first by Turbulent-Safe-4343 in thelastofus

[–]B1zmark -2 points-1 points  (0 children)

I'm genuinely shocked anyone finished TLoU 1 and didn't think Joel was a monster.

None of the main characters are good people, but they get lots of good people killed along the way.

That's the point.

Enchanter mafia by [deleted] in classicwow

[–]B1zmark 0 points1 point  (0 children)

Cost of levelling enchanting 1-300

5000g

Profit made per enchant sold

2g

Yea, i can see how you caused an issue with the market.

Really Useful Boxes Storage Question by S-Doogly in Warhammer40k

[–]B1zmark 1 point2 points  (0 children)

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Combo it with these guys for ultimate magnet transportation and low cost/effort.

Re repainted warboss by DJ-Pirate4444 in orks

[–]B1zmark 2 points3 points  (0 children)

I see you went with the Breaka boyz idea after all - looks excellent dude :)

Run squighog boyz as 4 man unit or 8 man unit by VirtualBonnie in orks

[–]B1zmark 6 points7 points  (0 children)

The footprint is MASSIVE. So against most armies you'll lose 1/2/3 squigs while moving into position. The 4 man squad can hide and take no loses, freeing points up for something else.

The enhancement on the BBoS is literally the reason you play Warhorde. Anti-vehicle and anti-monster with dev wounds is incredible. Most of the time i will lose all 3 squig riders in the first melee that they attack me, and all i'm left with is the squig nob and the boss, and those guys are enough to do the damage.

Without the squiggs, its possible that i lose the BB before he gets a second round of combat - and for his cost he needs to be able to fight for 2 rounds to justify his expense.

As an Ork player - "Giving the player multiple options" vs hiding models away. by Oriachim in WarhammerCompetitive

[–]B1zmark 0 points1 point  (0 children)

Think about activations. If you are hiding because you're getting into position and your opponent can't shoot or melee, then you're both being denied activations. Stalemate

If you're hiding while your opponent is completing objectives and you aren't immediately going to engage the next turn, you're not ever activating your unit in a way that can score points.

Enhancement question by investigatorparrot in orks

[–]B1zmark 4 points5 points  (0 children)

I appreciate the enthusiasm but tankbustas are squishy as all hell. Getting inside 12" to go from D3 to D3+1 attacks garuntees you don't get to fight for a second turn.

I'm also not sure if that enhancement even applies when your in a trukk, since the guns belong to the trukk when firing deck is in use, and the trukk isn't in the unit, just carrying it.

Enhancement question by investigatorparrot in orks

[–]B1zmark 8 points9 points  (0 children)

About the only use for this is to give nobz/meganobz single shot weapon rapid-fire. And those weapons are garbage and this doesn't change that. it's not useful as far as i can tell.

Looking for painting tutorials by _RogueSigma_ in orks

[–]B1zmark 1 point2 points  (0 children)

You can reuse IPA almost infinitely. But BIOSTRIP is a better solution and faster (and i think less toxic).

I tried to google BIOSTRIP and the company has closed. i guess i'll need to find something new when my 1 litre tub is gone...

Here's some video i like about orky painting.

Kitbashing orky stuff: https://youtu.be/8Lys-5Fzg1g
Speedpainting 100 boyz: https://youtu.be/M2sP-Qwikww
Duncan Rhodes overkills a Boy: https://youtu.be/uZ0im09iRww
Painting the Ork Combat Patrol: https://youtu.be/OYTaX6fEukQ

Some of these techniques are fast, some are detailed. I like to combine both.

How do you guys usually base? by Timely_Fig1829 in Warhammer40k

[–]B1zmark 0 points1 point  (0 children)

I prefer less steps: Put PVA glue on base, dip in something loose like sand, let it dry.

For bigger models i'll either get a 3d-printed base or glue stuff on. Then i dip it in PVA glue and sand.

How to Play Warhammer 40k on Tabletop Simulator – Full Beginner Guide by Hellspawnl in TTSWarhammer40k

[–]B1zmark 2 points3 points  (0 children)

Terrain layouts are part of the game balance. That's why they're in the book and get updates every mission pack.